The enclosed map shows what they Soviet's posted in the AAR for last turn. It is the beginning of the German Turn 41. The Soviet's are jubilant they pushed the German's back.
My thoughts are as follows:
First:
Soviets are 500,000 men behind 8MP
This is a very important metric from my standpoint. The Soviet's show 5M in the field. Actually, I would propose there are three metrics that indicate the state of the Soviet army. I would disagree with 10,000 "tubes".
1. Needed TO&E. This metric that is in the logistics report tells you the maxiumum TO&E that is in the field. That is how many units that are out there and how much manpower it takes to fill them up.
2. Total Manpower. That is the men filling squads that include disabled squads. Total manpower/needed TO&E gives you an approximation of the total percentage of TO&E in the field. From my standpoint as a German I approximate these numbers. So when I see a guards unit that clearly is showing a high CV, and the needed/manpower ratio is estimated at say 70% that means that there are units that are far below this threshold. "Just kick in the door and the whole thing collapses..."
3. Ready Manpower. This excludes disabled squads.
So what does that mean? I am looking at this situation and thinking that way too much of scarce resources are comitted to push my Panzers back...they simply do not have the manpower to commit forces like this and AGS is soon going to eat the Soviet south...
Telemecus-
At the moment the Soviet side has the units to make a bit of a yo-yo battle in the centre and with the last turn before mud they will be braver than ever.
Telecucus response is that the future might be bright but right now we have an immediate problem. So we adjust the plan accordingly:
I did not leave all my armor on rails. Hopefully we can repair rail near Lipetsk and [2nd] panzer army will gather there .. 3 rd panzer army will get on rails a little bit north of there …
Thinking about the next turn certainly a "poor mans HQBU" is needed here. The key will be to get the rail as close as possible to the Panzer's jump off points for the summer offense.
My main mission was to hurt the rail in my sector. Even if he lashes out and pushes back .. the rail is cut and Tambov will be the source of supply. Watch those SP MP’s go up from 2 to much higher...I found lots of guards units .. stuff from the North is headed to Center. My main push was toward Gryazi and I got the rail junction .. he will push me back but the rail is destroyed ..the position will be untenable in the mud ..
The above is my overall operational context. The Soviet's pushed me back but I cut the key rail lines. In this version rail to the end of the world is key to preserving trucks while keeping things supplied. When the mud comes they will trace better than 15MP and in some cases 25MP's to a supply head.
Only level 1 forts just south of Lipetsk.. mostly zero level forts in front of the Panzer Armies.
Telemecus: So we have removed their forts and go a bit further forward but removed some of their ability to hit back on units close to the front.
This is key also. When you push units back .. even if you get pushed back . those are hexes not being fortified. When the clear comes the Soviet's do not want to be defending clear hexes at fort level 0. Those guards pushing my panzers are not digging in .. I am happy ..
Noticed I recon the rails a bit .. I found reinforcements either resting or freshly railing in for the Mud season.
The units on the rail along Murom are concerning. Right now they are resting I suppose? They could be digging in a future line?
So this turn my main missions are:
1. I will slowly set up 3 panzer armies to push toward Tambov
2. get my line to row 70 -- No plans this turn for pockets or penetrations
3. slide forces south -- I ended up moving a little bit of the line back a bit while sliding south. I am not sure how I am going to get I Corps south – It all depends on North moving the line to the Oka. Once that happens I will Electric Slide south.
The quote below is a longer term debate on how to manage a the Soviets lacking Manpower. It is a very tough spot to be in.
I am not sure the operational plan of putting Anti-tank units as speed bumps is a good idea. Free Artillery kills with infantry supported by guns. The best use in my opinion is concerted attacks on armor or rolling the dice as a reserve unit. They have 76.2 mm ATG’s now. These are good “tubes” for killing our tanks.
Right now the Soviet's are putting armor brigades,and onmap SU's like ATG as speedbumps/ The problem is that knowing the initial attack OOB I just march infantry forward with guns. I use a hasty attack for sure, but the unit might be better placed for reserve activation or as a part of a deliberate attack. For example, ATG's joining those guards would hurt our tanks.
I am more concerned now that the Soviets have moved those guards units from the North. I expect more resistance now before the collapse.