Page 59 of 291
RE: 4 player E-mail: AAR
Posted: Fri Jun 24, 2016 2:01 pm
by Orm
Germany search for the CW fleets in the Bay of Biscay. But both sides remain oblivious to the opposition forces. (Axis: 6, Allies: 7)
RE: 4 player E-mail: AAR
Posted: Fri Jun 24, 2016 2:01 pm
by Orm
ORIGINAL: Mayhemizer
I believe we have enough points to avoid combat?
The 4 was not low enough to find. Edit: Three was needed for Italy to find.
RE: 4 player E-mail: AAR
Posted: Fri Jun 24, 2016 2:08 pm
by Mayhemizer_slith
Oh right, Sparviero does not climb one box higher
RE: 4 player E-mail: AAR
Posted: Fri Jun 24, 2016 2:08 pm
by Orm
May/Jun '40
Impulse: 3
No strategic bombing. No ground strikes.
CW rail a militia from Casablanca to Algiers.
Here it will be a break in the action since I leave command to My Lord Warspite1. [&o] [:)]
Edit: The Allied impulse will continue tomorrow.
RE: 4 player E-mail: AAR
Posted: Sat Jun 25, 2016 3:24 am
by warspite1
May/Jun 1940
Impulse: 3
Onto the land moves now and these can be summarised as follows (no pictures really necessary).
Soviets:
Rail: Mongolian cavalry take the great iron horse to the unpronounceable city on the Amur river….
Stalin continues to ramp up the pressure on Finland. Yet more troops are sent to Karelia and the troops already in the region move closer to the border.
The Chinese Communists send a division toward Sian.
CW:
The Egyptians decide that Cyrenaica is not all its cracked up to be and make a volte-face and head back to Tobruk
The Crack 2nd Infantry Corps move north and make camp in Rabat.
With summer fast approaching Lord Gort packs his knotted hanky and bucket and spade and heads off down the A303 to Devon for his holidays. He is greeted by the usual British summer holiday weather. Lovely.....
Ice-cream anyone?
RE: 4 player E-mail: AAR
Posted: Sat Jun 25, 2016 3:33 am
by warspite1
May/Jun 1940
Impulse: 3
Chinese:
The Nationalist Chinese start to withdraw from the north. Chiang-Kai-Shek has better things to do with his troops than sacrifice them to save the communists.
Chinese Nationalist begin the long trek south to protect central China and environs.

RE: 4 player E-mail: AAR
Posted: Sun Jun 26, 2016 3:27 pm
by AllenK
M/J 40 Axis 4
Germany and Italy declare war on Spain. Rolls of 1 and 7 see 3 chits added to the Ge/It pool.
The Spanish set up as below.

RE: 4 player E-mail: AAR
Posted: Sun Jun 26, 2016 3:56 pm
by Barbuesque
I think there should be just 1 US entry roll for Spain, not 1 for Italy and Germany each. Is that a bug? I think I have seen that happen before too.
RE: 4 player E-mail: AAR
Posted: Sun Jun 26, 2016 4:04 pm
by Orm
ORIGINAL: Barbuesque
I think there should be just 1 US entry roll for Spain, not 1 for Italy and Germany each. Is that a bug? I think I have seen that happen before too.
No, there is two rolls if they both declare war. This has been confirmed by the highest authority.
You can avoid the two rolls by only declaring war with Germany, and Italy goes to war with Spain if Spain is aligned to a major power that Italy is at war with. In this game Spain was forced to align with CW or France so Italy would have been at war with Spain either way. But without the DOW there is no surprise effects. So if Italy wants to surprise Spain then they must DOW and suffer the extra US entry roll.
RE: 4 player E-mail: AAR
Posted: Sun Jun 26, 2016 4:33 pm
by AllenK
No other DoW or alignments.
Germany, Italy and Japan all choose Land.
No naval air.
RE: 4 player E-mail: AAR
Posted: Sun Jun 26, 2016 6:11 pm
by AllenK
Japan uses the 70mm Art to ground strike the units SW of Yenan. 2 CVP's take a long-shot at Canton Mil in the South.
Stuka's ground-strike a stack of 2 Spanish units in the North, while Do-17's strike Barcelona.
First up the Stukas, who get things off to a good start.

