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Re: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Tue Sep 23, 2025 3:46 am
by Jason Petho
I'm enjoying these updates. It's going to be an entirely new engine by the time EFIII hits.
That is true, but that is progress!

Or we're trying anyway!

Re: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Tue Sep 23, 2025 11:11 am
by Crossroads
benpark wrote: Mon Sep 22, 2025 11:46 pm This looks great. I like the new design, it is clear in what is graphically represented and the specific information the player needs is more readable. The old boxes were also causing me to squint too much, and (I'm telling myself) I'm not quite that old yet.

I'm enjoying these updates. It's going to be an entirely new engine by the time EFIII hits.
Thank you, Benpark! I’m quite looking forward to everyone having a chance to try this out with the Public Betas, and to hear your feedback on how we can further evolve the design to make it even more informative and clear

Re: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Tue Oct 28, 2025 6:35 pm
by Crossroads
Per a request in Vietnam 2.10 Public Beta thread, a Delete button is now available for deleting old save files from tab 2. On tab 1, Scenario listing, it is grayed out.

If OLDER/OLDEST backup files are found from disk, those are deleted too. And instead of a physical delete, selected files are moved to Recycle Bin and can be restored from there.

me_delete.jpg
me_delete.jpg (257.87 KiB) Viewed 543 times

Re: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Sat Nov 01, 2025 7:57 pm
by Wampir
Crossroads wrote: Tue Oct 28, 2025 6:35 pm Per a request in Vietnam 2.10 Public Beta thread, a Delete button is now available for deleting old save files from tab 2. On tab 1, Scenario listing, it is grayed out.

If OLDER/OLDEST backup files are found from disk, those are deleted too. And instead of a physical delete, selected files are moved to Recycle Bin instead, and can be restored from there.


me_delete.jpg
Hello. I wanted to suggest some possible graphical changes in the new version of CS:GO. 1. Is it possible to enlarge the effects of burning wrecks? Smoke, flames, and wrecks should be slightly larger. 3D markers for minefields and barbed wire. Perhaps the barbed wire layout on a hex should be placed at its edges (as was the obstacle symbol in the old Campaign)? The minefield icon is an interesting idea, but perhaps it could use the solution from the old Campaign Series, an icon depicting a sign with the word MINES and a skull symbol? Perhaps combine the mine symbols with the sign placed on the hex? Is it possible to sharpen and contrast the details of the new terrain to make them more readable at high resolutions? The improved map graphics are a step in the right direction. Could you please consider refining them even further? Overall, the impressions of the new version are very positive. Thanks for the very hard and excellent work on the games :)

Norbert

Re: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Sun Nov 02, 2025 11:57 am
by Crossroads
Hello Norbert, those soundl like excellent ideas for your own Marker mod! That is why we pack the JSGME mod enabler tool with the game: it is easy and safe to try various mods with it.