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RE: 4 player game

Posted: Tue Jan 15, 2019 3:01 pm
by Orm
Losses for Mar/Apr '41. In addition, lots of CPs were sunk. Mainly Japanese, but also Italian, and CW.

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RE: 4 player game

Posted: Wed Jan 16, 2019 10:07 pm
by jjdenver
41 MA EOT:
US puts a chit v JP and chooses land based air which generates no tension.
US then chooses Occupy Greenland Iceland which generates a tension.
US then chooses freeze jp assets which generates a tension.

RE: 4 player game

Posted: Thu Jan 17, 2019 4:32 pm
by Orm
Axis end of turn, part one:

Preliminary planning:
Germany - No changes needed - 18 BPs
Italy - No changes needed - 11 BPs
Japan - No changes needed - 15 BPs
Vichy France - No changes needed - 6 BPs

Stay at sea:
The following units stay at sea.

Germany:
4 CPs stay in the Baltic Sea.

Vichy France:
CP stay at sea.

Italy:
East Med: CP, 4-box 2 x CA.
Italian Coast: CP, 1-Box CA + 2 x 4-box CA
CSV: SUB

Japan:
1 CP return from the Japanese Coast. All other CPs stay at sea.
China Sea: Ships in 3 box stay, except CV.
Japanese Coast: All ships stay.
Sea of Japan: Ships in 3 box stay, except BB Kirishima.
South China Sea: All ships stay.


Return to Base:

Germany:
West Med - Vichy TRS -> Dakar, Senegal
Italian Coast - FTR2 -> Malta

Italy:
Italian Coast 0-box (CA+Div) -> Jaffa, Palestine
East Med: FTR2 -> Jaffa, Palestine; 3-box CA Eugenio Di Savoia -> Famagusta, Cyprus; Remaining ships in 3-box, and 1-box, to La Spezia.
Caribbean Sea: SUB -> St-Nazaire
West Med: SUB -> La Spezia

Japan:
China Sea: FTR2 -> Changchun, Manchuria; Ships -> Fukuoka
Japanese Coast: FTR2 -> Kyoto; BB + CP -> Fukuoka
South China Sea: CA -> Canton
Sea of Japan: BB -> Fukuoka


Use Oil:

Japan:
All units (except one CP?) are reorganized for 2 oil (2.45). Use 1 oil in Kyoto, and one saved oil in Tokyo.

Germany:
All units are reorganized for 2 oil (2.0). Use the oil in Vienna, and saved oil in Prague.

Vichy France:
2 CA in Mogador + CA and 3 CP Casablanca are reorganized for 0 oil (0.45). I think this has already been edited.

Italy:
All units are reorganized for 2 oil (1.8). Use 2 oil in Rome.

Breakdown:
None

Prod plan Final:
Germany - No changes needed - 27 BPs
Italy - No changes needed - 11 BPs
Japan - No changes needed - 15 BPs
Vichy France - No changes needed - 6 BPs

No search and seizure.

RE: 4 player game

Posted: Thu Jan 17, 2019 4:35 pm
by Orm
Axis end of turn, part two:


Production:
Germany (27):
2 x MIL
2 x INF
MECH
FTR2
LND2
LND3
2 x Pilot
SUB 4839 (2nd)

Italy (11):
HQI
NAV3
Pilot
CP

Japan (15):
2 x INF
Pilot
2 x CVP1
CVP0
CP
TRS (1st)
CVL Zuiho (2nd)

Vichy France (2):
Save 6 BPs - 1 in Vichy, 1 in Lyons, 1 in Toulouse, 1 in Toulon, 1 in Nice, and 1 in Marseilles

Factory destruction:
None

Reinforcements:

Germany:
FTR2 (FW 190A-1) -> Königsberg
FTR2 (Bf 109F-2) -> Königsberg
FTR2 (Bf 109F-1) -> Munich
9-5 MECH -> Königsberg
INF -> Königsberg
7-5 ARM -> Breslau
8-6 ARM -> Breslau, if possible. Otherwise in Stettin
7-6 MECH -> Vienna
Synth Oil -> Vienna
CA -> Kiel

Italy:
FTR2 (Re.2001) -> Trieste
LND2 (Ju 87D) -> Trieste

Japan
CVP1 (A6M3) -> CV Soryo in Fukuoka
CV Zuikaku -> Tokyo
GARR -> Fukuoka
CP -> Fukuoka


Voluntary Resource Lending:
New, 1 turn only, Germany -> Vichy France 1 resource, 1 oil minimum.
Modified, Germany -> Italy - 9 resources, 2 oil minimum, 2 BPs.

