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RE: Level 5 and 6 Tests

Posted: Sat Apr 14, 2007 11:40 am
by el cid again
I believe we have AMTRACKS - and they are not ours - but inherited.


Device 479 is AMTRACK 1
Device 480 is AMTRACK 4

in stock, CHS and RHS - same same

See location slots 3255 and 3256 for instances of AMTRACK battalions - the last to enter the game - I am sure there are others.


RE: Level 5 and 6 Tests

Posted: Sat Apr 14, 2007 2:17 pm
by Jo van der Pluym
ORIGINAL: el cid again

I believe we have AMTRACKS - and they are not ours - but inherited.


Device 479 is AMTRACK 1
Device 480 is AMTRACK 4

in stock, CHS and RHS - same same

See location slots 3255 and 3256 for instances of AMTRACK battalions - the last to enter the game - I am sure there are others.

these are the heavy armed support or amphibious tank versions.
I mean the LVTs who where used for assault landings, APC, supply etc. And where armed only with .50 or .30 MGs

RE: Level 5 and 6 Tests

Posted: Sat Apr 14, 2007 3:19 pm
by m10bob
ORIGINAL: Jo van der Pluym

ORIGINAL: el cid again

I believe we have AMTRACKS - and they are not ours - but inherited.


Device 479 is AMTRACK 1
Device 480 is AMTRACK 4

in stock, CHS and RHS - same same

See location slots 3255 and 3256 for instances of AMTRACK battalions - the last to enter the game - I am sure there are others.

these are the heavy armed support or amphibious tank versions.
I mean the LVTs who where used for assault landings, APC, supply etc. And where armed only with .50 or .30 MGs
Jo, these units may be represented very abstractly by the ability of assault units to disembark from APA's onto the shoreline in that quicker amphib mode?

RE: Level 5 and 6 Tests

Posted: Sat Apr 14, 2007 4:22 pm
by Jo van der Pluym
ORIGINAL: m10bob

Jo, these units may be represented very abstractly by the ability of assault units to disembark from APA's onto the shoreline in that quicker amphib mode?

I think that you have right about this. But this only by a amphibious assault.
But there where also units who used the LVT (just as halftracks and brencarriers) in combat as APC/IFV, etc.


RE: Level 5 and 6 Tests

Posted: Sat Apr 14, 2007 10:14 pm
by el cid again
The armor penetration of LVT(4) = 9 mm

that means this is the .30 cal MMG armed version

The LVT(1) has a bigger gun because 65mm penetration. That corresponds to the penetration of a 37mm at point blank range.

We have no control over what happens in an amphibious assault. As a phib sailor originally, I wish we did. But it is all automatic. AMTRAKS are only in the game insofar as they matter as tanks - not as landing craft. They don't carry anything nor swim. Indeed, the only way to make an AA gun SP is to put in a regular one and add to it motorized support. Lots of limitations in this land model. Sorry.

RE: Level 5 and 6 Tests

Posted: Sun Apr 15, 2007 2:44 am
by m10bob
ORIGINAL: el cid again

The armor penetration of LVT(4) = 9 mm

that means this is the .30 cal MMG armed version

The LVT(1) has a bigger gun because 65mm penetration. That corresponds to the penetration of a 37mm at point blank range.

We have no control over what happens in an amphibious assault. As a phib sailor originally, I wish we did. But it is all automatic. AMTRAKS are only in the game insofar as they matter as tanks - not as landing craft. They don't carry anything nor swim. Indeed, the only way to make an AA gun SP is to put in a regular one and add to it motorized support. Lots of limitations in this land model. Sorry.

Sid, I believe Jo means is there a way to include the vehicle in its' land ambulation model.(I had already mentioned the amphib function being represented in abstract form.
If indeed this is what Jo seeks, I believe that function is already filled by the M3 HT, (in that it is tracked, armed, and armoured.)

RE: Level 5 and 6 Tests

Posted: Sun Apr 15, 2007 7:12 am
by Jo van der Pluym
ORIGINAL: m10bob

ORIGINAL: el cid again

The armor penetration of LVT(4) = 9 mm

that means this is the .30 cal MMG armed version

The LVT(1) has a bigger gun because 65mm penetration. That corresponds to the penetration of a 37mm at point blank range.