RE: 4 player E-mail: AAR
Posted: Sun Jun 26, 2016 6:15 pm
by AllenK
The Do-17's cause much panic and suffering amongst the civilian population but fail to hit anything of military significance.

RE: 4 player E-mail: AAR
Posted: Sun Jun 26, 2016 6:17 pm
by AllenK
Japanese gunners also miss the mark.

RE: 4 player E-mail: AAR
Posted: Sun Jun 26, 2016 6:20 pm
by AllenK
The Navy pilots make up for it.

RE: 4 player E-mail: AAR
Posted: Sun Jun 26, 2016 6:46 pm
by AllenK
Rail move
MIL from Budapest to Lodz
MIL from Calais to Copenhagen
INF from Memel to Calais
Northern China after Japanese moves.

RE: 4 player E-mail: AAR
Posted: Sun Jun 26, 2016 6:47 pm
by AllenK
Southern China

RE: 4 player E-mail: AAR
Posted: Mon Jun 27, 2016 1:50 am
by brian brian
ORIGINAL: Orm
ORIGINAL: Barbuesque
I think there should be just 1 US entry roll for Spain, not 1 for Italy and Germany each. Is that a bug? I think I have seen that happen before too.
No, there is two rolls if they both declare war. This has been confirmed by the highest authority.
You can avoid the two rolls by only declaring war with Germany, and Italy goes to war with Spain if Spain is aligned to a major power that Italy is at war with. In this game Spain was forced to align with CW or France so Italy would have been at war with Spain either way. But without the DOW there is no surprise effects. So if Italy wants to surprise Spain then they must DOW and suffer the extra US entry roll.
I Played This Wrong for a couple decades, until I learned the correct rule implementation on this website.
RE: 4 player E-mail: AAR
Posted: Mon Jun 27, 2016 4:11 pm
by warspite1
Gents
Re the issue with the synth plant, if this proves to be an issue - and it appears the advice is not to fix it via the de-bugger - then I am sure we can come up with something to make up for the Italian points lost.
Let's see the actual effect and then work something out.
RE: 4 player E-mail: AAR
Posted: Tue Jun 28, 2016 5:49 pm
by AllenK
ORIGINAL: warspite1
Gents
Re the issue with the synth plant, if this proves to be an issue - and it appears the advice is not to fix it via the de-bugger - then I am sure we can come up with something to make up for the Italian points lost.
Let's see the actual effect and then work something out.
Yes, Orm has already made a start on that by halting the CW advance in Libya before the crucial hex the Synth must be deployed in was taken. We'll just have to fudge something together.
RE: 4 player E-mail: AAR
Posted: Tue Jun 28, 2016 5:55 pm
by AllenK
German forces pour through the undefended passes in the Pyrenees and enter the plains of Spain (where the rain mainly falls). The skies over Madrid blossom with multiple silken canopies as paratroopers descend on the city as Ju-88's attack the defences. What would the CW like to do in respect of the notional. Including it gives final odds of 8:4 (2:1), with an additional +1 to the die due to the notional being disorganised. Not including it gives odds of 8:3 (still 2:1 but with a chance of the fractional making it 3:1) but no addition to the attack roll.
Meanwhile, the Italian 1st Inf Div invades the hex in between Valencia and Cartagena. I include the notional as the attack is automatic and at one point there were problems with automatic attacks where the notional wasn't included.
In China, Japanese forces attack the Canton Mil in the south of the country. A fighter flies in ground support role. Odds are 3:1.
Assaults for both the non-automatic attacks?
