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RE: WitE 2
Posted: Tue Nov 29, 2016 7:24 pm
by RedLancer
I haven't taken offence. I really like strong opinion and argument but detest insult. Argument is a catalyst to improvement.
Delivering a map of this type with 36,000 hexes is a challenge and I appreciate that some might not like it. Morvael's comment is well made but such improvements need someone with the requisite graphic art skills and the dedication to make the changes. Volunteer effort is a huge part of delivering these games. Finding someone to do so is very difficult as I know all too well.
RE: WitE 2
Posted: Wed Nov 30, 2016 12:55 am
by robinsa
That's a good approach. I don't think my initial critique was constructive in nature but lets move on from that. I appreciate your work and lets hope someone with the right skill set and time appear!
RE: WitE 2
Posted: Wed Nov 30, 2016 2:46 am
by Icier
ORIGINAL: robinsa
I understand you reasons for using the new map. Sorry for using the word ugly. That's not actually what I meant. The artwork itself is not bad per se. What I mean is that the repetitive nature of the map becomes tiresome and the map feels extremely sterile. I liked the original WITE map and the modded WITE/WITPAE maps because they had a lot of personality. Each region felt different due to the different color schemes and tones (I am no artist so I can only describe my experience). I don't get that feeling with the WITW map. In fact I would have trouble distinguishing one area from another unless there are some very distinctive geological features. I imagine the WITE map will have even less personality due to the amount of open land.
Perhaps Jison may come to the rescue.
RE: WitE 2
Posted: Sat Dec 03, 2016 2:48 pm
by chrisdrost
The Jison map mod looks great. The WiTE maps current and planned in my opinion are ugly.
RE: WitE 2
Posted: Sat Dec 03, 2016 3:15 pm
by RedLancer
ORIGINAL: chrisdrost
The Jison map mod looks great. The WiTE maps current and planned in my opinion are ugly.
They are made in a completely different manner. Before we started on WitE2 I asked Jison for his original artwork to look to see whether I could reproduce his mod in WitW format. Whilst supportive he couldn't do so as he had not kept the files.
RE: WitE 2
Posted: Sat Dec 03, 2016 5:03 pm
by Icier
ORIGINAL: Red Lancer
ORIGINAL: chrisdrost
The Jison map mod looks great. The WiTE maps current and planned in my opinion are ugly.
They are made in a completely different manner. Before we started on WitE2 I asked Jison for his original artwork to look to see whether I could reproduce his mod in WitW format. Whilst supportive he couldn't do so as he had not kept the files.
Pity..his maps had style & made the game a joy to the eye...in other words "LESS EYE STRAIN"
RE: WitE 2
Posted: Tue Dec 06, 2016 10:45 am
by Commanderski
While over the years more and more information is coming out about the land battles on the Eastern Front and there are quite a few great books on the subject from various authors but very little has been written about the air wars. I'm sure they played a more significant impact on the battles than most books give them credit for if the air combat is mentioned at all.
Since the air war in WITE 2.0 will be modeled after WITW, what sources are you using to develop the air directives..etc.?
I like to read about what I'm using in the game as it helps to know the capabilities of your units when planning your attacks. The same would be true of your air units. Are there any detailed books out on the air war on the Eastern Front?
RE: WitE 2
Posted: Tue Dec 06, 2016 5:41 pm
by BletchleyGeek
ORIGINAL: Commanderski
While over the years more and more information is coming out about the land battles on the Eastern Front and there are quite a few great books on the subject from various authors but very little has been written about the air wars. I'm sure they played a more significant impact on the battles than most books give them credit for if the air combat is mentioned at all.
Since the air war in WITE 2.0 will be modeled after WITW, what sources are you using to develop the air directives..etc.?
I like to read about what I'm using in the game as it helps to know the capabilities of your units when planning your attacks. The same would be true of your air units. Are there any detailed books out on the air war on the Eastern Front?
This would be a good one to start, if you manage to get your hands on it:
Black Cross / Red Star: The Air War Over the Eastern Front, Vol. 1: Operation Barbarossa, 1941 Hardcover
Christer Bergstrom, Andrey Mikhailov
https://www.amazon.com/Black-Cross-Red- ... 0935553487
RE: WitE 2
Posted: Tue Dec 06, 2016 8:15 pm
by EwaldvonKleist
ORIGINAL: Commanderski
While over the years more and more information is coming out about the land battles on the Eastern Front and there are quite a few great books on the subject from various authors but very little has been written about the air wars. I'm sure they played a more significant impact on the battles than most books give them credit for if the air combat is mentioned at all.
