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RE: ARR III

Posted: Sat Dec 02, 2006 1:26 am
by Hard Sarge
new game (carry on of the above)

the ANV is moving ontowards Washington, but got to stop and fight before they get there

this is the mother of all battles (at least back then it was)



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RE: ARR III

Posted: Sat Dec 02, 2006 1:32 am
by Hard Sarge
the battle line, it has taken me most of the day to reach it, have had to fight a few watch towers on the way



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RE: ARR III

Posted: Sat Dec 02, 2006 1:33 am
by Hard Sarge
that was my left flank, moving on up

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RE: ARR III

Posted: Sat Dec 02, 2006 1:34 am
by Hard Sarge
now the Towns are blocking the line

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RE: ARR III

Posted: Sat Dec 02, 2006 1:36 am
by Hard Sarge
what is not being seen, is the 3 Union Arty Bdes that have been knocked out (and they did major damage)



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RE: ARR III

Posted: Sat Dec 02, 2006 1:43 am
by Hard Sarge
night fall will be welcome, I need to clear the smoke and reform my lines

and shift my main line of attack, the south is shot, I got the end flanked, but can not close in

Bloody

RE: ARR III

Posted: Sat Dec 02, 2006 3:43 am
by Hard Sarge
Night has fallen

the line near Wardville has started to crack and I have been able to rush a few Bdes in

my snipers have been able to get into clear terrain, the center will not hold for long come morning

in the north, I see a gap in the line and gamble and rush the line, the first Bde gets in with not reaction, the 2nd Bde comes in and gets flanked, E. Johnson, one of my 3 star Corps Commanders is killed

in the south, the line is holding, my Arty fires and fires, but does no major damage, my diggers have now come forward to dig out a defence line for my Arty to move into, the closer range may help me crack the south

I have had 4 Bdes broken, the Union has lost 17, but have been reinforced with at least another Div

this may be a 3 day battle, and may, last till the end

RE: ARR III

Posted: Sat Dec 02, 2006 6:06 am
by Hard Sarge
the Union start some major night attacks, even worse when they are with in there dugouts, my diggers in the south do not do well

I shift one of my Snipers to the north and one of my big guns goes along, the last watch tower finally falls so that frees up some more troops

but the center is ready for the rush


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RE: ARR III

Posted: Sat Dec 02, 2006 6:08 am
by Hard Sarge
the south has been very disappointed, nothing is breaking, nothing is getting hurt

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RE: ARR III

Posted: Sat Dec 02, 2006 6:11 am
by Hard Sarge
but the center is going good, 4 Bdes of Arty, 3 Bdes of Snipers, and most of my heavy troops

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RE: ARR III

Posted: Sat Dec 02, 2006 6:13 am
by Hard Sarge
the far north was a mistake, find out later tha the line did not end !, I should of stuck to the center

once the center broke, I would of been able to force the battle to end by taking the VP, instead I went toe to toe, with a lot more union troops then I thought

the Union pulled in troops I did not expect

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RE: ARR III

Posted: Sat Dec 02, 2006 6:18 am
by Hard Sarge
I ended up fighting the 3 AOPs and the Army of Kentucky

bloody

I lost 15963 troops, while the Union lost 30670

I backed off, and went back home to Fredericksburg, should of Marched on Washington, there only 27000 men there, but those troops in Anni worry me

plus, I need better weapons :)

besides, my seige army is still being built up

RE: ARR III

Posted: Sun Dec 03, 2006 10:20 pm
by Hard Sarge
Which, in hindsight, or 2nd sight, or is that 6th ? I think I knew what was going to happen

I pulled back to Fredersburg, and the AOP marched on Fredersburg, not sure who is in Command of the Union Army anymore, but I think someone made a blunder



RE: ARR III

Posted: Sun Dec 03, 2006 10:25 pm
by Hard Sarge
now this is the strongest defence area, I have ever built, I love this set up, of course, that mean the AI will attack the other side of the line, but if it doesn't

got a hill line, that flanks one of my 2 forts, I got line of troops with either muskets or minnies at the base of the hill, with a Sniper with Lorenzs and a Bde of Big Guns, on the inside of the hill, is another big gun Bde, and farther down the line another one, which is ancored by the fort, with a reserve of Cav



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RE: ARR III

Posted: Sun Dec 03, 2006 10:27 pm
by Hard Sarge
the creek line is going to stop the Union from being able to close and charge on the opening move, giving me a chance to get a volly off before the reach me

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RE: ARR III

Posted: Sun Dec 03, 2006 10:29 pm
by Hard Sarge
I am a little weak in the middle, but, with 2 forts and my Guns, I don't think anything is too weak

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RE: ARR III

Posted: Sun Dec 03, 2006 10:29 pm
by Hard Sarge
ohhh, this is one I can't wait to see get started

RE: ARR III

Posted: Sun Dec 03, 2006 10:53 pm
by Hard Sarge
13:50 and the first Vollies are fired, so far, it looks like the Union my avoid my hill of death, but...

RE: ARR III

Posted: Sun Dec 03, 2006 10:57 pm
by Hard Sarge
of course, what do I know, not only do they want to test the hill, they plan on doing so in force

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RE: ARR III

Posted: Sun Dec 03, 2006 11:01 pm
by Hard Sarge
Ahhh, the dogs, with all those troops, they gonna rush forward and take pot shot at my supplies !

hmmm, there sure seem to be a lot of blue out there

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