Re: Rising Sun, Falling Skies: BTSL Bigred vs John 3rd
Posted: Sun Nov 19, 2023 3:24 am
44-5-3:
What's your Strategy?
https://forums.matrixgames.com:443/
All missedBBfanboy wrote: Sun Nov 19, 2023 3:10 pm OK, so the Frances raid missed CVL Jacksonville, but the pic shows Jills attacking - what were the results of that raid?
You are correct, this is exactly what is happening at Midway currently. The whole 24th div was prepped for Midway. Earlier problems has lead me to split the division into A/B/C. If you look closely at the post about midway you will note "C" went first followed by "B". I got lucky because john saw me picking up a disorganized C and Attacked as I was landing the B element, which lead to his entire force becoming disorganized. He still has a level 6 fort. Look at the ground bombardment results. This Midway campaign may be historical. Look at the Pelau campaign history with the 1st marine div.RangerJoe wrote: Sun Nov 19, 2023 11:53 am Going back to the atoll invasions, if overstacking causes such severe problems for the attackers, load forces just shy of the 6k stacking limit in separate task forces and label them something like "Round 1", Round 2", and so on with a final one labeled "Occupation and engineering" for a series of invasions of that one atoll. Unloading in one turn, then reloading the next turn while the next wave unloads for their attack. If there is another base or bases nearby with extra support, the invasion units can reform there and repeat as necessary until the base is captured. Bombardment forces can also reload there as well. Both sides can do this depending upon the initiative. Also, stripping out any "soft" elements from armored or armoured forces might also help.
While the Allies have a lot of Large Slow Targets, they also have a lot of Slow But Deadly bombers which were called that during the war.
I don't know if you know this or not but armored units will also lower forts even if they don't get a 1:1 odds or better. If you strip out the non-armor devices and squads, they are not as vulnerable to enemy fire. The Combat Engineer units are nice but are much more fragile.bigred wrote: Sun Nov 19, 2023 6:10 pmYou are correct, this is exactly what is happening at Midway currently. The whole 24th div was prepped for Midway. Earlier problems has lead me to split the division into A/B/C. If you look closely at the post about midway you will note "C" went first followed by "B". I got lucky because john saw me picking up a disorganized C and Attacked as I was landing the B element, which lead to his entire force becoming disorganized. He still has a level 6 fort. Look at the ground bombardment results. This Midway campaign may be historical. Look at the Pelau campaign history with the 1st marine div.RangerJoe wrote: Sun Nov 19, 2023 11:53 am Going back to the atoll invasions, if overstacking causes such severe problems for the attackers, load forces just shy of the 6k stacking limit in separate task forces and label them something like "Round 1", Round 2", and so on with a final one labeled "Occupation and engineering" for a series of invasions of that one atoll. Unloading in one turn, then reloading the next turn while the next wave unloads for their attack. If there is another base or bases nearby with extra support, the invasion units can reform there and repeat as necessary until the base is captured. Bombardment forces can also reload there as well. Both sides can do this depending upon the initiative. Also, stripping out any "soft" elements from armored or armoured forces might also help.
While the Allies have a lot of Large Slow Targets, they also have a lot of Slow But Deadly bombers which were called that during the war.
RangerJoe wrote: Sun Nov 19, 2023 6:33 pmI dont have any armor prepped for midway. I did use a CBT unit but it got evac ed after the first failed attack. I have noted armor can go into a invasion hex with less prep and survive.bigred wrote: Sun Nov 19, 2023 6:10 pmYou are correct, this is exactly what is happening at Midway currently. The whole 24th div was prepped for Midway. Earlier problems has lead me to split the division into A/B/C. If you look closely at the post about midway you will note "C" went first followed by "B". I got lucky because john saw me picking up a disorganized C and Attacked as I was landing the B element, which lead to his entire force becoming disorganized. He still has a level 6 fort. Look at the ground bombardment results. This Midway campaign may be historical. Look at the Pelau campaign history with the 1st marine div.RangerJoe wrote: Sun Nov 19, 2023 11:53 am Going back to the atoll invasions, if overstacking causes such severe problems for the attackers, load forces just shy of the 6k stacking limit in separate task forces and label them something like "Round 1", Round 2", and so on with a final one labeled "Occupation and engineering" for a series of invasions of that one atoll. Unloading in one turn, then reloading the next turn while the next wave unloads for their attack. If there is another base or bases nearby with extra support, the invasion units can reform there and repeat as necessary until the base is captured. Bombardment forces can also reload there as well. Both sides can do this depending upon the initiative. Also, stripping out any "soft" elements from armored or armoured forces might also help.
