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RE: Oh no! This could lead to a Thread War!

Posted: Thu Sep 16, 2010 2:02 pm
by BrucePowers
ORIGINAL: Chickenboy

ORIGINAL: AW1Steve

ORIGINAL: USS America




No, Steve, that comes when you and I split up. [:'(]

I understand exactly where you are coming from. Mynok and I had exactly 6 HR's in our CHS game and I don't even know if half of them came into play. [:D] "No gamey moves" covers 75% of most usual HR's. On the other hand, I don't mind playing with some HR's as long as they are explained to me, and I can understand what they mean. What do you think about my "evaluation" of Rasmus' input from his game?

It all sounds fine Mike. At this point , I'm at the point , that I really don't have much to say. Do what you all want , then explain it to me when your done. Tell me what you want and I'll do it. But I've got to wonder what it would be like to play monoploy with you guys.Would it have a two volume set of abridgements? [:(]
Nope. I make opponents mortgage their properties if they owe $1 though. Nothing personal, it's just business. [;)]

Always, otherwise that game will last 8 hours. And no money on free parking! It ain't in the rules.[:'(]

RE: Oh no! This could lead to a Thread War!

Posted: Thu Sep 16, 2010 2:14 pm
by USSAmerica
Bruce, do you have any insights, tips, or advice for a 2 x 2 game?  I know you've had experience with at least one...

RE: Oh no! This could lead to a Thread War!

Posted: Thu Sep 16, 2010 2:20 pm
by Chickenboy
ORIGINAL: BrucePowers

ORIGINAL: Chickenboy

ORIGINAL: AW1Steve




It all sounds fine Mike. At this point , I'm at the point , that I really don't have much to say. Do what you all want , then explain it to me when your done. Tell me what you want and I'll do it. But I've got to wonder what it would be like to play monoploy with you guys.Would it have a two volume set of abridgements? [:(]
Nope. I make opponents mortgage their properties if they owe $1 though. Nothing personal, it's just business. [;)]

Always, otherwise that game will last 8 hours. And no money on free parking! It ain't in the rules.[:'(]
Darn tootin'.

RE: Oh no! This could lead to a Thread War!

Posted: Thu Sep 16, 2010 2:22 pm
by Lifer
Matrix has a chat room?  Learned something new today.  No one is there right now.  Could there be a conspiracy to keep this hidden?  Might The Thread be done away with in favor of the chat room?

Good luck to both sides (more luck to the Allies though).

Greg

RE: Oh no! This could lead to a Thread War!

Posted: Thu Sep 16, 2010 4:54 pm
by USSAmerica
I've updated the first post with our confirmed patch level, scenario, game settings, and house rules.  As of now, we are going to wait until Friday for a response about the release of a DB patch.  If everyone else no longer wants to wait until then, I'm cool. 

When the time comes, one of you Jap guys will have to start a new game from Scenario 1.  Please confirm all of the agreed settings are correct before starting.  We will all need to have the "save game slot" that is used by the first Jap player available.  I'd like to request slot 17, unless someone else already has a game saved in that slot.

Turn processing procedure:
1.  Either Jap player starts a new game, issues orders, saves the game without ending the turn.  Sends the save game to other Jap player.  Share the Jap password with other Jap player. 
2.  Second Jap player opens save game, issues orders, then ends the turn.  Send save game to both Allies (optional to other Jap player).
3.  Either Allied player opens the save game, creates a new Allied password, issues orders, saves without ending the turn.  Send the save and password to other Allied player.
4.  Second Allied player opens the save game, issues orders, then ends the turn.  Send save game to both Japs (optional to other Allied player).
5.  Either Jap player opens the save game, runs the turn execution.  Send the Combat Replay (save game slot 001) to other 3 players.  Each other player can run the CR and if they enter the password for their side, it will generate ops and combat reports for their side.
6.  Either Jap player then returns to step 1 and the order repeats.

It never should matter which player from a side issues orders first, or which Jap player runs the combat execution.  I recommend good communication to your partner when you start to issue orders, so both don't end up issuing them at the same time, and one will have to repeat them.

Whew!  All that typing has made me thirsty.  It's a shame I'm still at the office, but only 1 hour until parole. 

