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RE: Reverse 4-player AAR.

Posted: Sat Dec 16, 2017 6:39 pm
by Orm
Both sides stay but the Italian submarines decide to avoid further combat and are not included.

RE: Reverse 4-player AAR.

Posted: Sat Dec 16, 2017 7:06 pm
by Orm
No strategic bombing.

Japan launch two ground strikes. One against the Nationalist South of Sian and the other against Chihkiang.

Germany launch two ground strikes against the main French line and Italy launch one against the French reserves.

The Italian artillery bombard the isolated French garrison in the Alps.

France has one fighter on standby. Will it be used to intercept any of the incoming bombers?

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Picture from Sep/Oct '40 Impulse #5 (Axis) - Ground Strike

RE: Reverse 4-player AAR.

Posted: Sat Dec 16, 2017 7:12 pm
by Mayhemizer_slith
No thank you.

RE: Reverse 4-player AAR.

Posted: Sat Dec 16, 2017 7:36 pm
by Orm
The first ground strike goes well although the main target was missed.

Image
Picture from Sep/Oct '40 Impulse #5 (Axis) - Ground Strike

RE: Reverse 4-player AAR.

Posted: Sat Dec 16, 2017 7:37 pm
by Orm
The Italians continue to waste oil and ammunition.

Image
Picture from Sep/Oct '40 Impulse #5 (Axis) - Ground Strike

RE: Reverse 4-player AAR.

Posted: Sat Dec 16, 2017 7:38 pm
by Orm
The German Stuka pilots show how it is done.

Image
Picture from Sep/Oct '40 Impulse #5 (Axis) - Ground Strike

RE: Reverse 4-player AAR.

Posted: Sat Dec 16, 2017 7:39 pm
by Orm
Although the Italians decide to prove that their artillery is as useful as their bombers.

Image
Picture from Sep/Oct '40 Impulse #5 (Axis) - Ground Strike

RE: Reverse 4-player AAR.

Posted: Sat Dec 16, 2017 7:41 pm
by Orm
[X(]

The Japanese are stunned by the success of their air forces.

Image
Picture from Sep/Oct '40 Impulse #5 (Axis) - Ground Strike

RE: Reverse 4-player AAR.

Posted: Sat Dec 16, 2017 7:42 pm
by Orm
[X(]

Shocked might be the right word.

Image
Picture from Sep/Oct '40 Impulse #5 (Axis) - Ground Strike

RE: Reverse 4-player AAR.

Posted: Sat Dec 16, 2017 9:03 pm
by brian brian
The Japanese Stuka (Ground) Strikes again

RE: Reverse 4-player AAR.

Posted: Sun Dec 17, 2017 5:30 am
by warspite1

RE: Reverse 4-player AAR.

Posted: Sun Dec 17, 2017 5:34 am
by Orm
I am sorry but I forgot to post this earlier.

Sep/Oct 1940
Impulse: 5 (Axis)

Rail Movement:
Japan rail one INF and one ART from the coast towards Sian.

Italian mechanized forces advance westwards out of the Alps. They are supported by a flanking movement by the German mountain Korps.

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Picture from Sep/Oct '40 Impulse #5 (Axis) - Land Movement

RE: Reverse 4-player AAR.

Posted: Sun Dec 17, 2017 5:46 am
by warspite1
Sep/Oct 1940
Impulse: 5 (Axis)


Land Movement (Cont):
Germany

More reorganisation of forces takes place. The bulk of Panzergruppe Kleist - still led by Guderian - is deployed for an attack near Reims, while a new formation, using some of the panzergruppe's assets and nominally under the control of Kleist is formed under the Georg Hans Reinhardt. The order of battle is as follows:

Army Group C - General Ritter von Leeb

Panzergruppe Kleist
XLVII Panzer Corps
VIII Mechanised Corps with HG Panzer Division attached
XLVI Mechanised Corps
VII Motorised Corps
XLIII Infantry Corps
VII (SS) Infantry Corps
4th Motorised Division
1st Anti-Tank Division (50mm)

Detachment Reinhardt
XLI Panzer Corps
LXXXVII Garrison Corps
1st Artillery Division (150mm)
I Infantry Corps

RE: Reverse 4-player AAR.

Posted: Sun Dec 17, 2017 6:05 am
by warspite1
Sep/Oct 1940
Impulse: 5 (Axis)


Air Transport: None

Paradrop: The II Fliegerkorps take to the skies in their antiquated Tante-Ju's and head for a drop zone northwest of Vichy. Do the French wish to respond? They have a 4-quality MS406. The Germans/Italians can intercept with a 5-quality Bf-109, a 4-quality CR.42 and a 3-quality Bf-110.

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RE: Reverse 4-player AAR.

Posted: Sun Dec 17, 2017 6:21 am
by Mayhemizer_slith
Intercept and land NW of Paris.

RE: Reverse 4-player AAR.

Posted: Sun Dec 17, 2017 9:59 am
by warspite1
The Luftwaffe call JG2 in to escort the Ju-52's.

Round 1
Allied (12) - AC - The German pilots do their primary job and stop the French air force from getting to the transports.
Axis (11) - AC - The Germans are so keen to stick close to the transports that they are unable to make their superior performance count.

The French aircraft land northwest of Paris, while the German fighters land back from whence they came. The paratrooper is dropped.

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RE: Reverse 4-player AAR.

Posted: Sun Dec 17, 2017 10:32 am
by warspite1
Sep/Oct 1940
Impulse: 5 (Axis)


Land Combat:
German

The Germans announce three attacks.

a) Against the surrounded unit in the Maginot Line

b) An attack against Reims by Panzergruppe Kleist

c) An attack by Detachment Reinhardt in conjunction with a paradrop.

Japanese

Japan also launches three attacks.

1) An automatic against a partisan northwest of Tsinan.

2) Another automatic against a Nationalist army southeast of Sian.

3) An assault on Chihkiang carried out by all surrounding units.

Do the French wish to use the notional (see odds below with or without)?

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RE: Reverse 4-player AAR.

Posted: Sun Dec 17, 2017 10:56 am
by Mayhemizer_slith
Yes please to notional.

RE: Reverse 4-player AAR.

Posted: Sun Dec 17, 2017 11:02 am
by warspite1
What about HQ Support? You have Georges or Billotte - or both?

RE: Reverse 4-player AAR.

Posted: Sun Dec 17, 2017 11:16 am
by Mayhemizer_slith
France goes all in. History will remember this day as the day when Germany was stopped. Or the day when France really tried.

Both HQs use support (if it matters in both attacks). And bomber will fly, I just need to know odds to tell target.