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RE: Da Babes Mod
Posted: Mon Nov 09, 2009 7:54 pm
by Don Bowen
The problem is that a lot of ships were in the Pacific or Indian Ocean for a while.. A triip to Australia, back thru the canal, maybe a convoy or two, then come back via Capetown and on to India. Etc, Etc. We call these toe dippers - world wide traffic that comes into the AE map area for one trip, then leaves.
We generally do not include these ships. What we do is identify those that were in the Pacific at a certain time (like scenario start) and generally leave them there. Not big or well knowns, like the Queens, but regular old freighters, etc. So if we have 100 toe dippers and end up with maybe a third of them in the OOB - it should work out.
RE: Da Babes Mod
Posted: Mon Nov 09, 2009 8:47 pm
by Anonymous
So JWE is gone now?
Sometimes I sent some things to him. Should I send to you now?
RE: Da Babes Mod
Posted: Mon Nov 09, 2009 8:48 pm
by RevRick
ORIGINAL: LargeSlowTarget
ORIGINAL: Don Bowen
ORIGINAL: Nomad
So this mod is not about replacing all the ship art work with LSTs sig banner and their friends? [:(]
We'd add that as a class of Misc. Auxiliary - if he'd just send us a picture without the text over.
LOL - just found that thread. Hey Don, you know the proverb "Be careful what you wish for, you may receive it"? [:'(].
If you would like, LST, you could send the picture to me, as a strictly unbiased party, of course, and I could peruse it and see if it might be to titillating for the rest of the members on the board.
RE: Da Babes Mod
Posted: Tue Nov 10, 2009 1:31 am
by Buck Beach
ORIGINAL: Don Bowen
The problem is that a lot of ships were in the Pacific or Indian Ocean for a while.. A triip to Australia, back thru the canal, maybe a convoy or two, then come back via Capetown and on to India. Etc, Etc. We call these toe dippers - world wide traffic that comes into the AE map area for one trip, then leaves.
We generally do not include these ships. What we do is identify those that were in the Pacific at a certain time (like scenario start) and generally leave them there. Not big or well knowns, like the Queens, but regular old freighters, etc. So if we have 100 toe dippers and end up with maybe a third of them in the OOB - it should work out.
I understand, but I have found some of the allusive ships in the USAT fleet. Here is an example:
http://www.convoyweb.org.uk/tn/index.html
All three of these US freighter's in this convoy are USAT ships (when I separpately Google them as such), that are not in the game.
Are we still interested in the USAT ships? If so they may show up in the individual convoys.
RE: Da Babes Mod
Posted: Tue Nov 10, 2009 3:30 am
by stuman
ORIGINAL: Osterhaut
So JWE is gone now?
Sometimes I sent some things to him. Should I send to you now?
Hello Osterhaut, I haven't seen you around lately. How have you been doinig ?
RE: Da Babes Mod
Posted: Tue Nov 10, 2009 3:38 am
by Don Bowen
ORIGINAL: Buck Beach
I understand, but I have found some of the allusive ships in the USAT fleet. Here is an example:
http://www.convoyweb.org.uk/tn/index.html
All three of these US freighter's in this convoy are USAT ships (when I separpately Google them as such), that are not in the game.
Are we still interested in the USAT ships? If so they may show up in the individual convoys.
We have the full list of the SWPA Permanent Fleet - USAT and others. Not all the catboat flotilla though. Don't think we will do the Australian Army ALC, and AV types, definitely not the trawlers. I think this area is pretty well covered.
I do believe we still need:
1. Coastal tankers in the Philippines, Australia, Burma/India and maybe NEI.
2. Floating drydocks, as per another thread.
RE: Da Babes Mod
Posted: Tue Nov 10, 2009 11:32 am
by Buck Beach
ORIGINAL: Don Bowen
ORIGINAL: Buck Beach
I understand, but I have found some of the allusive ships in the USAT fleet. Here is an example:
http://www.convoyweb.org.uk/tn/index.html
All three of these US freighter's in this convoy are USAT ships (when I separpately Google them as such), that are not in the game.
