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RE: Axis economics, 7/1/41
Posted: Fri Jan 16, 2009 9:30 am
by Dali
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Ted I'm playing again new version 1.21 plus we're only in month July, so that some later[/font][/font][font=verdana][font=verdana][font=verdana] screens[/font][/font][/font][font=verdana][font=verdana] I can't publish.[/font][/font]
RE: Axis economics, 7/1/41
Posted: Fri Jan 16, 2009 12:14 pm
by Dili
Can you share some similar screenshots from your games?
I think you might be making a confusion between Dali and Dili. [:)] I am interested in this game because of my WITM40 Project.
RE: Axis economics, 7/1/41
Posted: Fri Jan 16, 2009 12:17 pm
by Dili
Thanks for the info Rysyonok and Dali.
RE: Axis economics, 7/1/41
Posted: Fri Jan 16, 2009 12:40 pm
by Rysyonok
ORIGINAL: Dili
Can you share some similar screenshots from your games?
I think you might be making a confusion between Dali and Dili. [:)] I am interested in this game because of my WITM40 Project.
I think I might be

Axis armor: 6/22/41 to 7/1/41
Posted: Fri Jan 16, 2009 12:47 pm
by Rysyonok
This is what I started with, sorted by AV, pre-game:
This is what I'm down to, sorted by AV, as of 7/1/41:
Blitzkrieg isn't free

3. Totenkopf TD: 6/22/41 to 7/1/41
Posted: Fri Jan 16, 2009 12:55 pm
by Rysyonok
Pre-game:
7/1/41:
Note appearance of 12" mortars and PzIVe tanks. Speaking of tanks...

Byelorussian Theatre, 7/1/41
Posted: Fri Jan 16, 2009 1:54 pm
by Rysyonok
Dali sent me some new icons - I think they are much easier on the eyes
Axis advance is on the way, and 2 Russian pockets are expected. There are three main armored groups here at play:
16th Army's 14000AV heading to Vilna.
4th Army / 3rd Pz Army's 5400AV about to curve north to head to Vilna.
5th Pz TD's 10300AV heading to Baranowitze.
I am leaning more and more to North-first strategy: throwing main forces between Leningrad and Moscow straight onto Lend-Lease and Ural's aircraft factories and oil resources. See post #103 for screenshots.

RE: Axis economics, 7/1/41
Posted: Fri Jan 16, 2009 1:55 pm
by Rysyonok
ORIGINAL: Dali
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Ted I'm playing again new version 1.21 plus we're only in month July, so that some later[/font][/font][font=verdana][font=verdana][font=verdana] screens[/font][/font][/font][font=verdana][font=verdana] I can't publish.[/font][/font]
I'll take the latest ones you got

I am curious - and hungry for ideas.
Axis airplane reseves, 6/22/41 - 7/1/41
Posted: Fri Jan 16, 2009 3:27 pm
by Rysyonok
Pre-game:
7/1/41:
I wish there was a way to cut down on all those transports and build some additional bombers... It's same hulls ultimately after all. I think closer to the end of the war poor air defense and speed would not have mattered...

Engineers?
Posted: Fri Jan 16, 2009 3:35 pm
by Rysyonok
Puzzling - Axis economy is not producing any engineers or aviation support?
Besides T-26E tanks (captured Soviet machines) and merchant shipyards, engineers and aviation support are the only devices with 0 pool / 0 used so far values...
Does the game assume I don't need any of them yet? No engineers or aviation support have been lost so far...
RE: Engineers?
Posted: Fri Jan 16, 2009 3:40 pm
by 2ndACR
You are using the Japanese Economy model.......basically, nothing except a/c and tanks gets produced until it is needed somewhere.
It is not the same as using the Allied model that has a certain amount arriving every day/month that allows you to build a pool.
RE: Engineers?
Posted: Fri Jan 16, 2009 3:43 pm
by Rysyonok
ORIGINAL: 2ndACR
You are using the Japanese Economy model.......basically, nothing except a/c and tanks gets produced until it is needed somewhere.
It is not the same as using the Allied model that has a certain amount arriving every day/month that allows you to build a pool.
Ah! Thanks
Is there any way to give priority to certain devices?
Take Air Raid Precautions!
Posted: Fri Jan 16, 2009 3:55 pm
by Rysyonok
RE: Take Air Raid Precautions!
Posted: Fri Jan 16, 2009 4:25 pm
by Dili
Note appearance of 12" mortars
Why that kind of device get produced in 41? There must be something going wrong in database.
RE: Take Air Raid Precautions!
Posted: Fri Jan 16, 2009 4:29 pm
by 2ndACR
I think those are 120mm mortars, not 12" mortars.
RE: Take Air Raid Precautions!
Posted: Fri Jan 16, 2009 4:49 pm
by Rysyonok
ORIGINAL: 2ndACR
I think those are 120mm mortars, not 12" mortars.
Yup, I can't convert well

RE: Take Air Raid Precautions!
Posted: Fri Jan 16, 2009 4:51 pm
by Rysyonok
ORIGINAL: Dili
Note appearance of 12" mortars
Why that kind of device get produced in 41? There must be something going wrong in database.
I think this is a known oversight. I thought it was originally discussed in
tm.asp?m=1991501 but I wasn't able to find it when I went back to that thread.
Edit: Actually you're the one who spotted this earlier, in this thread, post #60 =)
...
Posted: Sat Jan 17, 2009 1:41 am
by Rysyonok
Soviet Baltic sea sneaks into Helsinki at night, bombarding the shore - and there are no flights.
So hundreds of Axis fighters stacked in Helsinki just hours prior in expectation of Soviet airforce never take off.
Soviet airforce does come, pulverizing 357 Axis planes on the ground.
So - this is it. Game's done.
RE: ...
Posted: Sat Jan 17, 2009 2:09 am
by Dili
How can it be possible that kind of success? How many planes attacked? 3000? even then it is an extraordinary rate. Even worse it was at night.
RE: Axis economics, 7/1/41
Posted: Sat Jan 17, 2009 7:28 pm
by Commander Stormwolf
Greetings {Allied Commander's Addendum}
The war against the 3rd reich was won with some degree of expediency,
after an effective strategic bombing campaign
Much of the enemy's energy resource centers were reduced in the first few days
and the enemy air force was placed on the defensive
The campaign was of great amusement and the qualitites and flaws of this mod were
assesed with accuracy
Suggestions for future patches ~
Soviet Aircraft stats should be altered (historically the Yak-1 was considered the best modern soviet fighter due to its impressive maneuvering capability)
Suggestions for Soviet aircraft stats changes ~ (increases and decreases)
Yak 1 - Maneouver 31, Durability 27 Speed 368
Lagg-3 - Maneouver 26, Durability 31 Speed 357
Mig -3 - Maneouver 27, Durability 28 Speed 398
IL-4 - Durability increase to 35
Antiquated Soviet fighters (I-16, I-153, etc) increase maneuver by 5-8 for each plane
----------------------------------------------
Suggestions for Axis aircraft stats changes ~
Axis auxillaries fighters (especially biplanes) increase maneouver by 5-8 for each plane
Otherwise stats appear reasonable
------------------------------------------------
Vehicle device values --> range for advanced axis tanks should be reduced or
range for advanced allied tanks should be increased (such as IS-2, ISU-100, etc)
Otherwise the mod was considered an adequate representation of air combat on the eastern front. Opportunities for land combat were limited due to the premature cessation of hostilities.