RE: Oh no! This could lead to a Thread War!

Posted: Thu Sep 16, 2010 7:28 pm
by Chickenboy
ORIGINAL: USS America

I've updated the first post with our confirmed patch level, scenario, game settings, and house rules.  As of now, we are going to wait until Friday for a response about the release of a DB patch.  If everyone else no longer wants to wait until then, I'm cool. 

When the time comes, one of you Jap guys will have to start a new game from Scenario 1.  Please confirm all of the agreed settings are correct before starting.  We will all need to have the "save game slot" that is used by the first Jap player available.  I'd like to request slot 17, unless someone else already has a game saved in that slot.

Turn processing procedure:
1.  Either Jap player starts a new game, issues orders, saves the game without ending the turn.  Sends the save game to other Jap player.  Share the Jap password with other Jap player. 
2.  Second Jap player opens save game, issues orders, then ends the turn.  Send save game to both Allies (optional to other Jap player).
3.  Either Allied player opens the save game, creates a new Allied password, issues orders, saves without ending the turn.  Send the save and password to other Allied player.
4.  Second Allied player opens the save game, issues orders, then ends the turn.  Send save game to both Japs (optional to other Allied player).
5.  Either Jap player opens the save game, runs the turn execution.  Send the Combat Replay (save game slot 001) to other 3 players.  Each other player can run the CR and if they enter the password for their side, it will generate ops and combat reports for their side.
6.  Either Jap player then returns to step 1 and the order repeats.

It never should matter which player from a side issues orders first, or which Jap player runs the combat execution.  I recommend good communication to your partner when you start to issue orders, so both don't end up issuing them at the same time, and one will have to repeat them.

Whew!  All that typing has made me thirsty.  It's a shame I'm still at the office, but only 1 hour until parole. 
Excellent summary and recommendations, Gai...I mean Mike.

We should talk about patches and agree to make a unanimous group decision about patching before any one of us does it independently. This includes hotfixes, as far as I'm concerned. With four of us the risks of file corruption increase significantly.

So how are you two dividing your efforts / responsibilities?

Either of you doing an AAR? What is the role of the "THREAD WAR" AAR? I don't recall from WiTP days how that worked.

RE: Oh no! This could lead to a Thread War!

Posted: Thu Sep 16, 2010 7:37 pm
by USSAmerica
ORIGINAL: Chickenboy
ORIGINAL: USS America

I've updated the first post with our confirmed patch level, scenario, game settings, and house rules.  As of now, we are going to wait until Friday for a response about the release of a DB patch.  If everyone else no longer wants to wait until then, I'm cool. 

When the time comes, one of you Jap guys will have to start a new game from Scenario 1.  Please confirm all of the agreed settings are correct before starting.  We will all need to have the "save game slot" that is used by the first Jap player available.  I'd like to request slot 17, unless someone else already has a game saved in that slot.

Turn processing procedure:
1.  Either Jap player starts a new game, issues orders, saves the game without ending the turn.  Sends the save game to other Jap player.  Share the Jap password with other Jap player. 
2.  Second Jap player opens save game, issues orders, then ends the turn.  Send save game to both Allies (optional to other Jap player).
3.  Either Allied player opens the save game, creates a new Allied password, issues orders, saves without ending the turn.  Send the save and password to other Allied player.
4.  Second Allied player opens the save game, issues orders, then ends the turn.  Send save game to both Japs (optional to other Allied player).
5.  Either Jap player opens the save game, runs the turn execution.  Send the Combat Replay (save game slot 001) to other 3 players.  Each other player can run the CR and if they enter the password for their side, it will generate ops and combat reports for their side.
6.  Either Jap player then returns to step 1 and the order repeats.

It never should matter which player from a side issues orders first, or which Jap player runs the combat execution.  I recommend good communication to your partner when you start to issue orders, so both don't end up issuing them at the same time, and one will have to repeat them.

Whew!  All that typing has made me thirsty.  It's a shame I'm still at the office, but only 1 hour until parole. 
Excellent summary and recommendations, Gai...I mean Mike.

We should talk about patches and agree to make a unanimous group decision about patching before any one of us does it independently. This includes hotfixes, as far as I'm concerned. With four of us the risks of file corruption increase significantly.

