RE: Why can't German Arty be assigned to DIV!!!
Posted: Sun Jan 02, 2011 3:53 pm
Grouchy and ComradeP said it best; I'm coming to the same conclusions. I don't understand why others continue to misread or obfuscate the issue.
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: Franklin Nimitz
I can see how attaching 3 arty units to a Pz Div and using them wherever the division goes is a problem. In reality they (and their ammo) wouldn't be able to keep up, and they wouldn't have good locational data that's needed for effective indirect fire. The place where artillery shines IMO is on defense- I'd say perhaps let's keep the arty at Corps/Army, but give a substantial negative modifier (i.e. much more likely) to the allocation die roll if the defender is fortified to any level. This would simulate the defender's ability to pre-register artillery in any sort of prepared defense. It should also be 'rolled' against the commander's infantry rating IMO, since there's nothing 'spur of the moment' in planning artillery coverage on defense- it's standard stuff any competent commander in any army would do when setting up his defensive deployment. It would also counter balance the Soviet arty divisions later in the game.
Pieter, for myself, I don't see why you are so hung up on getting a full 3 attachments as opposed to one.
ORIGINAL: ComradeP
Pieter, for myself, I don't see why you are so hung up on getting a full 3 attachments as opposed to one.
I'm fine with 1, 2 or 3, any number. What I'm trying to do is point out the hypocrisy in Andy's position and in the position of others. Adding a regiment worth of support units to a German division, or a division worth of support units to a Soviet corps is perfectly OK with them, but 36 guns are suddenly the end of the world. That's why I asked Andy to prove his point, as I don't see how 108 pionier squads or 63 StuGs can have less CV than 36 guns. Multiply that by 3 and yes, you get 108 guns. Multiply the pioniere by 3 and you suddenly have an entire pionier division. It's still important to keep in mind that the Soviets use regiments, so aside from the StuGs, most Axis support combinations can fairly easily be countered by a bigger Soviet unit.
Andy: I already pointed out that only 36 units, 53 if 150mm Nebelwerfers are included, would be attachable. So not 90 or 140. We're excluding guns and any howitzer about 150mm. The support battalion TOE's would possible need some work as they currently require "artillery" so the ones that start with 210mm howitzers might theoretically convert to 150mm's.
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If you want to make a fuzz about support units, then do so about the current possibilities of adding a regiment/division to a combat unit, not about 36 guns or possibly 54 Nebelwerfers.
ORIGINAL: Smirfy
I would hate to see stacks of doom running about in 1941, would also hate to the apex of assaults at the tip of the logistic chain have an unfair advantage.
ORIGINAL: Smirfy
Don't like things that should be problematical turned into certainties.
ORIGINAL: Smirfy
Think the accusation of hypocrisy is just a bit strong as the game is not long out and turns do take along time so each issue whether it pertains to the Russians or Germans takes a while distil and one always has to be sure that in a serious wargame demands for change are not based on juvenile favouritism on any side which computer wargames (especially WWII) are plagued with and fit with the spirit of the game.
ORIGINAL: Franklin Nimitz
Actually if you look at what I'm suggesting, I'm discouraging routine direct attachment to divisions. And even when a player does want to directly attach units, he can, BUT there's an inherent cost to keeping SU's in divisions on a permanent basis. So the leadship/initiative model would be the 'default' way to deal with SU's, and direct attachment an exceptional tactic for a limited objective.
I also posted earlier my opinion that on defense, a unit that's fortified would get a modifier to artillery SU commitment making commitment more likely when defending and fortified, simulating pre-registered artillery. I think that's valid still as well.
Good point. How about two separate 'types' of command points that are non-transferable. Say a corps would have 8 'division/bde' points (like now), and say 8 'SU' points? Pioneer bn's/PZJg bn's/etc = .5 SU points each. Artillery 155mm or less = 1 SU point each, and artillery >155mm and attached air groups (yeah, I said it) is 2 SU points, maybe even more for the Dora's et al. All SU point costs are DOUBLED when attached directly to divisions.
ORIGINAL: Flaviusx
Ron bear in mind that Andy is our best playtester. (For both sides, even.) He can do some pretty amazing things. So you have to take his judgment on these matters seriously, he's not just trying to cockblock the Germans out of sheer bloodymindedness.
ORIGINAL: Franklin Nimitz
Speaking of not being part of the division, how about making SU's part of the command load? e.g. 0.5 to 1 point per unit (maybe heavy artillery even more), with a 'surcharge' for being directly attached to divisions. That would deter a player from making 'super' units with attachments. Perhaps a small adjustment to the command limits to incorporate a reasonable allotment of SU's to a corps/army, but this would encourage players to spread them out except in exceptional circumstances. So you can put the siege artillery with a division if you really want to, but you'll only have the MP's to make a single diliberate attack, but not much else, so there's a tradeoff involved.
ORIGINAL: ComradeP
Pieter, for myself, I don't see why you are so hung up on getting a full 3 attachments as opposed to one.
I'm fine with 1, 2 or 3, any number. What I'm trying to do is point out the hypocrisy in Andy's position and in the position of others. Adding a regiment worth of support units to a German division, or a division worth of support units to a Soviet corps is perfectly OK with them, but 36 guns are suddenly the end of the world. That's why I asked Andy to prove his point, as I don't see how 108 pionier squads or 63 StuGs can have less CV than 36 guns. Multiply that by 3 and yes, you get 108 guns. Multiply the pioniere by 3 and you suddenly have an entire pionier division. It's still important to keep in mind that the Soviets use regiments, so aside from the StuGs, most Axis support combinations can fairly easily be countered by a bigger Soviet unit.
Andy: I already pointed out that only 36 units, 53 if 150mm Nebelwerfers are included, would be attachable. So not 90 or 140. We're excluding guns and any howitzer about 150mm. The support battalion TOE's would possible need some work as they currently require "artillery" so the ones that start with 210mm howitzers might theoretically convert to 150mm's.
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If you want to make a fuzz about support units, then do so about the current possibilities of adding a regiment/division to a combat unit, not about 36 guns or possibly 54 Nebelwerfers.