Page 59 of 79
RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 12:44 pm
by Orm
[:(]

Picture from Sep/Oct '40 Impulse #1 (Axis) - Ground Strike
RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 12:46 pm
by Orm

Picture from Sep/Oct '40 Impulse #1 (Axis) - Ground Strike
RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 12:48 pm
by Orm

Seriously! [:@]

Picture from Sep/Oct '40 Impulse #1 (Axis) - Ground Strike
RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 1:35 pm
by Orm

Maybe that didn't happen. When I get back from a walk I hope to find out that the ground strikes was, for once, a success.

[8|]
Germany rail MOT in Denmark to Stuttgart.
Italian forces capture Algiers. The Italian forces, supported by German mountain forces, continue to advance westwards into the
French alps.
Japan save all three land moves for debarkation.

Picture from Sep/Oct '40 Impulse #1 (Axis) - Land Movement
RE: Reverse 4-player AAR.
Posted: Sat Dec 09, 2017 1:55 pm
by Mayhemizer_slith
I had a relaxing sauna. While sitting on my backyard after sauna and having a cold beer I hoped I didn’t have a dream about ground strikes. Now I can see it was not a dream. Sorry Orm...
RE: Reverse 4-player AAR.
Posted: Sun Dec 10, 2017 5:53 am
by warspite1
Sep/Oct 1940
Impulse: 1 (Axis)
Land Movement (cont):
Germany
Not much to report. There are some detail changes to the line and XLI Panzer Corps heads southwest, otherwise the weather put paid to any more meaningful action.
Debark:
Japan
The Japanese increase their presence in northern China with 6th Army landing in Tientsin and 11th Army and supporting artillery offloading further south at Haichow.
Land Combat: None
Rebase:
Italy
The Italians offer up a fighter unit - which is gratefully accepted - and heads to Alsace-Lorraine.
Japan
A Bomber unit heads to Kweilin in southern China. A Fighter is rebased within the sector and a naval aircraft rebases north.
Reorganisation: None
The turn heads back to the Allies.
RE: Reverse 4-player AAR.
Posted: Sun Dec 10, 2017 2:31 pm
by Courtenay
Those ground strike rolls were very impressive. You didn't accidentally roll a 1d8+2, did you? [:)]
RE: Reverse 4-player AAR.
Posted: Sun Dec 10, 2017 3:30 pm
by Mayhemizer_slith
ORIGINAL: Courtenay
Those ground strike rolls were very impressive. You didn't accidentally roll a 1d8+2, did you? [:)]
With dice like that one can attack low odd attacks in strom with no fear...
RE: Reverse 4-player AAR.
Posted: Mon Dec 11, 2017 9:30 am
by Centuur
Will France survice 1940? It suddenly becomes a real possibility...
RE: Reverse 4-player AAR.
Posted: Tue Dec 12, 2017 6:18 pm
by AllenK
S/O 40 Allies 3
No DoW or alignments.
China land. Rest combined.
RAF P-40 joins the RN in the 2-box.
USSR sends TRANS from Bulgaria to Sevastopol.
France sends CA at Casablanca to Cape Verde 3-box.
US brings some CP's back to Pearl Harbour and the West Coast. TRANS with GARR heads from West Coast to Hawaiian Is 0-box.
CW TRANS loads the Cape Town MIL and takes it to St Vincent 0-box. Manchester MIL is loaded at London and sails to North Sea 2-box.
Montreal MIL rails to Halifax.
USSR rail INF from Ufa to Brest-Litovsk in Poland.
Land Moves
USSR:
GAR in Chisinau one hex SW
CAV in Minsk to west (48,48)
Com China:
CAV in Yenan one hex east
MTN in Sian one hex east
MIL in Lanchow one hex east
CW
Glasgow MIL to London.
France:
Paris MIL from Paris to (53,29) SW of Lille
INF in Vichy one hex NE (57,30)
MIL from Lyons to Vichy.
Nationalists post-move shown below.
Cape Town MIL disembarks to Casablanca and the Manchester MIL to Calais.

RE: Reverse 4-player AAR.
Posted: Tue Dec 12, 2017 7:23 pm
by AllenK
No rebases or reorganisation.
The Axis get a break with the weather.

RE: Reverse 4-player AAR.
Posted: Sat Dec 16, 2017 5:39 pm
by Orm
No declarations of war.
Land: Germany, Japan
Combined: Italy
One Italian naval bomber attempt to port strike the French battlefleet in Marseilles. However, with French surprise roll of one and Italian of 4 there hope of causing any damage disappears.
How will France proceed?

Picture from Sep/Oct '40 Impulse #5 (Axis) - Port Strike
RE: Reverse 4-player AAR.
Posted: Sat Dec 16, 2017 5:48 pm
by Mayhemizer_slith
Avoid combat, thank you.
RE: Reverse 4-player AAR.
Posted: Sat Dec 16, 2017 5:59 pm
by Orm
Italy send out their entire submarine fleet in hunt of Allied convoys.

Picture from Sep/Oct '40 Impulse #5 (Axis) - Naval Combat
RE: Reverse 4-player AAR.
Posted: Sat Dec 16, 2017 6:13 pm
by Orm
No action in Cape St. Vincent with Axis die roll of 8 and Allied of 10.
RE: Reverse 4-player AAR.
Posted: Sat Dec 16, 2017 6:20 pm
by Orm
No action in Gulf of Guinea with Axis die roll of 5 and Allied of 7.
RE: Reverse 4-player AAR.
Posted: Sat Dec 16, 2017 6:27 pm
by Orm
At last a Italian submarine finds. And the Allied escorts are apparently oblivious to the Italian submarines.

Picture from Sep/Oct '40 Impulse #5 (Axis) - Naval Combat
RE: Reverse 4-player AAR.
Posted: Sat Dec 16, 2017 6:31 pm
by Orm
The unescorted convoy suffers severe losses.

Picture from Sep/Oct '40 Impulse #5 (Axis) - Naval Combat
RE: Reverse 4-player AAR.
Posted: Sat Dec 16, 2017 6:32 pm
by Mayhemizer_slith
Destroy minor country CPs, aborted ships to Liverpool. Allies stay.
RE: Reverse 4-player AAR.
Posted: Sat Dec 16, 2017 6:35 pm
by Orm
The only minor CP, the Dutch, was destroyed.

Picture from Sep/Oct '40 Impulse #5 (Axis) - Naval Combat