So how are you two dividing your efforts / responsibilities?

Either of you doing an AAR? What is the role of the "THREAD WAR" AAR? I don't recall from WiTP days how that worked.

Great point about any and all patches being applied at the same time for all of us, in the "recommended" process.

I think we are going to be doing an AAR. I'll contribute as much as I can to it, when I can, as will Steve-O. Oh, the "THREAD WAR" AAR was mostly for the type of things we've been doing in this BAR, and then they used it to post when someone was "taking the turn", so partners could check there before starting to enter orders, and also to see "where" the turn is. As far as I'm concerned, we can continue to use this one the same way, if you guys like the idea. They started as a 3 x 3, so they needed to be very organized to keep from overwriting someone else's orders.

We are dividing our efforts and responsibilities into two groups. The one's we know about, and the one's you guys don't know about. [:'(]

Are you guys doing the traditional Army/Navy thing?

RE: Oh no! This could lead to a Thread War!

Posted: Thu Sep 16, 2010 7:51 pm
by Chickenboy
ORIGINAL: USS America

ORIGINAL: Chickenboy
ORIGINAL: USS America

I've updated the first post with our confirmed patch level, scenario, game settings, and house rules.  As of now, we are going to wait until Friday for a response about the release of a DB patch.  If everyone else no longer wants to wait until then, I'm cool. 

When the time comes, one of you Jap guys will have to start a new game from Scenario 1.  Please confirm all of the agreed settings are correct before starting.  We will all need to have the "save game slot" that is used by the first Jap player available.  I'd like to request slot 17, unless someone else already has a game saved in that slot.

Turn processing procedure:
1.  Either Jap player starts a new game, issues orders, saves the game without ending the turn.  Sends the save game to other Jap player.  Share the Jap password with other Jap player. 
2.  Second Jap player opens save game, issues orders, then ends the turn.  Send save game to both Allies (optional to other Jap player).
3.  Either Allied player opens the save game, creates a new Allied password, issues orders, saves without ending the turn.  Send the save and password to other Allied player.
4.  Second Allied player opens the save game, issues orders, then ends the turn.  Send save game to both Japs (optional to other Allied player).
5.  Either Jap player opens the save game, runs the turn execution.  Send the Combat Replay (save game slot 001) to other 3 players.  Each other player can run the CR and if they enter the password for their side, it will generate ops and combat reports for their side.
6.  Either Jap player then returns to step 1 and the order repeats.

It never should matter which player from a side issues orders first, or which Jap player runs the combat execution.  I recommend good communication to your partner when you start to issue orders, so both don't end up issuing them at the same time, and one will have to repeat them.

Whew!  All that typing has made me thirsty.  It's a shame I'm still at the office, but only 1 hour until parole. 
Excellent summary and recommendations, Gai...I mean Mike.

We should talk about patches and agree to make a unanimous group decision about patching before any one of us does it independently. This includes hotfixes, as far as I'm concerned. With four of us the risks of file corruption increase significantly.

So how are you two dividing your efforts / responsibilities?

Either of you doing an AAR? What is the role of the "THREAD WAR" AAR? I don't recall from WiTP days how that worked.

Great point about any and all patches being applied at the same time for all of us, in the "recommended" process.

I think we are going to be doing an AAR. I'll contribute as much as I can to it, when I can, as will Steve-O. Oh, the "THREAD WAR" AAR was mostly for the type of things we've been doing in this BAR, and then they used it to post when someone was "taking the turn", so partners could check there before starting to enter orders, and also to see "where" the turn is. As far as I'm concerned, we can continue to use this one the same way, if you guys like the idea. They started as a 3 x 3, so they needed to be very organized to keep from overwriting someone else's orders.

We are dividing our efforts and responsibilities into two groups. The one's we know about, and the one's you guys don't know about. [:'(]

Are you guys doing the traditional Army/Navy thing?
We'll be playing the Japanese.

ETA: [:'(]

RE: Oh no! This could lead to a Thread War!

Posted: Thu Sep 16, 2010 8:06 pm
by AW1Steve
ORIGINAL: Chickenboy

ORIGINAL: USS America

ORIGINAL: Chickenboy


Excellent summary and recommendations, Gai...I mean Mike.