We have no control over what happens in an amphibious assault. As a phib sailor originally, I wish we did. But it is all automatic. AMTRAKS are only in the game insofar as they matter as tanks - not as landing craft. They don't carry anything nor swim. Indeed, the only way to make an AA gun SP is to put in a regular one and add to it motorized support. Lots of limitations in this land model. Sorry.

Sid, I believe Jo means is there a way to include the vehicle in its' land ambulation model.(I had already mentioned the amphib function being represented in abstract form.
If indeed this is what Jo seeks, I believe that function is already filled by the M3 HT, (in that it is tracked, armed, and armoured.)

Yes. This does I seek. Only I asked for it because the M3 HT is more for the US Army, the commonwealth had also the brencarrier; the Dutch had the overvalwagen. And about fairnes must the Marines have the LVT.

RE: Level 5 and 6 Tests

Posted: Sun Apr 15, 2007 7:15 am
by Jo van der Pluym
ORIGINAL: el cid again

The armor penetration of LVT(4) = 9 mm

that means this is the .30 cal MMG armed version

The LVT(1) has a bigger gun because 65mm penetration. That corresponds to the penetration of a 37mm at point blank range.

You mean I think here the LVT(A)1 who has the 37mm gun.
and the LVT(A)4, But I thought that this version had a short 75mm Howitzer.





RE: RHS x.70 update plan

Posted: Tue Apr 17, 2007 5:38 am
by el cid again
There are literally thousands of Allied auxiliaries - actually the classes alone probably run near a thousand -
and in the revised RHS system we have up to 60 vessels per naval unit (if small enough). It takes time to review this
much stuff - and I won't ever finish (probably).

Aside from rerating all merchants and auxiliaries, I have converted auxiliary MS and PC - and lots of other PC and MS - to two ship units. The big change is re tankers - much harder to sink now. SMALL AKs are easier to sink - but larger ones were also underrated (meaning the original system was not consistently applied). APs are pretty close to what they were - except we have added the giants. Aquitania and Isle de France added to all levels, The Queens added to Levels 6 and 7. Mauritania and Niew Amsterdam represent ships "off the map" for now (I have art problems with them anyway).

This should upload in the next day and be frozen at that level for a while - while I return to coding pwhex for Australia in Level 7. Those files will be reworked by Blitzk on his usual eratta hunt - except he has some technical ideas to improve efficiency and release slots as well. It will take time - but when he is done we will call it x.71

RE: Level 5 and 6 Tests

Posted: Tue Apr 17, 2007 5:40 am
by el cid again
Jo - I was reading the game specs to you - not looking up the vehicles. They are this way in all WITP versions. I did look them up once and I think they were right - but they might not be. There is a whole family of these amphibious vehicles - still being used - and no doubt some variation had a 75mm. But it was not a major one.

RE: Level 5 and 6 Tests

Posted: Tue Apr 17, 2007 5:44 am
by el cid again
ORIGINAL: Jo van der Pluym

ORIGINAL: m10bob

ORIGINAL: el cid again

The armor penetration of LVT(4) = 9 mm

that means this is the .30 cal MMG armed version

The LVT(1) has a bigger gun because 65mm penetration. That corresponds to the penetration of a 37mm at point blank range.

We have no control over what happens in an amphibious assault. As a phib sailor originally, I wish we did. But it is all automatic. AMTRAKS are only in the game insofar as they matter as tanks - not as landing craft. They don't carry anything nor swim. Indeed, the only way to make an AA gun SP is to put in a regular one and add to it motorized support. Lots of limitations in this land model. Sorry.

Sid, I believe Jo means is there a way to include the vehicle in its' land ambulation model.(I had already mentioned the amphib function being represented in abstract form.
If indeed this is what Jo seeks, I believe that function is already filled by the M3 HT, (in that it is tracked, armed, and armoured.)

Yes. This does I seek. Only I asked for it because the M3 HT is more for the US Army, the commonwealth had also the brencarrier; the Dutch had the overvalwagen. And about fairnes must the Marines have the LVT.

I think the Army also used the LVT in numbers. It is not comparable to a tank either. It is a very thin skinned vehicle.
It has a lot in common with Japanese amphibious tanks - although a completely different design concept. Very similar armor and weapons - for sound engineering reasons: too much weight does not float. In any case, there are more than a few LVT units in the game - and always were - Matrix put them in at the start. I may have added a few somewhere - but mostly they are as they were.

