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RE: H2h AAR: Airborne Army Captures Dutch Towns...

Posted: Tue Dec 21, 2010 7:35 pm
by Andrew Williams
9am 21 sept

After sa stuff up during the turn I am now aware you cannot merge and move on the same turn

The paras go it alone.

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With a known 3 stugs roaming about they just hunker down and are soon offered a ceasfire which they glady accept.



RE: H2h AAR: Airborne Army Captures Dutch Towns...

Posted: Tue Dec 21, 2010 7:38 pm
by Andrew Williams
We than had a rather amusing half our of crashes , deployment issues etc..

The crash looked like an iternet connection issue but the deployment was an odd one - this required a couple of re-starts.

RE: H2h AAR: Airborne Army Captures Dutch Towns...

Posted: Tue Dec 21, 2010 7:52 pm
by Andrew Williams
Midday 21 September - turns move fast when only one map is contested.

Pannerden

50th Div bring a counter to the stugs.

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The infantry move quickly to close with the enemy as a 6pdr puts paid to a Stug.

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A second Stug is laid to rest

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The 3rd Stug. then goes on a rampage destroying 2 Wolverines and an armoured car.... both sides collapse from exhaustion

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RE: H2h AAR: Airborne Army Captures Dutch Towns...

Posted: Tue Dec 21, 2010 8:10 pm
by Andrew Williams
3pm 21 September

Pannerden v Fanatical SS

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Not much in the way of points ... and at least 1 stug. to take care of.

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The infantry inch forward securing another VL

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The PIAT chalks one up

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Both sides again collapse exhausted

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RE: H2h AAR: Airborne Army Captures Dutch Towns...

Posted: Tue Dec 21, 2010 8:22 pm
by Andrew Williams
6pm 21 September

BG's merge to try and get some points.

These fanatcal SS are just not going to quit.

How many battles on Pannerden is this?

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In no hurry as all the buildings are under control

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The SS finally break down

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And shortly after...

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RE: H2h AAR: Airborne Army Captures Dutch Towns...

Posted: Tue Dec 21, 2010 8:31 pm
by Andrew Williams
Congratulations to my opponent for sticking with a total lost cause, he never lost his sense of humour and used what forces he was given with energy and imagination.


25 turns required to achieve total victory
31 turns not played

About 6 maps that took more than one battle to clear - Pannerden was a beauty, Arnhem Heights and Dinther were tight.

Nearly all the others were simply a walkover.

The Axis forces are so weak they can't cover all map VL's and as soon as they are assaulted their morale breaks.


more to follow.....

RE: H2h AAR: Airborne Army Captures Dutch Towns...

Posted: Fri Jan 14, 2011 7:47 pm
by Andrew Williams
The REVERSE Grand campaign has commenced...

Stay tuned....

RE: Airborne Army Captures Dutch Towns...

Posted: Wed Sep 28, 2011 10:11 am
by Grants Grunts
Hi ; New player here . I need some advice on how to deal with Panthers in a meeting engaement . You have really good AAR so I thought I'd ask you . Thanks

RE: Airborne Army Captures Dutch Towns...

Posted: Wed Sep 28, 2011 6:00 pm
by Andrew Williams
stay hidden and hit them in the side and rear.