Page 7 of 8
RE: Map & counter mod
Posted: Thu Feb 21, 2008 4:25 am
by GJK
I don't have the original .psd or Photoshop (or whatever image editing program was used) for the original graphics that shipped with the game. The artist for Matrix that worked on those will need to make any corrections that are needed for that map. Any changes needed for my modded map I can handle, of course.
RE: Map & counter mod
Posted: Fri Apr 04, 2008 3:21 pm
by SlickWilhelm
GJK,
I just downloaded the new 1.22 beta patch, and it overwrote your map. Do you happen to have a new version for 1.22 somewhere? Or even for 1.20?
I tried the ftp link you have listed earlier in this thread, but I'm getting a "file not found" error.
RE: Map & counter mod
Posted: Fri Apr 04, 2008 10:29 pm
by GJK
I thought the new patch was going to include the map; maybe it's going to be in a later patch. I'll check it out tonight after I get home and if not, provide an alternate link to download.
RE: Map & counter mod
Posted: Sat Apr 05, 2008 3:11 am
by SlickWilhelm
Nevermind, the patch did indeed create an "Alternates" sub directory in the main GOA directory, in which I found your map. I'm good to to go!
RE: Map & counter mod
Posted: Wed Apr 09, 2008 2:24 pm
by Agrippa
Great work!
RE: Map & counter mod
Posted: Sun Jun 01, 2008 4:46 am
by geozero
Wow... I've held off for a long time buying the game because the original map is...well...ugly.
But this map and counter mod really blew me away. Fantastic job. I really think they should incorporate THIS map into the game and redo all the screenshots. I think you will get more sales with a superb looking map like this mod than with the original.
GREAT JOB!!!!
RE: Map & counter mod
Posted: Sun Jun 01, 2008 10:42 am
by Erik Rutins
Hey Geozero,
It _is_ in the game, as of the latest official update.
Regards,
- Erik
RE: Map & counter mod
Posted: Sun Jun 01, 2008 5:05 pm
by geozero
ORIGINAL: Erik Rutins
Hey Geozero,
It _is_ in the game, as of the latest official update.
Regards,
- Erik
GREAT TO HEAR HEAR!
Revised original-style map
Posted: Mon Jun 16, 2008 11:54 am
by arichbourg
ORIGINAL: arichbourg
Although the new map is a fabulous piece of work, I prefer the original graphics. . . . I would really love to see the original map corrected (and maybe even add in the title graphic in the lower left gray box).
Well, I did this myself and with Erik's permission, posted it here:
http://www.geocities.com/athos_10/GoA/GOAMaps.zip for anyone to download (it's about 25MB). Make backups of the files GOAmap.bmp, OverallGOAMap.bmp, and Overview.bmp in C:\Matrix Games\Guns of August\GRAPHICS, then extract the 3 files in GOAMaps.zip to that folder.
The changes include cities moved around and/or added to match the game data, and terrain corrected in a few places. There are probably more hexes that need to be changed - let me know if you find any.
I had hoped to add flags and counters for Greece and a flag for Albania, but alas, noworky.
Regards,
Alan

RE: Revised original-style map
Posted: Tue Jun 17, 2008 12:12 am
by Lascar
ORIGINAL: arichbourg
ORIGINAL: arichbourg
Although the new map is a fabulous piece of work, I prefer the original graphics. . . . I would really love to see the original map corrected (and maybe even add in the title graphic in the lower left gray box).
Well, I did this myself and with Erik's permission, posted it here:
http://www.geocities.com/athos_10/GoA/GOAMaps.zip for anyone to download (it's about 25MB). Make backups of the files GOAmap.bmp, OverallGOAMap.bmp, and Overview.bmp in C:\Matrix Games\Guns of August\GRAPHICS, then extract the 3 files in GOAMaps.zip to that folder.
The changes include cities moved around and/or added to match the game data, and terrain corrected in a few places. There are probably more hexes that need to be changed - let me know if you find any.
I had hoped to add flags and counters for Greece and a flag for Albania, but alas, noworky.
