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RE: Full Size AE Planning Map and Game Map (Update 07.Jan.2010)
Posted: Sat Sep 25, 2010 8:01 pm
by witpqs
ORIGINAL: bigred
ORIGINAL: Hanzberger
Do any of these maps have repair shipyards on them???
bump
I just scouted for them in Tracker - Bingo!

RE: Full Size AE Planning Map and Game Map (Update 07.Jan.2010)
Posted: Mon Sep 27, 2010 6:48 pm
by Wikingus
Man I'm tempted to get one of these printed+laminated, hang it on my wall and draw front lines as I play. [:)]
your map wishes
Posted: Fri Oct 22, 2010 11:23 am
by Marc
I'm ready to build some new maps.
Because there are so many possibilities you have to tell me what kind of map you need.
Here are the values I can put on the map but not all at the same time. [8|]
- Current Port Size
- Maximum Port Size
- Current Airfield Size
- Maximum Airfield Size
- Basename
- Garrison Requirement Japan
- Garrison Requirement Allies
- LCU stacking limit
- Oil
- Resources
- Manpower
- Heavy Industry
- Light Industry
- Naval Shipyards
- Merchant Shipyards
- Repair Shipyards
- Armament
- Vehicles
- Refinery
- Victory Points Japan
- Victory Points Allies
- Assault Value Japan (per hex)
- Assault Value Allies (per hex)
If there are other values you need then let me know and I will check if I can find them.
Additionally the maps will now have a legend in the upper right part of the map and the assault values are now exact.
What I need from you is the exact layout that you would like to have and the scenario you want.
Do you like to have a game map or a planning map?
See my first post for examples.
I can only make full map scenarios maps.
If you would like to have maps for modded scenarios then please tell me where to get them.
Marc
RE: your map wishes
Posted: Fri Oct 22, 2010 1:34 pm
by VSWG
A planning map with
top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: basename
would be great. [:)]
RE: your map wishes
Posted: Fri Oct 22, 2010 3:29 pm
by Marc
ORIGINAL: VSWG
A planning map with
top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: basename
would be great. [:)]
which scenario?
Scenario 1 differs from 2 in starting Port Size from Truk and Cam Ranh Bay.
RE: your map wishes
Posted: Fri Oct 22, 2010 4:19 pm
by VSWG
Scen 1.
Thanks!! [&o]
RE: your map wishes
Posted: Fri Oct 22, 2010 4:56 pm
by oldman45
ORIGINAL: VSWG
A planning map with
top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: basename
would be great. [:)]
I would like this also, but can you use the BigBabe mod?
http://www.matrixgames.com/forums/tm.asp?m=2512830
Thanks
RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)
Posted: Sat Oct 23, 2010 9:08 am
by Marc
The first two maps are ready for download.
As always see the first post for links.
P.S.:
I'm not 100% sure that everything is correct but I'm quite confident.
Please check the maps.
Marc
RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)
Posted: Sat Oct 23, 2010 12:23 pm
by VSWG
Many, many thanks! [&o][&o]
RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)
Posted: Sun Dec 19, 2010 10:30 am
by mikkey
Marc, can you make an one exception and build a planning map for Guadalcanal scenario?
Map with top left Portsize/MaxPortsize, top right AFsize/MaxAFsize and bottom Basename.
Thanks!
RE: Full Size AE Planning Map with base icons
Posted: Mon Jan 17, 2011 3:42 pm
by obvert
Just a thought. Any idea how to do a map with distance lines between main port locations?
RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)
Posted: Tue Feb 15, 2011 10:20 am
by Marc
ORIGINAL: mikkey
Marc, can you make an one exception and build a planning map for Guadalcanal scenario?
Map with top left Portsize/MaxPortsize, top right AFsize/MaxAFsize and bottom Basename.
Thanks!
Sorry for my late answer.
I won't build the maps for scenarios any time soon because it takes quite some time. Sorry.
RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)
Posted: Tue Feb 15, 2011 7:44 pm
by nashvillen
These are great! Thank you.
I have access to a large format plotter and would be interested in a whole map that is referred to in here as available from Matrix. I have checked my directory for WITP:AE and can't find anything like that. I have tried to search for a full map but can not find anything, even with the less precise box checked.
Again, thank you for the small incremental maps.
RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)
Posted: Tue Feb 15, 2011 8:41 pm
by Marc
ORIGINAL: nashvillen
These are great! Thank you.
I have access to a large format plotter and would be interested in a whole map that is referred to in here as available from Matrix. I have checked my directory for WITP:AE and can't find anything like that. I have tried to search for a full map but can not find anything, even with the less precise box checked.
Again, thank you for the small incremental maps.
The mapfiles are in this directory: ...\War in the Pacific Admiral's Edition\ART\WPExnn.BMP x=H(with HEX) or N(without hex) and n=00-41. There are 42 files that put together build the map.
My maps are not small incremental maps but the original game maps with some extra data.
Here is a way to put the original files together in one big image:
If you have some experience with the command line then you understand the following.
Download this software and install it:
http://www.graphicsmagick.org/
Create a batchfile like this:
C:
cd "\temp" REM change to directory where the map files are
REM the following lines create 6 new files. This are the map rows.
gm convert WPEH00.bmp WPEH01.bmp WPEH02.bmp WPEH03.bmp WPEH04.bmp WPEH05.bmp WPEH06.bmp +append c:\temp\gmtemp1.bmp
gm convert WPEH07.bmp WPEH08.bmp WPEH09.bmp WPEH10.bmp WPEH11.bmp WPEH12.bmp WPEH13.bmp +append c:\temp\gmtemp2.bmp
gm convert WPEH14.bmp WPEH15.bmp WPEH16.bmp WPEH17.bmp WPEH18.bmp WPEH19.bmp WPEH20.bmp +append c:\temp\gmtemp3.bmp
gm convert WPEH21.bmp WPEH22.bmp WPEH23.bmp WPEH24.bmp WPEH25.bmp WPEH26.bmp WPEH27.bmp +append c:\temp\gmtemp4.bmp
gm convert WPEH28.bmp WPEH29.bmp WPEH30.bmp WPEH31.bmp WPEH32.bmp WPEH33.bmp WPEH34.bmp +append c:\temp\gmtemp5.bmp
gm convert WPEH35.bmp WPEH36.bmp WPEH37.bmp WPEH38.bmp WPEH39.bmp WPEH40.bmp WPEH41.bmp +append c:\temp\gmtemp6.bmp
REM and now the rows are put together
gm convert gmtemp1.bmp gmtemp2.bmp gmtemp3.bmp gmtemp4.bmp gmtemp5.bmp gmtemp6.bmp -append c:\temp\WPEHSUM.bmp
REM delete the temporary files
del gmtemp*.bmp /q
RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)
Posted: Tue Feb 15, 2011 9:29 pm
by USSAmerica
Nice trick, Marc! [8D]
RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)
Posted: Thu Feb 17, 2011 3:00 pm
by nashvillen
Marc, Thanks so much! The wall in my computer room will have some new decoration up soon.
RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)
Posted: Thu Feb 17, 2011 10:55 pm
by Marc
ORIGINAL: nashvillen
Marc, Thanks so much! The wall in my computer room will have some new decoration up soon.
[:)]
RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)
Posted: Fri Feb 18, 2011 12:30 pm
by mikkey
ORIGINAL: Marc
ORIGINAL: mikkey
Marc, can you make an one exception and build a planning map for Guadalcanal scenario?
Map with top left Portsize/MaxPortsize, top right AFsize/MaxAFsize and bottom Basename.
Thanks!
Sorry for my late answer.
I won't build the maps for scenarios any time soon because it takes quite some time. Sorry.
oki [:(], thanks for reply
RE: your map wishes
Posted: Sat Feb 19, 2011 3:04 am
by noguaranteeofsanity
ORIGINAL: oldman45
ORIGINAL: VSWG
A planning map with
top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: basename
would be great. [:)]
I would like this also, but can you use the BigBabe mod?
http://www.matrixgames.com/forums/tm.asp?m=2512830
Thanks
Second that, a DaBabes scenario 28 or 29 map, with Maximum Port Size and Maximum Airfield Size, plus LCU stacking limit, if possible, would be greatly appreciated.
RE: Full Size AE Planning Map and Game Map
Posted: Sun Jun 12, 2011 6:01 am
by jacket250
Thank you so much for the effort. These will be used heavily! Again,
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