We should talk about patches and agree to make a unanimous group decision about patching before any one of us does it independently. This includes hotfixes, as far as I'm concerned. With four of us the risks of file corruption increase significantly.

So how are you two dividing your efforts / responsibilities?

Either of you doing an AAR? What is the role of the "THREAD WAR" AAR? I don't recall from WiTP days how that worked.

Great point about any and all patches being applied at the same time for all of us, in the "recommended" process.

I think we are going to be doing an AAR. I'll contribute as much as I can to it, when I can, as will Steve-O. Oh, the "THREAD WAR" AAR was mostly for the type of things we've been doing in this BAR, and then they used it to post when someone was "taking the turn", so partners could check there before starting to enter orders, and also to see "where" the turn is. As far as I'm concerned, we can continue to use this one the same way, if you guys like the idea. They started as a 3 x 3, so they needed to be very organized to keep from overwriting someone else's orders.

We are dividing our efforts and responsibilities into two groups. The one's we know about, and the one's you guys don't know about. [:'(]

Are you guys doing the traditional Army/Navy thing?
We'll be playing the Japanese.

ETA: [:'(]


Yes you are. That means the Army can't talk to the Navy and vice versa. Or if you do it has to result in screaming at each other and a Katana duel! Anything else is just plain gamey![:D]

RE: Oh no! This could lead to a Thread War!

Posted: Thu Sep 16, 2010 8:09 pm
by Mynok

I will fart coded messages to him, maintaining appropriate appearances of disdain, while providing necessary coordination info. [:'(]

RE: Oh no! This could lead to a Thread War!

Posted: Thu Sep 16, 2010 8:09 pm
by AW1Steve
Oh and BTW , if you can call us Gaijin, I get to use some of the more "colorfull" GI adjetives for "sons of Nippon". I've been too Japan and yes I know what Gaijin means. [:D]

RE: Oh no! This could lead to a Thread War!

Posted: Thu Sep 16, 2010 11:42 pm
by BrucePowers
ORIGINAL: USS America

Bruce, do you have any insights, tips, or advice for a 2 x 2 game?  I know you've had experience with at least one...

It didn't work too well over 7 time zones[:D]

All kidding aside it didn't.

RE: Oh no! This could lead to a Thread War!

Posted: Thu Sep 16, 2010 11:49 pm
by BrucePowers
Another serious recommendation. This was figured out by Bob Trapasso. When running the combats as either the IJ or allied player always do a restart right before running the turn. Download the turn from your email. Restart the computer and go to AE withouty doing anything else. This procedure seems to limit the sync bug.

RE: Oh no! This could lead to a Thread War!

Posted: Thu Sep 16, 2010 11:54 pm
by USSAmerica
Thanks, Bruce!  We should be a little better off with all 4 of us within 1 hour of each other.  The recommendation to restart before running the turn execution is a good one.  I think the sync bug is a lot less of a problem in AE, but still great advice.

RE: Oh no! This could lead to a Thread War!

Posted: Fri Sep 17, 2010 1:55 am
by Mynok

Erm...I thought Andre was in Minnesota?

RE: Oh no! This could lead to a Thread War!

Posted: Fri Sep 17, 2010 2:04 am
by Chickenboy
ORIGINAL: Mynok


Erm...I thought Andre was in Minnesota?
Dang, I thought so too. There's lots of Crimson and Gold "M"s on everything around here.

RE: Oh no! This could lead to a Thread War!

Posted: Fri Sep 17, 2010 8:50 am
by USSAmerica
One hour time differences, you putzes!  [:D]

RE: Oh no! This could lead to a Thread War!

Posted: Fri Sep 17, 2010 2:51 pm
by scott64
You guys are slacking off. [:'(] I expected this to be at 10 pages. [:D]

RE: Oh no! This could lead to a Thread War!

Posted: Fri Sep 17, 2010 3:20 pm
by Grollub
Any ETA on the first turn?

RE: Oh no! This could lead to a Thread War!

Posted: Fri Sep 17, 2010 3:26 pm
by Chickenboy
Midweek next week would be my guess. We Nipponese liberators will be done with our hard work by then at least.