Since the air war in WITE 2.0 will be modeled after WITW, what sources are you using to develop the air directives..etc.?
I like to read about what I'm using in the game as it helps to know the capabilities of your units when planning your attacks. The same would be true of your air units. Are there any detailed books out on the air war on the Eastern Front?
The air war is not my prime interest, but according to Nigel Askey (author of Operation Barbarossa, the complete organisational and statistical analysis), it played a mediocre role in this campaign. Link to the very readworthy article:
http://www.operationbarbarossa.net/wp-c ... th-411.pdf
More focused on the aircraft vs. tanks question:
http://www.operationbarbarossa.net/comb ... r-in-wwii/
I value Askey very high because he tries to give statistical proof instead of stories of single soldiers which tell about the omnipresent, devastating air force or superior T-34s.
RE: WitE 2
Posted: Wed Dec 07, 2016 10:43 am
by Commanderski
Thank you Bletchley_Geek and EwaldvonKleist. I have Black Cross / Red Star: The Air War Over the Eastern Front, Vol. 1: ordered and is on the way. Volume 1 cost as much as volumes 2 and 3 combined.
The information that Askey wrote is very good and found his website. It will be interesting if he can develop that game he is working on.
RE: WitE 2
Posted: Wed Dec 07, 2016 12:26 pm
by EwaldvonKleist
Btw. I can highly recommend Askeys Books. They are expensive, but have an outstanding density of information and statistics. As an engineer/physicist, he also writes profound about aspects like peneteation value, the influence if turret baskets on the tank Performance and all this stuff.
And he provides the probably most comprehensive Barbarossa OOB ever published
RE: WitE 2
Posted: Fri Dec 09, 2016 8:41 am
by Confusedesh
If the engine allows it the developers should consider adding an under\over layer for the whole map that would alter the colour of the individual hexes so you could create an effect similar to what you have on the water but without the need to do so using individual hexes.
It would allow you to add contours to the land, shading and subtle differences in the terrain colours, no expert but this may be possible and not put a great strain on the calculations.
Photoshopped example of what you could then attempt........
In passing I came across the new map for Gettysburg: The Tide Turns
http://www.slitherine.com/products/635/ ... Tide.Turns
What a lovely map,I like the idea that a developer is not trying to make every map look like your viewing a cheap version of the real world from a balloon, you can still have something that is stylistic, beautiful to look at but also unique to the game.
RE: WitE 2
Posted: Sat Dec 10, 2016 11:56 pm
by Searry
Hi, any news on this project? Should I still buy WITE1?
RE: WitE 2
Posted: Sun Dec 11, 2016 2:32 am
by heliodorus04
ORIGINAL: Searry
Hi, any news on this project? Should I still buy WITE1?
A long way off. WitE1 is a great game, but I can't tell you what to do with your money. I have owned it since 2010 and I still play it often.
RE: WitE 2
Posted: Sun Dec 11, 2016 3:22 am
by Searry
ORIGINAL: heliodorus04
ORIGINAL: Searry
Hi, any news on this project? Should I still buy WITE1?
A long way off. WitE1 is a great game, but I can't tell you what to do with your money. I have owned it since 2010 and I still play it often.
Thanks! I think I'll buy it then.
RE: WitE 2
Posted: Sun Dec 11, 2016 4:46 am
by Searry
I'd like to make a suggestion for WITE2.
Please enable divisional artillery to fire at targets other divisions are attacking. Why would you need to commit an entire division to bear it's artillery to use?
RE: WitE 2
Posted: Sun Dec 11, 2016 5:46 am
by wodin
Like the map..would have been cool if the trees changed colour over the season though:)
RE: WitE 2
Posted: Sun Dec 11, 2016 6:54 am
by swkuh
Suggestion for something new to add:
Brief player notes to append to detail panels for HQs, divisions, and maybe smaller units. Such to permit player to annotate plans for that unit, e.g., "send to AG South next turn"
For playing multiple games over different response cycles, it would be great.
RE: WitE 2
Posted: Sun Dec 11, 2016 1:35 pm
by EwaldvonKleist
+1
RE: WitE 2
Posted: Sun Dec 11, 2016 2:03 pm
by RedLancer
The notes issue has come up on the Dev forum.