While the Allies have a lot of Large Slow Targets, they also have a lot of Slow But Deadly bombers which were called that during the war.
I don't know if you know this or not but armored units will also lower forts even if they don't get a 1:1 odds or better. If you strip out the non-armor devices and squads, they are not as vulnerable to enemy fire. The Combat Engineer units are nice but are much more fragile.
I was reading about a US Marine LT commanding a platoon of Stuarts leading the way in the jungle and his platoon with specifically his tank took out Japanese pillboxes with the 37mm gun. The infantry lost no men unless they lost some later after he quit using his tank because he only had three 37mm rounds left. From an attack 2 days prior, there were a lot of US Marine casualties along with US Naval Corpsmen.
I dont have any armor prepped for midway. I did use a CBT unit but it got evac ed after the first failed attack. I have noted armor can go into a invasion hex with less prep and survive. Also I just dropped an LTV (amtrack) into hex at 100 prep.RangerJoe wrote: Sun Nov 19, 2023 6:33 pmI don't know if you know this or not but armored units will also lower forts even if they don't get a 1:1 odds or better. If you strip out the non-armor devices and squads, they are not as vulnerable to enemy fire. The Combat Engineer units are nice but are much more fragile.bigred wrote: Sun Nov 19, 2023 6:10 pmYou are correct, this is exactly what is happening at Midway currently. The whole 24th div was prepped for Midway. Earlier problems has lead me to split the division into A/B/C. If you look closely at the post about midway you will note "C" went first followed by "B". I got lucky because john saw me picking up a disorganized C and Attacked as I was landing the B element, which lead to his entire force becoming disorganized. He still has a level 6 fort. Look at the ground bombardment results. This Midway campaign may be historical. Look at the Pelau campaign history with the 1st marine div.RangerJoe wrote: Sun Nov 19, 2023 11:53 am Going back to the atoll invasions, if overstacking causes such severe problems for the attackers, load forces just shy of the 6k stacking limit in separate task forces and label them something like "Round 1", Round 2", and so on with a final one labeled "Occupation and engineering" for a series of invasions of that one atoll. Unloading in one turn, then reloading the next turn while the next wave unloads for their attack. If there is another base or bases nearby with extra support, the invasion units can reform there and repeat as necessary until the base is captured. Bombardment forces can also reload there as well. Both sides can do this depending upon the initiative. Also, stripping out any "soft" elements from armored or armoured forces might also help.
While the Allies have a lot of Large Slow Targets, they also have a lot of Slow But Deadly bombers which were called that during the war.
I was reading about a US Marine LT commanding a platoon of Stuarts leading the way in the jungle and his platoon with specifically his tank took out Japanese pillboxes with the 37mm gun. The infantry lost no men unless they lost some later after he quit using his tank because he only had three 37mm rounds left. From an attack 2 days prior, there were a lot of US Marine casualties along with US Naval Corpsmen.
I do believe that the LTV is armor and any infantry can support its attack. Some LVTs are better than others and the LVT(4) has a 75mm cannon in a turret.bigred wrote: Sun Nov 19, 2023 8:36 pmI dont have any armor prepped for midway. I did use a CBT unit but it got evac ed after the first failed attack. I have noted armor can go into a invasion hex with less prep and survive. Also I just dropped an LTV (amtrack) into hex at 100 prep.RangerJoe wrote: Sun Nov 19, 2023 6:33 pmI don't know if you know this or not but armored units will also lower forts even if they don't get a 1:1 odds or better. If you strip out the non-armor devices and squads, they are not as vulnerable to enemy fire. The Combat Engineer units are nice but are much more fragile.bigred wrote: Sun Nov 19, 2023 6:10 pm
You are correct, this is exactly what is happening at Midway currently. The whole 24th div was prepped for Midway. Earlier problems has lead me to split the division into A/B/C. If you look closely at the post about midway you will note "C" went first followed by "B". I got lucky because john saw me picking up a disorganized C and Attacked as I was landing the B element, which lead to his entire force becoming disorganized. He still has a level 6 fort. Look at the ground bombardment results. This Midway campaign may be historical. Look at the Pelau campaign history with the 1st marine div.
