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RE: Flash: War In The Pacific Updated!
Posted: Wed Oct 11, 2006 6:14 pm
by dtravel
Let me add my thanks in here too. Despite all my harping and bi[/i]tching, I do appreciate all the hard work being done to fix problems. Thank you.
RE: Flash: War In The Pacific Updated!
Posted: Wed Oct 11, 2006 6:32 pm
by Nikademus
ORIGINAL: dtravel
Let me add my thanks in here too. Despite all my harping and bi[/i]tching, I do appreciate all the hard work being done to fix problems. Thank you.
Whoa! come again? [;)]
RE: Hints on using #48 combined with #67
Posted: Wed Oct 11, 2006 6:41 pm
by SamCole
This was in answer to why no one commented on item #69 posted by Dan Bowen.
Well, I printed the notes that came with the patch and it only goes up to item #63. That could be a problem with the response to ones higher than 63.
RE: Hints on using #48 combined with #67
Posted: Wed Oct 11, 2006 7:27 pm
by Sonny
Many many thanks guys for all the hard work.
The thing I like best about all this ->
"We will have some more announcements soon."
We looking at WitP 2 here?
RE: Hints on using #48 combined with #67
Posted: Wed Oct 11, 2006 7:28 pm
by Terminus
Hopefully not...
RE: Hints on using #48 combined with #67
Posted: Wed Oct 11, 2006 10:13 pm
by Titanwarrior89
Thanks guys. Still playing this baby strong. Thanks for the continued support.[:)]
RE: Hints on using #48 combined with #67
Posted: Thu Oct 12, 2006 2:55 am
by ckk
ok I'll bite why not?
RE: Hints on using #48 combined with #67
Posted: Thu Oct 12, 2006 10:10 am
by Ron Saueracker
The minelayer adjustment to get them to work in the base hex works fine now. Really cuts down on the manual labour.[&o]
RE: Hints on using #48 combined with #67
Posted: Thu Oct 12, 2006 10:39 am
by m10bob
(deleted, this was meant as a reply to an earlier post)[8|]
RE: Hints on using #48 combined with #67
Posted: Thu Oct 12, 2006 2:52 pm
by Sonny
ORIGINAL: Terminus
Hopefully not...
You don't have to buy it![:'(]
(Assuming of course there is a WitP 2.)
RE: Hints on using #48 combined with #67
Posted: Thu Oct 12, 2006 3:23 pm
by Grotius
Thanks for this, gents! Looks great. I haven't seen any reports of sync bugs since the patch; keeping my fingers crossed...
RE: Hints on using #48 combined with #67
Posted: Thu Oct 12, 2006 3:26 pm
by Ron Saueracker
I can't believe how fast the turn processing goes now, even in late war scenarios. What a fix! Thanks again.[&o]
RE: 1.8.0.2 Notes
Posted: Thu Oct 12, 2006 4:15 pm
by bradfordkay
Thank you Joe, Don, Michael, Nik and MAtrix for continuing to improve this game. How many other companies would continue to put out free patches for a game that was released 27 months ago?
There's a reason I keep coming back to WITP and you guys are a big part of it (as well as AB and the CHS crowd!).
RE: 1.8.0.2 Notes
Posted: Thu Oct 12, 2006 4:20 pm
by Grotius
Ron, I agree, turn processing is zippier now! In fact, what happened to "training ship crews," the phase that always seemed to take me a minute to wade through? The end-of-turn stuff flies by now.
RE: 1.8.0.2 Notes
Posted: Thu Oct 12, 2006 4:35 pm
by Ron Saueracker
ORIGINAL: Grotius
Ron, I agree, turn processing is zippier now! In fact, what happened to "training ship crews," the phase that always seemed to take me a minute to wade through? The end-of-turn stuff flies by now.
Now all I need is an unemployed house martin opponent with no other PBEM games going to take advantage of the faster paced game processing. My only opponent Bill pumps out the turns at an amazing rate but he has 13 PBEMs going and I have 2, both against him. I end up watching the pot boil alot. [:D] Might finish a full campaign in a few months against someone with as much free game time as I have at the moment. A dozen or so turns a day is not unrealistic.
RE: Hints on using #48 combined with #67
Posted: Fri Oct 13, 2006 8:03 pm
by dpstafford
ORIGINAL: Ron Saueracker
I can't believe how fast the turn processing goes now, even in late war scenarios. What a fix! Thanks again.[&o]
Yes, noticeably faster turn processing. BUT! Is it just me, or has anyone else noticed that loading files, both turn and replay is now taking 2 or 3 times as long??
RE: Hints on using #48 combined with #67
Posted: Fri Oct 13, 2006 8:13 pm
by Ron Saueracker
ORIGINAL: dpstafford
ORIGINAL: Ron Saueracker
I can't believe how fast the turn processing goes now, even in late war scenarios. What a fix! Thanks again.[&o]
Yes, noticeably faster turn processing. BUT! Is it just me, or has anyone else noticed that loading files, both turn and replay is now taking 2 or 3 times as long??
I've noticed this very thing, and I've also noticed that saving a turn easily takes 2-3 times as long. Bizarre. Six or a half dozen I guess![:D]
RE: Hints on using #48 combined with #67
Posted: Sat Oct 14, 2006 6:42 am
by goodboyladdie
Many thanks Terminus.
I was only able to get this patch because of you. I'd imagine many others have found the same. Why are UK based players having trouble with the Matrix link timing out? Very frustrating!
RE: Hints on using #48 combined with #67
Posted: Sat Oct 14, 2006 9:44 am
by michaelm75au
What is taking the time on loading is all the double checking of links to planes/leaders/fragments/etc to help correct any broken links which might end up with a unit/leader going missing.
These are corrective steps taken to ensure that older games can still keep going. And to safeguard against any other unexpected breakages.
ORIGINAL: dpstafford
ORIGINAL: Ron Saueracker
I can't believe how fast the turn processing goes now, even in late war scenarios. What a fix! Thanks again.[&o]
Yes, noticeably faster turn processing. BUT! Is it just me, or has anyone else noticed that loading files, both turn and replay is now taking 2 or 3 times as long??
RE: Hints on using #48 combined with #67
Posted: Sat Oct 14, 2006 10:57 am
by Ron Saueracker
ORIGINAL: michaelm
What is taking the time on loading is all the double checking of links to planes/leaders/fragments/etc to help correct any broken links which might end up with a unit/leader going missing.
These are corrective steps taken to ensure that older games can still keep going. And to safeguard against any other unexpected breakages.
ORIGINAL: dpstafford
ORIGINAL: Ron Saueracker
I can't believe how fast the turn processing goes now, even in late war scenarios. What a fix! Thanks again.[&o]
Yes, noticeably faster turn processing. BUT! Is it just me, or has anyone else noticed that loading files, both turn and replay is now taking 2 or 3 times as long??
Well, if this is not a fully justified and readily agreeable reason I don't know what is. [:D][&o]