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RE: Quick Questions Thread

Posted: Sun Dec 26, 2021 6:16 pm
by RedJohn
Also I can't convert them to SU's, which I thought was possible?

RE: Quick Questions Thread

Posted: Mon Dec 27, 2021 8:06 am
by loki100
ORIGINAL: RedJohn

Also I can't convert them to SU's, which I thought was possible?

yes to both questions, so suspect its a bug.

can you generate saves? if so best reported in the tech support forum

RE: Quick Questions Thread

Posted: Mon Dec 27, 2021 1:06 pm
by Cavalry Corp
moved


RE: Quick Questions Thread

Posted: Mon Dec 27, 2021 1:09 pm
by Stamb
Imho, they are useless. They route basically from any attack. For Soviet garrison they are fine.
Unfortunately looks like there will be no changes according to this topic:
https://www.matrixgames.com/forums/tm.asp?m=5087082

RE: Quick Questions Thread

Posted: Mon Dec 27, 2021 1:12 pm
by Cavalry Corp
ok noted -

RE: Quick Questions Thread

Posted: Mon Dec 27, 2021 2:32 pm
by Teo41_ITA
Quick editor question:

using the rename fuction, what does the "Condition - Depleted (3)" do? Let's have a look at the example here below: does it mean that the 3rd Tank division gets depleted on turn 2 and then gives rise to the 225th Rifle division? Or does it mean that, after turn 2, the 3rd Tank division will become the 255th RD only when it gets depleted?

Thanks!

Image

RE: Quick Questions Thread

Posted: Mon Dec 27, 2021 2:49 pm
by Denniss
Depleted condition is valid from T2 to T25, on T26 there's a force-upgrade even if the unit is not depleted.
So if the TD becomes very low on strength (=depleted) it will reform as RD if between T2 and T25, on T26 it will reform to RD independent of condition
I believe if the unit was destroyed on T1 it will be rebuilt as 225th RD

RE: Quick Questions Thread

Posted: Mon Dec 27, 2021 3:26 pm
by Jango32
Are there any air settings you should mess around with for recon planes when there's light rain to have good recon?

RE: Quick Questions Thread

Posted: Mon Dec 27, 2021 4:02 pm
by STEF78
Is it possible to see directly on the map all the places where fights occured?
An icon existed on Wite1, I don't find it anymore

I got it, no help needed anymore!

RE: Quick Questions Thread

Posted: Mon Dec 27, 2021 5:30 pm
by Zovs
Yes, its the F11 button:

Image

Use the escape key to remove it.

RE: Quick Questions Thread

Posted: Mon Dec 27, 2021 5:35 pm
by Zovs
Yes, its the F11 button:

Image

Use the escape key to remove it.

RE: Quick Questions Thread

Posted: Tue Dec 28, 2021 4:07 pm
by Cavalry Corp
guys...

When does captured equipment show in the production box? I am in Sept 41 and cannot see anything so far??

There seems to be nothing at all in the manual about captured equipment but it was a big thing in WITE 1


RE: Quick Questions Thread

Posted: Tue Dec 28, 2021 5:11 pm
by loki100
ORIGINAL: Cavalry Corp

...

There seems to be nothing at all in the manual about captured equipment but it was a big thing in WITE 1


because fundamentally the production system is utterly different so things that were deemed a 'big thing' in WiTE1 become of no practical value

RE: Quick Questions Thread

Posted: Tue Dec 28, 2021 5:41 pm
by Jango32
Captured equipment is pretty meaningless, the only things that are useful to capture are trucks. That's it.

RE: Quick Questions Thread

Posted: Tue Dec 28, 2021 5:47 pm
by Hardradi
ORIGINAL: Cavalry Corp

guys...

When does captured equipment show in the production box? I am in Sept 41 and cannot see anything so far??

There seems to be nothing at all in the manual about captured equipment but it was a big thing in WITE 1


If you go to the Production Screen, click on Germany on the right and then scroll down on the list you can see all the captured equipment.

Courtesy of Darojax.

RE: Quick Questions Thread

Posted: Tue Dec 28, 2021 6:35 pm
by Teo41_ITA
Quick question: I will bring (next year) my 1941-1945 GC against the impossible AI on my Youtube channel. As my channel is not as famous as Strategy Gaming Dojo's one, am I allowed to open a thread in the AAR section and paste there the episodes, to more easily get people's feedback?

Thank you! [:)]

RE: Quick Questions Thread

Posted: Tue Dec 28, 2021 8:25 pm
by Teo41_ITA
Quick editor question: is it possible to have 1 unit getting renamed to two different units on the same turn? Thanks!

RE: Quick Questions Thread

Posted: Wed Dec 29, 2021 6:00 am
by loki100
can I suggest putting editor questions into the modding forum and keep this thread for someone who wants a quick response re game mechanics etc?

RE: Quick Questions Thread

Posted: Wed Dec 29, 2021 6:04 am
by Teo41_ITA
Ok. And what about the first question then? [:)]

RE: Quick Questions Thread

Posted: Wed Dec 29, 2021 6:13 am
by loki100
I've seen AAR threads for other games that are made up of links to videos etc so can't see any issue with it.

Its a logical way to enable anyone interested to find - but thats a purely personal opinion