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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Fri Aug 15, 2014 1:08 am
by jcjordan
Feature request if it hasn't been asked for - ability to manually send planes to maint/repair from the planes screen of the unit. Most of the time they'll go into maint/repair automatically but there's times I've seen planes not go even when the unit is stood down for a few days even though an individual a/c may have high fatigue or some damage on it so this then leads to greater chance of loss of a/c if unit is active.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Sun Aug 17, 2014 11:26 am
by michaelm75au
Standing down (no activity) a group should cause planes to go to maint/repair after awhile from memory. If it isn't, attach a save for to have a look at.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Sun Aug 17, 2014 4:09 pm
by margeorg
It does. Just had this effect on squads embarked on my carriers.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Mon Aug 18, 2014 12:42 am
by jcjordan
ORIGINAL: michaelm

Standing down (no activity) a group should cause planes to go to maint/repair after awhile from memory. If it isn't, attach a save for to have a look at.

Most do but there seems to be that oddball that won't but I think should that has either a few pts of damage or fatigue in the 50+ range. I'll take a look around my current game for it

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Fri Aug 22, 2014 4:20 pm
by kaburke61
Is the Beta cumulative? Just need the latest (1123x9) to patch from the release version?

Thanks....

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Fri Aug 22, 2014 4:23 pm
by koniu
ORIGINAL: kaburke61

Is the Beta cumulative? Just need the latest (1123x9) to patch from the release version?

Thanks....

First install last official patch 1.01.08r9 from February 2012, and after that beta patch.
Official patch is required to have scenario database updated.

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Fri Aug 22, 2014 4:46 pm
by kaburke61
ORIGINAL: koniu
ORIGINAL: kaburke61

Is the Beta cumulative? Just need the latest (1123x9) to patch from the release version?

Thanks....

First install last official patch 1.01.08r9 from February 2012, and after that beta patch.
Official patch is required to have scenario database updated.

Whoops! I said it wrong. I updated first to 1.01.08r9 and then patched to 1123x9.

Thanks for the help!

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Sat Aug 23, 2014 9:19 am
by PaxMondo
Michael,

Thanks for the update to ASW resupply!


[&o][&o][&o]

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Sat Aug 23, 2014 12:00 pm
by Skyros
Thanks Michael.

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Sat Aug 23, 2014 1:37 pm
by szmike
I've got a problem with previous beta of 28th June, I bought out destroyed unit, but it dispersed the day after arrival in its national home base, so it couldn't even fill any squad or equipment.

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Sun Aug 24, 2014 10:01 pm
by Treetop64
Just DL'ed 1123v10.

Another heartfelt thanks, Michael. [&o]

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Sun Sep 07, 2014 11:43 am
by Chuske
Dear Michael, thanks so much for these patches.

I have one suggestion, I don't know how practical it would be, but I find airgroups default to their extended range rather than normal range, be great if this could be changed.

Also be great if an extra button could be added to set airgroup to normal range as we have a button for maximum (ie extended range) and buttons to adjust by 1 hex but not to set straight to normal

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Sun Sep 07, 2014 1:57 pm
by btd64
When you select a range for an aircraft, say a F4F, Hit the button to set all F4F's at this base. That will change all F4F's to the selected range. There are a couple of short cuts available on the air unit screen. See if you can use them....GP

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Mon Sep 08, 2014 6:01 pm
by pontiouspilot
This is probably a stupid question: By downloading the latest beta does that encompass all earlier Betas?

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Mon Sep 08, 2014 6:24 pm
by BigDuke66
You just need the latest beta, install that over the last offical patch and your as up-to-date as possible.

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Mon Sep 08, 2014 6:27 pm
by pontiouspilot
Thanks...does this also negate the "official update" through Matrix?

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Mon Sep 08, 2014 7:05 pm
by EHansen
ORIGINAL: pontiouspilot

Thanks...does this also negate the "official update" through Matrix?

No, you must install the game and the latest official patch. Then you can install the beta patch.

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Tue Sep 09, 2014 5:04 pm
by BigDuke66
BTW is the Build number wrong or is it maybe an old Patch?
Current Build
1129x10
I have installed that but in Game I see 1.7.11.23x10

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Wed Sep 10, 2014 8:38 am
by michaelm75au
Looks okay to me

Just realised that the verion in notes is wrong - should be 1123 not 1129

Image

RE: Patch 07 - Unofficial Public Beta - 1123x10 updated 23 August 2014

Posted: Tue Sep 16, 2014 11:48 am
by Ginetto
I installed and played WITP/AE Beta 1123*10. It works very well. I noticed, though, that compared to the earlier official version of the game, there are some differences in how the game plays.
1. Air-to-air intercepts are less frequent and air battles much briefer,
2. Pre-1944 American torpedoes work a bit better - less duds than in the original game.
Is all this an intentional change of algorithms or is there a glitch somewhere?
Thanks.
G