RE: MWIF AI Opponent Where, Who, and What
Posted: Tue Sep 29, 2009 8:06 pm
The problem with mutually exclusive regions was brought to light with Balbao in Spain. It is crucial for the defense from an invasion from France and also from an invasion from the Bay of Biscay. The way the overlap evaluation works is: (1) the coastal region is evaluated, (2) the border region is evaluated), the strength of the defense versus the threat of attack is evaluated for both regions. If there is an imbalance between the regions, then a unit is moved from the strong to the weak region and both reevaluated.ORIGINAL: ullern
ORIGINAL: Incy
You might want to consider using overlapping TA/AO/Regions. Not just a single hexrow or two, but let the areas stretch out to hexes that naturally affects them tactically (i.e 1 or possibly 2 landmoves into neighbouring area). Possibly with 'soft' limits, i.e. some hexes are not fully/100% considered part of areas, but are given a lesser weight.
This means units could be part of calculations for several areas. Let any applicable calculations be done, and then priority (i.e. which commander decides) can be selected according to a combination of strategic and tactical needs (i.e. you can consider induvidual score within each TA/AO/Region, but you'll also consider which TA/AO/Region is currently the most important strategically, and let that TA/AO/Regions control the forces to a larger extent.
This can also be a good way of arranging cooperations between commands. If helping the neighbouring command is a priority, just
a) move forces into the shared zone and voila command gets switched automagically
b) strategically move inte neighbouring command
btw, aircraft, particularily those with long range, will have to receive special attention as they will project their effect across regions (and can more easily be moved between regions)
I don't see what you get for allowing overlapping regions.
Say there is a single stacked French corps defending Nice. When the German Field Marshall of the Med considers attacking into France he has to consider upsides like: What if taking Nice would make German units get through the French lines and force France to divert forces from the north? But to answer this question the Field Marshal needs to understand how all of France is defended. For example: Is there a strategic reserve in Lyon that isn't in the front lines anyway and could plug the hole? (I had that in our current game.) Or have the French player commited corps to defend the southern France from invasion? Such questions needs to be answered, and only when you have the answer can the Field Marshal evaluate what he would achieve with a successful attack.
What the example illustrates I believe to be the most important problem with coordination: How much you will gain by moving and/or attacking cross TO/AO/region. And as the example illustrate you will likely need a grasp of not just the single region next to you, but likely the whole AO next to you to get the gain properly evaluated. And so I think that to allow an overlap numbered in hexes between AO/regions could open up for simplified short cut evaluations that wouldn't be good enough at all.