Are we still interested in the USAT ships? If so they may show up in the individual convoys.
We have the full list of the SWPA Permanent Fleet - USAT and others. Not all the catboat flotilla though. Don't think we will do the Australian Army ALC, and AV types, definitely not the trawlers. I think this area is pretty well covered.
I do believe we still need:
1. Coastal tankers in the Philippines, Australia, Burma/India and maybe NEI.
2. Floating drydocks, as per another thread.
Roger that.
RE: Da Babes Mod
Posted: Tue Nov 10, 2009 5:46 pm
by Anonymous
ORIGINAL: stuman
ORIGINAL: Osterhaut
So JWE is gone now?
Sometimes I sent some things to him. Should I send to you now?
Hello Osterhaut, I haven't seen you around lately. How have you been doinig ?
Hi stuman. Doing ok working hard trying not to step into wet piles. Have a really good game going with a really good umpire and it is really hard. Everybody wnats to push me into a DEI command just because I speak Dutch, silly fools I have cleaned some clocks and people now know to watch out. How are you?
MO
RE: Da Babes Mod
Posted: Tue Nov 24, 2009 12:15 am
by Buck Beach
How is the "Da Babes" lite version for AI players coming along. Don, are you alone Don working on it or is JWE still your partner?
Buck
RE: Da Babes Mod
Posted: Tue Nov 24, 2009 2:08 am
by Don Bowen
ORIGINAL: Buck Beach
How is the "Da Babes" lite version for AI players coming along. Don, are you alone Don working on it or is JWE still your partner?
Buck
JWE is the man. I am the assistant.
RE: Da Babes Mod
Posted: Tue Nov 24, 2009 2:24 am
by Buck Beach
ORIGINAL: Don Bowen
ORIGINAL: Buck Beach
How is the "Da Babes" lite version for AI players coming along. Don, are you alone Don working on it or is JWE still your partner?
Buck
JWE is the man. I am the assistant.
I'm sorry, I didn't mean to slight JWE. Although I do know he has return to the Forum (of sort), his status in relation to his travel and life plans, threw me a curve ball.
Sorry JWE.
Buck
Opps, so what is the status of the mod?
RE: Da Babes Mod
Posted: Tue Nov 24, 2009 12:52 pm
by JWE
ORIGINAL: Don Bowen
JWE is the man. I am the assistant.
Ha! Don's the one holding the whip.
ORIGINAL: Buck Beach
I'm sorry, I didn't mean to slight JWE. Although I do know he has return to the Forum (of sort), his status in relation to his travel and life plans, threw me a curve ball.
Sorry JWE.
Buck
Opps, so what is the status of the mod?
No worries. Going back and forth a bit. Moving is such a pita. Be around for a while.
Mod is actually looking pretty good. Have a few more things to do, but we can see a light, and it ain't a train.
RE: Da Babes Mod
Posted: Tue Nov 24, 2009 1:45 pm
by Andy Mac
If you tell me the extent of the changes and the slots you are using John I can have a go at bastardising at least one Ai script to use all the new LCU's/Air units you want to add.
Shouldnt take to long depending on how many LCU's you are adding (I am doing something similar for my own Ironman Allied mod so its doable after we get patch 2 out)
The real killer is if you are adding extra bases.
Andy
RE: Da Babes Mod
Posted: Tue Nov 24, 2009 2:06 pm
by JWE
ORIGINAL: Andy Mac
If you tell me the extent of the changes and the slots you are using John I can have a go at bastardising at least one Ai script to use all the new LCU's/Air units you want to add.
Shouldnt take to long depending on how many LCU's you are adding (I am doing something similar for my own Ironman Allied mod so its doable after we get patch 2 out)
The real killer is if you are adding extra bases.
Andy
Very cool, Andy! Definitely after patch-2, though, it will take a bit to get the land stuff worked out right (shifting NavSup and AirSup, etc). We'll be in touch, fo' sho'.
Not really adding bases, except I'm thinking of adding Bellingham - just a thought though - have to have Misters Bowen and Brown nod their heads over that one.
