Page 58 of 79
RE: Reverse 4-player AAR.
Posted: Sun Dec 03, 2017 2:52 pm
by AllenK
The Axis go first. Following a weather roll of 7, it's to the tune of
https://www.youtube.com/watch?v=D1ZYhVpdXbQ

RE: Reverse 4-player AAR.
Posted: Mon Dec 04, 2017 4:07 pm
by Centuur
ORIGINAL: warspite1
ORIGINAL: AllenK
After a brief exchange of signals between their respective governments, the Allies decide not to press the issue regarding initiative. Do the Axis wish to go first or second?
warspite1
I say, thank you for asking. We would very much like to go first please, if its not too much trouble? .... what? Oh sorry, we're the bad guys. In that case:
Wir mussen zuerst zu gehen dumbkopf! (or something)
Sehr geëhrter Herr Warspite:
Wir müssen immer zuerst gehen Dummkopf! [:-]
Mit freundlichen grüssen...
[:D]
RE: Reverse 4-player AAR.
Posted: Mon Dec 04, 2017 5:27 pm
by Orm
ORIGINAL: Orm
Italy:
FTR2 (CR 42) -> Turin
NAV2 -> Rome
The Italian FTR2 appears to have been placed in Rome as well.
RE: Reverse 4-player AAR.
Posted: Mon Dec 04, 2017 6:07 pm
by AllenK
ORIGINAL: Orm
ORIGINAL: Orm
Italy:
FTR2 (CR 42) -> Turin
NAV2 -> Rome
The Italian FTR2 appears to have been placed in Rome as well.
Revised game file on its way to everyone with the correct FTR deployment.
RE: Reverse 4-player AAR.
Posted: Mon Dec 04, 2017 6:36 pm
by Orm
Thank you. [&o] [:)]
RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 6:41 am
by Orm
No declarations of war.
Land: Germany, Italy
Combined: Japan
No Port Strikes. No naval air.
Japan sends three transporters to China Sea and loads two infantry and one artillery.
Japanese naval bombers target Kunming for no effect (2).
Germany launch 4 Stukas against three French front line hexes. France has two fighters available for interception. And one antiaircraft on standby. Will France intercept any of the ground strike missions? If not, will the AA be used?

Picture from Sep/Oct '40 Impulse #1 (Axis) - Ground Strike
RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 7:02 am
by Mayhemizer_slith
The best fighter intercepts two Stukas and it lands later to hex west of the other fighter.
AA will fire, target remains unclear until air combat is over. Is AA gun in NW of two Stukas?
RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 7:36 am
by warspite1
The Bf 109-E7 from Jagdgeschwader 5 in the Ardennes (6-factor) attempts to intercept. If it survives then it lands from whence it came.

RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 11:44 am
by Orm
The air combat begins with France aborting a German aircraft. Front bomber or front fighter?

Picture from Sep/Oct '40 Impulse #1 (Axis) - Ground Strike
RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 11:45 am
by Mayhemizer_slith
I like to play with risk and abort fighter.
RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 11:45 am
by warspite1
Edit: Soz thought it was my decision [8|]
RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 11:52 am
by Mayhemizer_slith
[;)]
RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 12:08 pm
by Orm
The French fighter gets aborted as well.

Picture from Sep/Oct '40 Impulse #1 (Axis) - Ground Strike
RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 12:15 pm
by Orm
The French AA is located in the middle of the ground strikes and can fire at them all. However, it is only strong enough to affect one raid. It can fire at one of the two northern hexes and then it gets lowest die out of 6 dies. Or at the most southern hex where it gets lowest die out of 5 dies.
Will the AA guns fire at the raids or remain silent?

Picture from Sep/Oct '40 Impulse #1 (Axis) - Ground Strike
RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 12:21 pm
by Mayhemizer_slith
If there is HQ in northern most hex, AA gun fires there.
RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 12:25 pm
by Orm
Then the AA will try to protect the French HQ.

Picture from Sep/Oct '40 Impulse #1 (Axis) - Ground Strike
RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 12:27 pm
by Mayhemizer_slith
Fire!!!
RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 12:30 pm
by Orm
Had a crash during the AA fire step. Redoing it now.
Edit: third time is a charm.

RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 12:36 pm
by Orm
*sigh* [:(]
RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 12:40 pm
by Orm
The French AA fire reduce the effectives of the German ground strike.

Picture from Sep/Oct '40 Impulse #1 (Axis) - Ground Strike