Axis goes first if we win the initiative. No re-roll.

RE: 4 player game

Posted: Sat Jan 19, 2019 6:01 pm
by jjdenver
41 MA EOT:
SAS: only CW stays leaving the usual suspects: 4 box and 1 box escorts

RTB:
All SU subs back to Vlad
FF SUB to Gambia
US SUB to SD
Courageous + Kent to Capetown
Sunderland to St John's
N Atl CV+CA to Liverpool
USEC Fiji to Bermuda, TRS with MIL to Belfast
CAtl 2 CA to Martinique
CVB CA to Freetown, CA to Martinique
ItC SUB to Gib
FG Beaufort to Shetlands, TRS to Liverpool
GoG TRS to Capetown
Queens to Singapore
E Med SUB to Suez
CSV CA to Belfast
N Sea CV to Liverpool, 2xBB+CA to Scapa

oil: CW reorg all for 5.35 using saved oil incl 2 from Syria (FF)
CH reorg mao for 4

For Vichy I was unable to reorg anything even checking the box for include oil from cooperating mp. Maybe it has to be edited? Not sure - am including ss.

breakdowns: none

CW production is incorrect. Because of the same cp routing issue as on previous turns a res from Rhodesia is not reaching UK. File will be corrected during build phase to add 1 BP to make 22.

CW scraps Blenheim
SU scraps SUB, FTR

builds:
CH 3 INF
CW 22 rpr burmese oil(4), Implacable(2), 2xcp, GAR, 3xFTR2, 2xPIL, MIL
US 12 CVLfd(1),2xBBfd(4),2xCAfd(2),BBfu(5)
SU 16 AA(4),FTR2,2xINF,2xMIL

reinf:
CH: GAR->Kunming
CW: LND4->London, MIL->Bombay (NE hex overstack)
US: INF, NAV2->San Diego. cp->Norfolk
SU: GAR+DIV->d-town, FTR+LND3->Gomel


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RE: 4 player game

Posted: Sat Jan 19, 2019 6:03 pm
by jjdenver
41 MJ:
Axis win init and choose to move first.

Weather is a 1 (bad weather).

I've started using ACTS roller. If you create account and tell me your usernames you can start to get emails and view rolls log. The old roller is too fatiguing to use any longer except for rolls of dice that ACTS can't simulate like rolls over 999 sides on a die. For this post I'll post results but in future pls just sign up for account so you can receive emails and see rolls log. Thank you. :)

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RE: 4 player game

Posted: Sat Jan 19, 2019 7:00 pm
by Mayhemizer_slith
For Vichy I was unable to reorg anything even checking the box for include oil from cooperating mp. Maybe it has to be edited? Not sure - am including ss.

I edited Vichy ships.

RE: 4 player game

Posted: Sun Jan 20, 2019 1:13 pm
by Centuur
ORIGINAL: Mayhemizer
For Vichy I was unable to reorg anything even checking the box for include oil from cooperating mp. Maybe it has to be edited? Not sure - am including ss.

I edited Vichy ships.

Vichy France doesn't cooperate with any Axis major power...

RE: 4 player game

Posted: Sun Jan 20, 2019 1:36 pm
by Mayhemizer_slith
ORIGINAL: Centuur

ORIGINAL: Mayhemizer
For Vichy I was unable to reorg anything even checking the box for include oil from cooperating mp. Maybe it has to be edited? Not sure - am including ss.

I edited Vichy ships.

Vichy France doesn't cooperate with any Axis major power...
Last turn end I forgot to send oil from Germany to Vichy even I got instructions to do so. This turn end they would have been able reorg so I fixed it.

