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RE: Admiral's Edition Editor Thread
Posted: Mon Apr 13, 2009 8:05 am
by kirk23_MatrixForum
Thanks I stand corrected did not know Japanese changed measurements in 1917,you learn something new everyday. Can't wait for game to be released [:)]
RE: Admiral's Edition Editor Thread
Posted: Wed Apr 29, 2009 2:36 pm
by Czert3
How hard it will be to change shinano from 48 planes capacity of "repair and landing base for others CVs" to full CV with 125 planes (true full capacity IIRC) ? And it will be posible to edit maximum number of sorties from CV ?
RE: Admiral's Edition Editor Thread
Posted: Wed Apr 29, 2009 3:04 pm
by Dili
In witp it is just changing a number for both. Note that i don't know if it is possible to put a cent.(3 fields) number in aircraft number. I only saw dozen.(2 fields)
RE: Admiral's Edition Editor Thread
Posted: Thu Apr 30, 2009 11:09 am
by Czert3
And I have another question - for airplanes - every bomb...etc have load value, what happend if I enter lower total value for all weapons instaled, and in simmiliar manner - bigger totall value ?
RE: Admiral's Edition Editor Thread
Posted: Thu Apr 30, 2009 1:15 pm
by DuckofTindalos
ORIGINAL: Czert
How hard it will be to change shinano from 48 planes capacity of "repair and landing base for others CVs" to full CV with 125 planes (true full capacity IIRC) ? And it will be posible to edit maximum number of sorties from CV ?
No problem with either at all. And having a carrier with 100+ aircraft is also perfectly possible.
RE: Admiral's Edition Editor Thread
Posted: Thu Apr 30, 2009 1:15 pm
by DuckofTindalos
ORIGINAL: Czert
And I have another question - for airplanes - every bomb...etc have load value, what happend if I enter lower total value for all weapons instaled, and in simmiliar manner - bigger totall value ?
I don't understand the question[&:][&:][&:]
RE: Admiral's Edition Editor Thread
Posted: Thu Apr 30, 2009 1:42 pm
by R8J
I think....What if aicraft X has bomb load of 8000 lbs but only has 4x500 lb bombs (lower total) or 16x1000 lb bombs (bigger total)?
RE: Admiral's Edition Editor Thread
Posted: Thu Apr 30, 2009 1:48 pm
by DuckofTindalos
The former will work, the latter won't. If he's asking whether the system will "fill up" to maximum load capacity by itself, the answer is no.
RE: Admiral's Edition Editor Thread
Posted: Sat May 09, 2009 2:40 pm
by pad152
What does "Respawn" in the scenario screen do?
Does the editor allow the player define what is respawned (PT, MTB VS. CV's)?
RE: Admiral's Edition Editor Thread
Posted: Sat May 09, 2009 4:32 pm
by Long Lance
Sorry, no. I know because I asked the same before.
RE: Admiral's Edition Editor Thread
Posted: Sun May 10, 2009 1:11 am
by rhohltjr
Ok. Editor looks great. Will I be able to change this line with the editor:
xxxx unloading over beach at xyz location ...
to
xxxx unloading on to beach at xyz location ...
That line has bugged me all these years

.
If not I'll live with it. I suppose[:(].
Thanks.
RE: Admiral's Edition Editor Thread
Posted: Sun May 10, 2009 2:20 am
by Don Bowen
ORIGINAL: rhohltjr
Ok. Editor looks great. Will I be able to change this line with the editor:
xxxx unloading over beach at xyz location ...
to
xxxx unloading on to beach at xyz location ...
That line has bugged me all these years

.
If not I'll live with it. I suppose[:(].
Thanks.
Sorry, no. That's an internal message and is not exposed in the editor. I don't believe it has been changed.
RE: Admiral's Edition Editor Thread
Posted: Sun May 10, 2009 3:35 am
by Grotius
Gee, I *like* the phrase "unloading over the beach."
RE: Admiral's Edition Editor Thread
Posted: Sun May 10, 2009 9:25 am
by DuckofTindalos
And you don't unload onto a beach, because you don't want whatever you're unloading to STAY THERE. It passes over the beach, hence the term is 100% correct.
RE: Admiral's Edition Editor Thread
Posted: Sun May 10, 2009 12:52 pm
by jwilkerson
But if you unload "over" the beach - then maybe that begs the question "just exactly how far up in the air - over the beach - are you unloading" ??? [:D][:D][:D]
(trying to guess why the phrase would be disliked...)
RE: Admiral's Edition Editor Thread
Posted: Sun May 10, 2009 12:55 pm
by DuckofTindalos
Think that's an unguessable...
Good Lord, "unguessable" is an actual word...
RE: Admiral's Edition Editor Thread
Posted: Sun May 10, 2009 1:42 pm
by witpqs
Hovercraft! [:D]
RE: Admiral's Edition Editor Thread
Posted: Sun May 10, 2009 1:46 pm
by rhohltjr
ORIGINAL: jwilkerson
But if you unload "over" the beach - then maybe that begs the question "just exactly how far up in the air - over the beach - are you unloading" ??? [:D][:D][:D]
(trying to guess why the phrase would be disliked...)
Ding ding ding!!! Correct Mr. Jwilkerson. Brings to mind visions of soldiers rapelling down from helicoptors or down from the huge hovering attack firestation. (Firemen use poles still?). Yeah Term, I suppose you should move "over the beach" to safer ground after you've landed and unloaded on the beach. Moot point however, since Don has said it is hardcoded. I said I will live with it. Have since UV. [:D]
Hmmmm, I suppose you could unload over a beach if you dump everything out the backend of a C-130 as it flys over the beach...[8|] yeah that fixes it.
Everyone think Gold!!!
RE: Admiral's Edition Editor Thread
Posted: Sun May 10, 2009 1:55 pm
by witpqs
ORIGINAL: rhohltjr
Yeah Term, I suppose you should move "over the beach" to safer ground after you've landed and unloaded on the beach.
But you don't need to unload on the beach
depending upon the type of vehicle you are using. You might just drive inland to the designated spot and unload there.
RE: Admiral's Edition Editor Thread
Posted: Sun May 10, 2009 2:04 pm
by rhohltjr
ORIGINAL: witpqs
But you don't need to unload on the beach depending upon the type of vehicle you are using. You might just drive inland to the designated spot and unload there.
And the starting point for this loaded up vehicle would be? On the Beach.
Where it was delivered (as cargo) to the beach by some LCM.
Gold Gold Gold......[&o]