RE: RHS 6.70 uploaded

Posted: Wed Apr 18, 2007 3:49 am
by el cid again
RHS Level 6 updates 6.67 uploaded. Level 5 to follow in plus 5 hours. Details to follow. Frozen

RE: RHS 5 & 6.71 uploaded and frozen

Posted: Wed Apr 18, 2007 11:16 am
by el cid again
OK - Cobra did some work on art - and we now have Nieuw Amsterdam - as well as (EOS only) an airship tender version of USS Patoka (which really served in that role until the loss of the rigid airships). This permits EOS players to forward base blimps if they wish in EOS (with an appropriate house rule).

I also found a coastal tanker witn a bad art pointer - so it is fixed.

These changes make x.71 level.

x.70 level included updates to USAAF HQ. Names, dates, and composition was changed, and two added to RHS. Many appear sooner with dual names - representing changes over time. There is no 8th HQ - but 4th was added - handling US West Coast from day one. Also 20th Bomber Command was added - a peculiar organization similar to an Air Force.

It reworks the merchant/auxiliary ship durabilities. Easy to say - hard to do - so many ships. Auxiliary MS and all PC were reworked as two ship units (except a single French MS at Noumean). Some US LSTs added. A number of US, RAN, RIN and NEI minor vessels were added - MS and PC. One US PC class was reclassified as PG - they are really tugs and had no DC even though classified as PC! Five large Allied liners were added. Three Japanese liners were deleted because they are duplicated by CVEs!

There is revised Level 7 art and I will use it while working on Level 7 pwhex. Level 6 will go to Blitzk for technical reworking for efficiency and eratta. Level 5 will follow. This should take some time. We continue to achieve lower and lower execution times - not because we are freeing up slots of several kinds - there is less for the program to do. The free slots should help modders. In particular, the Japanese no longer have used all the ship slots - and the Allies are getting many more ship slots.

RE: RHS 5 & 6.71 uploaded and frozen

Posted: Thu Apr 19, 2007 6:11 pm
by TulliusDetritus
Humm, I think I am lost now. So far only level 5 has been updated (and uploaded) => v. 5.671.

What about level 6? Will there be a 6.671 or 6.670 is already frozen?

Thanks in advance

RE: RHS 5 & 6.71 uploaded and frozen

Posted: Thu Apr 19, 2007 7:24 pm
by CobraAus
What about level 6? Will there be a 6.671 or 6.670 is already frozen?
Sid released v6.670 as I was resending him a couple of missing ship art panels hense v5.671
came out including the the new art and fixed a couple errata - so yes the will be a v6.671
release - I have not received yet for sending out

Cobra

RE: RHS pwhex set 6.72 uploaded

Posted: Fri Apr 20, 2007 12:16 am
by el cid again
This set corrects one mismatched hexside pair near Celebes and much of the coast of Canada and Alaska (and interior hexes of Canada marked ocean hex sides).


Level 5 to follow.

Then I will install Level 7 art and continue pwhex developent.

RE: RHS pwhex set 6.72 & ships 6.73 micropudate

Posted: Fri Apr 20, 2007 1:45 am
by el cid again
Data washed ship class and ship files for Level 6 uploaded. Work by Blitzk. These replace 6.71 and 6.72 entirely.
Not critical but nice to have clean files.

RE: RHS pwhex set 6.72 & ships 6.73 micropudate

Posted: Fri Apr 20, 2007 2:38 am
by Mifune
Uploaded? I do not see them?

RE: RHS pwhex set 6.72 & ships 6.73 micropudate

Posted: Fri Apr 20, 2007 6:03 am
by Bliztk
I think that they were only for me [:'(]

Actually I think that we are "officially frozen" until the level 7 map is ready

RE: RHS pwhex set 6.72 & ships 6.73 micropudate

Posted: Fri Apr 20, 2007 7:38 am
by el cid again
The files were uploaded minus six hours.

While 6.70 is nominally frozen, and Blitzk is doing data washing while I am doing pwhex files,
as he reports eratta that might make things nicer for players I am issuing microupdates. These are not critical
and so far only involve ship and class files - each level simply replaces the ones before it. But for a new game it is nicer to have the cleanest available files.

I am about to deinstall Level 6 materials and go over to Level 7 integration again. Last time around we got everything done except Australia and New Zealand - pwhex wise - although Australia is not a trivial little thing.