RE: 4 player game

Posted: Sun Jan 20, 2019 1:40 pm
by peskpesk
May\Jun 1941 Axis 1: Dark Storm Clouds Gather over Europe and there is tension in the air....

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No declarations of war.

Combined: Germany
Naval: Italy ,Japan


RE: 4 player game

Posted: Sun Jan 20, 2019 1:44 pm
by peskpesk
Port attack:

Italy bomb the British cruiser in Suez, again…


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But 4,9 -> gives Allies 5 surprise Points, enough to avoid combat...

RE: 4 player game

Posted: Sun Jan 20, 2019 1:51 pm
by peskpesk
Naval Air

FTR2 Malta to West Med 2 box.

RE: 4 player game

Posted: Sun Jan 20, 2019 1:51 pm
by Mayhemizer_slith
CW gunners are quite accurate!

RE: 4 player game

Posted: Sun Jan 20, 2019 1:55 pm
by peskpesk
Naval movment

Germany
BB + 3xCA from Kiel to Baltic Sea 4-box.

Italy
CA Zara, Fiume -> Italian Cost 0-box
CA Garabaldi, Trieste La Spezia -> Italian Cost 4-box
BB Conte Di Cavour La Spezia -> East Med 3-box
TRS Famagusta -> East Med 3-box loads GE Inf from Athens
CA Eugenio Di Savoia Jaffa -> East Med 4-box load GE Inf div from Athens
CA Trento La Spezia -> East Med 4-box

Japan
CA Mogami, Suzuya -> China Sea 1-box
CA Kako Haichow -> China Sea 4-box
TRS Haichow -> China Sea 0-box loads GAR from Fukuoka
CA Tone,Idzumo Fukuoka -> China Sea 0-box
CA Furutaka Tokyo Japanease Cost 4-box
CA Mikuma Canton -> South China Sea 4-box.
CA Myoko Canton -> China Sea 0-box.
CA Kumano,CV Ryuju Fukuoka -> South China Sea 4-box.
BB Ise Fukuoka -> Japanease Cost 0-box
CA Chikuma Fukuoka -> Sea of Japanease 4-box

RE: 4 player game

Posted: Sun Jan 20, 2019 2:16 pm
by brian brian
ORIGINAL: Mayhemizer

CW gunners are quite accurate!

or maybe Italian aircraft navigators are not

RE: 4 player game

Posted: Sun Jan 20, 2019 5:57 pm
by Orm
Two German LND3 bombs the British, out of supply, defenders just NE of Port Said.

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Picture from May/Jun '41 Impulse #1 (Axis) - Ground Strike

RE: 4 player game

Posted: Sun Jan 20, 2019 6:07 pm
by Orm
The fighter becomes disorganized by the ground strikes.

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Picture from May/Jun '41 Impulse #1 (Axis) - Ground Strike

RE: 4 player game

Posted: Sun Jan 20, 2019 6:45 pm
by Orm
May/Jun '41
Impulse #1 (Axis)

No rail movement.

German 3rd Division liberate Damascus.
Deutsches Afrikakorps cross the Egyptian border and enter the Sinai desert.
Two panzer corps march into Poland from Germany, and Austria.

One German INF debark in Jaffa.

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RE: 4 player game

Posted: Sun Jan 20, 2019 6:46 pm
by Orm
Air Rebase:

Germany:
1) ATR (Cyprus) -> 81,62 in Egypt.
2) LND2 (Cyprus) -> 81,63 in Palestine.
3) LND2 (82,54 in Egypt) -> 80,63 in Palestine.

Italy:
1) LND2 (Trieste) -> Warsaw.

Japan:
1) FTR2 (64,153) -> 61,151 in Manchuria.
2) NAV2 (63,152) -> 62,152 in Manchuria.

No reorganization.

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Picture from May/Jun '41 Impulse #1 (Axis) - Reorganization

RE: 4 player game

Posted: Tue Jan 22, 2019 9:48 pm
by jjdenver
41 MJ i3:
CW, FF combined
SU land

naval air:
CW NAV to 4 boxes: N Atl, FG

naval moves:
CW TRS Belfast moves to CSV. There is IT Sub there - intercept?


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