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RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 9:49 am
by EUBanana
Nancy falls to the BEF as the offensives grind on on the Western Front.
The French are managing to pull their offensive weight as well as the British it should be said - the Brits have the southern part of the line, and the French the northern, assaulting out of Verdun to the southeast.
On the Eastern Front the focus of the offensives has shifted back to Vienna again, with more heavy fighting near Brunn. The town itself is in Entente hands, it's advancing elsewhere which is proving to be the problem.
2 hexes from the capitals of both of the Central Powers though!
RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 10:24 am
by *Lava*
British artillery pound German positions... without response.
My valiant army fights on plagued by ammunition shortages...
Ray (aka "The Kaiser" Lava)
RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 1:20 pm
by EUBanana
The Boche are falling back in fear of the Entente barrages.
Sensing blood, the assaults continue on the Western Front!
RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 1:40 pm
by Alan_Bernardo
I don't know, man. But I'm learning a lot about GoA from reading all this.
Alan
RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 2:15 pm
by EUBanana
A German delegation has contacted the Entente requesting an end to hostilities.
"Guerre c'est la guerre..."
RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 2:32 pm
by TheBlackhorse
So it goes
RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 6:08 pm
by hjaco
Time to train for:

RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 6:11 pm
by *Lava*
Indeed...
We have come to terms and I have officially surrendered to the Triple Entente. Time for the bloodshed to end...
Ray (alias "the defeated Kaiser" Lava)
RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 6:24 pm
by *Lava*
As a postscript...
I would like to thank EUBanana for an excellent and well played game. Well done, mate! You deserve the victory.
In one week we exchanged 50 moves. Not a bad pace.
I began the game fulling understanding that my "attack from the south and move north to Paris" would probably fail, although I have done so against the AI and won.
My interest in this game was centered around what would happen in a long drawn out contest. What issues would arise? What research would be explored? How much would diplomacy effect the outcome? In short, to try to really put the game under a microscope and see how it worked.
I'll need a bit of time to digest it all, but hopefully soon, I will post my thoughts on how it went... the things I discovered, game balance, stuff like that.
Until then, once again, my hat's off to EUBanana as a very determined, implacable opponent.
Ray (alias "No longer the Kaiser" Lava)
RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 6:47 pm
by mereman
Thanks for that. It was so much fun to watch the outcome. I really must get away from City of Hereos and try another game of GoA[;)]
RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 7:21 pm
by EUBanana
Well, for my part Britain almost went out after just a few turns of U-boats having some fun.
I worked on ASW research from about January 1915 on.
Fear the U-boat. I'm inclined to take a more naval view of things from the CP point of view in future games.
RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 8:02 pm
by hjaco
Just remember it takes about two years time to research one level of ASW so the longer research is postponed the higher price you must expect to pay in the other end [;)]
Unrestricted SUB warfare will really piss off America but if you plan on taking Russia down hitting British Transports and food import will bring you a long way accomplishing that. It's not that Russia swims in food as it is.
RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 8:11 pm
by *Lava*
ORIGINAL: hjaco
food
One of the things I became highly aware of in this game.
In fact, when I play now, the resources are always turned on so I can see where they are and integrate that into my strategy.
Ray (alias Lava)
RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 8:21 pm
by James Ward
ORIGINAL: hjaco
Just remember it takes about two years time to research one level of ASW so the longer research is postponed the higher price you must expect to pay in the other end [;)]
Unrestricted SUB warfare will really piss off America but if you plan on taking Russia down hitting British Transports and food import will bring you a long way accomplishing that. It's not that Russia swims in food as it is.
You might be better off just buying more transports and hoping your DD's can get a hit or two on the German subs.
RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 8:27 pm
by SteveD64
Nice AAR! Looking forward to your comments on the game, Lava.
RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 8:35 pm
by hjaco
ORIGINAL: James Ward
ORIGINAL: hjaco
Just remember it takes about two years time to research one level of ASW so the longer research is postponed the higher price you must expect to pay in the other end [;)]
Unrestricted SUB warfare will really piss off America but if you plan on taking Russia down hitting British Transports and food import will bring you a long way accomplishing that. It's not that Russia swims in food as it is.
You might be better off just buying more transports and hoping your DD's can get a hit or two on the German subs.
Well there are no law against hope [8|]
The research cost of level 1 ASW equals production cost of 6 to 7 transports. You can expect to get something like 3 years benefit of ASW level 1 so if you loose one transport less each three turns after getting that tech you will come out with even money. Off course you should add + 25 % bonus chance for each DD on ASW duty finding a SUB and hurting it [;)]
RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 8:40 pm
by James Ward
ORIGINAL: hjaco
Well there are no law against hope [8|]
The research cost of level 1 ASW equals production cost of 6 to 7 transports. You can expect to get something like 3 years benefit of ASW level 1 so if you loose one transport less each three turns after getting that tech you will come out with even money. Off course you should add + 25 % bonus chance for each DD on ASW duty finding a SUB and hurting it [;)]
I suppose it depends on how many subs the Germans have. There are a lot of TE transports available at the start and the first few turns you really do expect to lose any transports given there are only 2 Germans subs. So it might be better to invest in Naval points, you're going to need them anyway so a few more won't hurt.
In your HTH games how many transports do you usually have sunk by the time you get to ASW 1?
RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 8:45 pm
by James Ward
ORIGINAL: hjaco
You can expect to get something like 3 years benefit of ASW level 1 so if you loose one transport less each three turns after getting that tech you will come out with even money. Off course you should add + 25 % bonus chance for each DD on ASW duty finding a SUB and hurting it [;)]
Isn't the benefit of ASW only that you have a better chance with your DD's or does it also make your transports harder to hit?
RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 9:04 pm
by hjaco
Losses on transports depends very much on number of built SUBS and whether unrestricted SUB warfare is being pursued.
The point is you will never know if CP is going heavy for SUBS and if you discover in say early 1916 that you are being haunted with 8 to 10 SUBS on unrestricted SUB warfare you can kiss goodbye to Britain without ASW because your people will have starved to death before you can research ASW.
In a test game each SUB (8 in all) gave on average 2,5 hits each turn (for a duration of 4 turns) and with each transport being able to sustain 2 hits you do the math [:D]
Sure some SUBS were damaged in the process but no big deal.
But you will notice when the Entente gets ASW - ouch [X(]
RE: This is War King 'Nana!
Posted: Fri Sep 14, 2007 10:15 pm
by James Ward
ORIGINAL: hjaco
Losses on transports depends very much on number of built SUBS and whether unrestricted SUB warfare is being pursued.
The point is you will never know if CP is going heavy for SUBS and if you discover in say early 1916 that you are being haunted with 8 to 10 SUBS on unrestricted SUB warfare you can kiss goodbye to Britain without ASW because your people will have starved to death before you can research ASW.
In a test game each SUB (8 in all) gave on average 2,5 hits each turn (for a duration of 4 turns) and with each transport being able to sustain 2 hits you do the math [:D]
Sure some SUBS were damaged in the process but no big deal.
But you will notice when the Entente gets ASW - ouch [X(]
That would certainly be tough to stomach.
When I play the AI I generally have a large stash of extra food in Britian early on but then again I've never seen the AI be very aggressive with U-Boats even in the scenarios.
As for feeding Britian the U-boat don't generally venture into the Eastern Med so you can usually count on some food each turn even if there are a lot of u-boats in the North Atlantic.
I suppose the counter to that is to keep inflicting losses on Germany and not let them spend 20 or so point to build new U-boats and to vary how you get your food!