I was reading about a US Marine LT commanding a platoon of Stuarts leading the way in the jungle and his platoon with specifically his tank took out Japanese pillboxes with the 37mm gun. The infantry lost no men unless they lost some later after he quit using his tank because he only had three 37mm rounds left. From an attack 2 days prior, there were a lot of US Marine casualties along with US Naval Corpsmen.
bigred wrote: Sun Nov 19, 2023 8:36 pmI dont have any armor prepped for midway. I did use a CBT unit but it got evac ed after the first failed attack. I have noted armor can go into a invasion hex with less prep and survive. Also I just dropped an LTV (amtrack) into hex at 100 prep.RangerJoe wrote: Sun Nov 19, 2023 6:33 pm
I don't know if you know this or not but armored units will also lower forts even if they don't get a 1:1 odds or better. If you strip out the non-armor devices and squads, they are not as vulnerable to enemy fire. The Combat Engineer units are nice but are much more fragile.
I was reading about a US Marine LT commanding a platoon of Stuarts leading the way in the jungle and his platoon with specifically his tank took out Japanese pillboxes with the 37mm gun. The infantry lost no men unless they lost some later after he quit using his tank because he only had three 37mm rounds left. From an attack 2 days prior, there were a lot of US Marine casualties along with US Naval Corpsmen.
I do believe that the LTV is armor and any infantry can support its attack. Some LVTs are better than others and the LVT(4) has a 75mm cannon in a turret.
RE: Reducing Fortifications
Post by Alfred ยป Mon Feb 08, 2016 4:00 am
Tanks per se do not reduce fort levels. Only Combat Engineers per se can do so.
Otherwise fort reduction is entirely dependent on achieving a positive adjusted AV ratio.
Alfred
bigred wrote: Sun Nov 19, 2023 6:10 pmYou are correct, this is exactly what is happening at Midway currently. The whole 24th div was prepped for Midway. Earlier problems has lead me to split the division into A/B/C. If you look closely at the post about midway you will note "C" went first followed by "B". I got lucky because john saw me picking up a disorganized C and Attacked as I was landing the B element, which lead to his entire force becoming disorganized because he is overstacked also and forgot to check before he attacked. He still has a level 6 fort. Look at the ground bombardment results. This Midway campaign may be historical. Look at the Peleliu campaign history with the 1st marine div.RangerJoe wrote: Sun Nov 19, 2023 11:53 am Going back to the atoll invasions, if overstacking causes such severe problems for the attackers, load forces just shy of the 6k stacking limit in separate task forces and label them something like "Round 1", Round 2", and so on with a final one labeled "Occupation and engineering" for a series of invasions of that one atoll. Unloading in one turn, then reloading the next turn while the next wave unloads for their attack. If there is another base or bases nearby with extra support, the invasion units can reform there and repeat as necessary until the base is captured. Bombardment forces can also reload there as well. Both sides can do this depending upon the initiative. Also, stripping out any "soft" elements from armored or armoured forces might also help.
While the Allies have a lot of Large Slow Targets, they also have a lot of Slow But Deadly bombers which were called that during the war.
44-5-3: In the great span of modern history, today is just another day. No post today.John 3rd wrote: Thu Nov 23, 2023 5:20 pm May 5, 1944
May the 5th is my birthday IRL (born in 1966 NOT 1944!)
I got a HUGE gift from the IJN I-168 this day.
BANZAI!
Don't get to shout those out too often after losing the war...
Nice to see some Japanese sub-action. Back in the day, I had a sub (I think it was the I-158) that took out an American DD on convoy escort to Hawaii. Images in my head of a flinty-eyed Japanese captain firing his tubes down the throat of a fast-charging destroyer flitted about in my mind as I read the report. I was a happy camper as I puttered about work that day.John 3rd wrote: Sat Nov 25, 2023 12:46 am As Paul will attest, in the greater scheme of things, it isn't much but it IS something! Over my 18+ years of playing, I have sunk several Essex but never by sub. Very nice.