RE: Da Babes Mod
Posted: Tue Nov 24, 2009 2:57 pm
by Buck Beach
Prefacing this with I know absolutely nothing about what I am doing, I plan on jamming in a Port/base #572 at 199-41 to represent the U.S.Coast Guard District Ketchikan, TA, that was under the 13th U.S. Naval District.
http://niehorster.orbat.com/013_usa/_41 ... hikan.html
I guess this could be folded in with the exsisting air base under construction at Annette Is. but with its RL location appearing to be on the boarder of that hex, a separate port just seems right for this fairly active USCG District Base.
RE: Da Babes Mod
Posted: Tue Nov 24, 2009 3:59 pm
by JWE
ORIGINAL: Buck Beach
Prefacing this with I know absolutely nothing about what I am doing, I plan on jamming in a Port/base #572 at 199-41 to represent the U.S.Coast Guard District Ketchikan, TA, that was under the 13th U.S. Naval District.
http://niehorster.orbat.com/013_usa/_41 ... hikan.html
I guess this could be folded in with the exsisting air base under construction at Annette Is. but with its RL location appearing to be on the boarder of that hex, a separate port just seems right for this fairly active USCG District Base.
Frankly Buck, I think Andy's concern is mostly for bases that "need" to be defended or assaulted. Not sure that 'home' type bases will break or even budge the AI, so pretty sure you would be ok doing that.
If you have a serious stiffy for Ketchikan, let us know. We might could maybe do something.
RE: Da Babes Mod
Posted: Tue Nov 24, 2009 4:08 pm
by Andy Mac
Yuh its bases in the combat area that are an issue others are ok.
I can even cope with one or two in the combat area something like Tree's adding hundreds of dots in China would be a PITA though
Doing one script for modest changres is doable retrofitting all those changes to 13 different scripts is a real PITA
At present evey time I find an error I sigh not because I mind fixing one script but because having fixed one script I need to go back through them all to adjust it and doing any script 13 times is a chore.
I canot automate it because each overall AI script may use that particular script in a similar fashion
If its just bodging one AI script thats ok setting up all 13 to use it thats less ok....
RE: Da Babes Mod
Posted: Tue Nov 24, 2009 4:26 pm
by Mike Solli
ORIGINAL: Andy Mac
At present evey time I find an error I sigh not because I mind fixing one script but because having fixed one script I need to go back through them all to adjust it and doing any script 13 times is a chore.
That's why I gave up painting miniatures. [:D]
RE: Da Babes Mod
Posted: Tue Nov 24, 2009 4:33 pm
by Buck Beach
ORIGINAL: JWE
ORIGINAL: Buck Beach
Prefacing this with I know absolutely nothing about what I am doing, I plan on jamming in a Port/base #572 at 199-41 to represent the U.S.Coast Guard District Ketchikan, TA, that was under the 13th U.S. Naval District.
http://niehorster.orbat.com/013_usa/_41 ... hikan.html
I guess this could be folded in with the exsisting air base under construction at Annette Is. but with its RL location appearing to be on the boarder of that hex, a separate port just seems right for this fairly active USCG District Base.
Frankly Buck, I think Andy's concern is mostly for bases that "need" to be defended or assaulted. Not sure that 'home' type bases will break or even budge the AI, so pretty sure you would be ok doing that.
If you have a serious stiffy for Ketchikan, let us know. We might could maybe do something.
Serious stiffy days are over for me.
Since I only play AI, and a "home" base doesn't hurt, (and since I have already created it using my old Kentucky windage approach) no real need to cram it down others throats unless it serves a purpose and is right.
I will further tweak my Ketchikan, servicing all the cutters out of there, when "Da Babes" comes out. That way I will be able utilize any new concepts of Port BF changes.
Buck
RE: Da Babes Mod
Posted: Wed Nov 25, 2009 7:33 am
by eastburn
Since everyone that is anyone is here why you all dish us medical folks in your game[:-] Be nice to have some hospital units to move and ships with bulleyes on them
http://en.wikipedia.org/wiki/List_of_US_Navy_Hospital_Ships