RE: The bug thread.
Posted: Tue Aug 03, 2010 8:40 pm
I get the feeling that xe5 would have been a worthy addition to your testing crew 
I get the feeling that xe5 would have been a worthy addition to your testing crew![]()
ORIGINAL: Southern_land
just yourself Dude[:D]
ORIGINAL: Chris Merchant
I get the feeling that xe5 would have been a worthy addition to your testing crew![]()
+1 !




ORIGINAL: SkyStrike
MORE ANNOYING: Force Morale. Battle ends when force morale gets too low setting needs to be altered. If the enemy has just one ersatz team, it is able to hold a whole map against a full armored battlegroup. Germans will lose only 2-3 VLs, just because their morale ends. Their hidden ghost counterparts take on godly superpowers making the whole allied spearhead utterly incapable of advancing against a half dead half-team. SOLUTION: Force morale should take into account the current force of the defender against the attacker force strength ratio. If the ratio is like in this case high, f.e. 2rqp vs 700 rqp, then the germans should lose the whole map. Atleast against BO groups.
ORIGINAL: SkyStrike
WOULD BE NICE, if when attacking with two BGs to one map, one would be able to employ the full roster. It makes no sense that the other BG has to sit it out in the background, when it is obvious that in real battle it would ofcourse be deployed. Also in real strategic attacking one would seek to surround and attack from multiple directions. If on the same strategic turn two BGs move to attack the same one map from two different maps/directions, it should have some benefits..
ORIGINAL: SkyStrike
MORE: Teams seem safest in open ground, the lower the better. If one goes into a building, let alone a high building, it becomes super vulnerable. I still cannot understand why it has been programmed so that a team hiding and lying down on the middle of a 4th story floor can still get hit from ANY RANGE from ground level. A ground-level team very close to the building seems as capable of inflicting casualties as a team farther away. Also would be nice if some of matrix developers actually has battle training/fire-arms experience, which I doubt, as in urban battle when a fire team uses a house, it does not deploy on the window like a target with no brains, but it deploys on the back of the room or from the side of the window and selects a narrow firing lane to it's selected target and carefully moves to another firing position to deploy to another narrow firing lane to fire at another target. It is not like a western movie where John Wayne etc stands/sits on the window where everyone from outside can take easy shots at him. Rather the smart soldier deploys himself so that only troops directly visible to him from the narrow firing lane of his choosing can fire back at him, usually when it is too late for them to do so anyway. Then he relocates to another relatively safe position.
In LSAA tries too much realism and utterly fails in achieving any. Teams deploy like John Wayne on the windows, or if they are on walls they cannot fire outside at all. No matter if they lie on the middle of the floor on 4th story, they still can be killed from ground level.
ORIGINAL: SkyStrike
MORE: Firing range seems inconsistent/wrong. If any of Matrix developers have ever been to a firing range, lets say 150m, 100m, 25m, 50m, 100m, 200m, 300m, or tried to take shots at 500m or 1km and seeing their results, they surely would have a good idea of the trajectory of a bullet, and the utter ease of hitting targets at 0-150m. Lets take examples:
I can hit a cardboard target with a pistol from 100m. Usual pistol accurate range being 25m. It is possible with an elevated shot. However: LSAA soldiers seem incapable of hitting with a rifle.
I can hit a 7.62x39 AR bullet in a target 500m away, 150m being impossible to miss the target board, even with such a "small punch" round. LSAA soldiers are mostly incapable of hitting a 7.62x54(which can fire at 1km!) rifle shots at 150m.. which would be understandable under fire, but even from ambush it seems hard for them to hit stationary targets..
The ease of firing at stationary and erect targets at short ranges is not my point however.
My point is that it seems to make no difference whether the range is 50m or 500m, which would be a HUGE difference in reality, even when only looking at the recoil caused scattering of rounds, that the smallest error in direction or elevation would become HUGE when the target it farther away. Like calculating planetary moon rocket trajectory angles into space, it becomes hard to hit a lying target that is taking cover.
ORIGINAL: SkyStrike
In LSAA any MG is capable of huge devastation no matter cover/range. Any rifle soldier is UNcapable of landing simple shots. That is my point.
ORIGINAL: SkyStrike
Matrix prejudice against Sturmgeschütz III G? LSAA seems to really play Stug3G down in my humble opinion. Finnish StuGIIIG crews had great success against soviet T34s etc in WW2 continuation war of the Finnish theatre of war. They used big tree logs on the sides to make portable AT devices less effective and molded big concrete blocks on the bases of the turret for extra protection. They repainted and camouflaged and customized every StuGIIIG before deploying them to frontline duties. All crews were thoroughly trained and accomplished great things, like many Finns in general. The targetting speed and range and accuracy of a StuGIIIG was great, and the 7.5 cm StuK 40 L/48 main gun had good penetrating power and accuracy against enemy armor.
In LSAA however Ive had a StuG fire multiple closerange hits on ShermanV "tommyboilers" without success, while the Shermans were looking/shooting elsewhere. Those LSAA Shermans however are capable of popping out StuGs while on the move, and insta-hitting them to destruction with such an ease from much greater ranges, that it is a wonder that they dont use ShermanV tanks instead of Abrams today... Somehow its like CounterStrike game etc where people who are bunnyhopping are getting more kills/less hits, where it should be otherwise. Surely a starionary selfpropelled tank destroyer should have considerable advantage to a tommyboiler "on the move".
I think there is some hidden dislike against StuGIIIG's prowess here, whether unaware or not.
ORIGINAL: Q.M
ORIGINAL: Southern_land
just yourself Dude[:D]
Thats a legend list mate, hence my omission. [:D]
Can you imagine working with all those guys?
ORIGINAL: SkyStrike
BUG: When playing Campaigns with 1920x1080 resolution on a 16:9 monitor all goes fine until the map NIJMEGEN comes to play. The map is small and it gets zoomed in and stretched, probably the game trying to change resolution to smaller and selecting a non 16:9 one. When manually changed to 1600x900 though and restarted though all seems fine, but I find it inconvenient.