Regards,
Alan
Thanks for taking the time to do this arichbourg. This is much appreciated.
RE: Map & counter mod
Posted: Wed Jul 16, 2008 9:11 pm
by EUBanana
ORIGINAL: GJK
I've just uploaded what I think is the final versions of both the map and counters. I have rolled these up into one zip. IF you want to use both the counters AND the map, then simply extract this into your Guns of August install directory. IF you do not want to use either the counter OR the map, then extract this to a temporary folder and then just copy over either the map or the counters - they are in their respective folders.
Changes to the COUNTERS:
1. AH counters are a lighter shade of gray with a blue(r) NATO symbol to more easily distinguish them from Germans.
2. U.S. Inf, Shock and Cav are now Brigades instead of Corps (should be Brigade (+) I suppose).
Changes to the MAP:
1. None - so if you're using the map only, you don't need this update.
Download the file
HERE (6.86mb)
This link doesn't work for me anymore...
RE: Map & counter mod
Posted: Wed Jul 16, 2008 11:24 pm
by Erik Rutins
It's included in the latest version of GOA as an option.
RE: Map & counter mod
Posted: Thu Oct 30, 2008 12:29 am
by lordhoff
Both maps work for me but the newer version is generally easier to use/read. If anyone is still monitoring this thread, however, I have one suggestion. The trench number on the Italian units is very difficult to read due to a lack of contrast (white on yellow). Perhaps a few shades of grey darker on the letters would make this readable without squinting. [:)]
RE: Map & counter mod
Posted: Fri Nov 28, 2008 3:48 pm
by elmo3
Love the optional map. And how refreshing that North is up! Apologies to AGEOD but I couldn't resist that one. [;)]
Edit - Never mind, I figured out where IronX's counters needed to go to work with the alternate map.
RE: Map & counter mod
Posted: Fri Nov 28, 2008 5:14 pm
by FM WarB
I like the mod, but there are some issues with forts not represented and a hex which shows as a fort but is not. You must check the terrain information to be sure.
On French front in Alsace-Lorraine one fort graphic is missing. Galipoli is shown as a fort, Constantinople is not. Terrain info indcates the opposite.
The fort graphic does not disappear when the fort is destroyed by siege arty. I'd rather see PORT grahics than fort graphics, as the terrain info does not say which towns are ports.
RE: Map & counter mod
Posted: Thu Jan 08, 2009 9:22 am
by Stwa
I made an Overall and Overview map to go with the alternate map. If anyone is interested.
Also, where do I get IronX's counters?
Edit: Hehe, looks like someone already made those maps long ago. And I found the counters! [;)]
RE: Map & counter mod
Posted: Thu Jan 08, 2009 9:23 pm
by Stwa
ORIGINAL: GJK
I don't have the original .psd or Photoshop (or whatever image editing program was used) for the original graphics that shipped with the game. The artist for Matrix that worked on those will need to make any corrections that are needed for that map. Any changes needed for my modded map I can handle, of course.
Can you make a version of the map that doesn't have the hex grid painted on?
RE: Map & counter mod
Posted: Mon Jan 19, 2009 2:12 am
by GJK
I can, I need a place to upload it to however as it will be near 40mb in size.
Also, if Erik/Frank/Matrix wants, I can upload the .PSD file that I made for it so that others can expand upon it and make corrections/additions. However that file is nearly 300mb in size, so again, I need a place to upload it to.
RE: Map & counter mod
Posted: Mon Jan 19, 2009 11:08 am
by Stwa
Would be nice if this version could be included in the next patch. The psd's are necessary if there is to be any futher changes. I was able to create a version of the existing map without hexes. Eventually I was able to preserve the road system at the same time by dialing down the threshold for the "select by color" function. Nevertheless, I am sure your version of a no hex map would be much nicer since you have everything layered.
Thanks a ton for this nice map!
[:)]
RE: Map & counter mod
Posted: Fri Feb 13, 2009 6:10 pm
by Skanvak
Can it be possible to add to the next patch alternate counter and alternate maps
Because I like the old counter on the new map.