Page 7 of 9
RE: Couple of criticisms
Posted: Wed Jan 26, 2011 9:54 pm
by gradenko2k
It really depends on how we decide to define "function well in the line" or "function reasonably well"
I mean, we know for a fact that trying to run a division attached to STAVKA is going to result in lowered supply, lowered MPs and lowered combat performance due to failed rolls and checks.
At the same time, all of these effects might still not be enough to cause a player to lose if he's playing as the Soviets against a Normal Axis AI, so when smirfy says that the difficulty level of the game is irrelevant, it becomes a little difficult on our part to carry on the discussion.
Is there a C+C system in place? Yes
Are there quantifiable disadvantages to mismanaging your C+C? Yes
If you give yourself a large enough advantage, or penalize the AI enough, is it possible to win without paying much attention to the C+C system? YES
RE: Couple of criticisms
Posted: Wed Jan 26, 2011 9:59 pm
by Smirfy
ORIGINAL: LiquidSky
I used to play my younger sister chess, when she was learning the game, without having my queen on the board. I would win most games, even without it. Now...you can blame the game of chess and say well...there must be a problem with the rules for me to be able to win without having my queen on the board. Or you can blame the fact I am playing against my sister. HQ's do have a function, but that function doesnt have to be used by you. If you win anyways, well, hurrah!
Play against a human, leave your HQ's at home, and then come back and tell us how 'useless' they are.
In Chess the Queen is well a Queen. In War in the East an HQ is a pawn thats were the game falls down
RE: Couple of criticisms
Posted: Wed Jan 26, 2011 10:14 pm
by Smirfy
ORIGINAL: gradenko_2000
It really depends on how we decide to define "function well in the line" or "function reasonably well"
I mean, we know for a fact that trying to run a division attached to STAVKA is going to result in lowered supply, lowered MPs and lowered combat performance due to failed rolls and checks.
At the same time, all of these effects might still not be enough to cause a player to lose if he's playing as the Soviets against a Normal Axis AI, so when smirfy says that the difficulty level of the game is irrelevant, it becomes a little difficult on our part to carry on the discussion.
Is there a C+C system in place? Yes
Are there quantifiable disadvantages to mismanaging your C+C? Yes
If you give yourself a large enough advantage, or penalize the AI enough, is it possible to win without paying much attention to the C+C system? YES
I honestly dont think the concept of difficulty level being irrevelant when an HQ is 230 miles away from its combat troops is too hard to understand.
RE: Couple of criticisms
Posted: Wed Jan 26, 2011 11:03 pm
by 39battalion
ORIGINAL: madgamer2
ORIGINAL: timmyab
ORIGINAL: janh
As for the supply and C&C discussion taking place here -- if it were not a general mechanics problem, why not add optional parameters in the game menu that to adjust them for PBEM and AI if this adds to the game experience?
Interesting point I hadn't considered.It may be that C&C is never properly implemented in computer war games because it's feared that the AI couldn't begin to cope with it, which I'm certain it wouldn't.Perhaps, with almost everybody online these days, and human opponents relatively easy to find, it's time for game developers to forget about AI altogether until someone works out how to put the "I" into it
What you say makes sense for the multitudes who flock to PBEM games and this is the future. What about those of us who still like to play against the AI? I guess I am a simple minded old fart when it comes to computer design but is it that hard to create an AI that has to use the C&C rules. If you not in supply as a human vs. the computer you suffer the out of supply consequences. At least that is what I thought till this thread tells me you can play against the computer as a Russian and win using only Rail head Supply.
Correct me if I am wrong but it would appear that the Russian human player can ignore the C&C rules. How about no in command then no or little supply. I have seen it coming for a long time that game design is turning to PBEM as being more important than human vs. AI. I had hopes for this game as it is an East front game and There was a lot of work to create an AI that would at the highest levels at least give you a run for your money, I to am of the opinion that because of rules like the Blizzard beating the Russian with a human German and a computer Russian would be very hard, although the Blizzard rules are the same regardless of the difficulty level, Right
I can even understand a game in which the computer AI did not use C&C the same way the human has to but for a human to be able to do what has been described here in this thread makes me very sad. it should not be possible so I only hope it can be corrected.
Madgamer2
+ 10
RE: Couple of criticisms
Posted: Wed Jan 26, 2011 11:25 pm
by jomni
C&C is still useful in the game as it potentially gives more benefits to Soviets.
In the "Madness thread", the OP complained about his Panzer Div taking too many casualties vs. a Soviet Infantry Div.
But in the report it was shown that the Soviet Div had Arty support from higher command and the Axis had none.
So I think proper setup of C&C enabled the Soviet player to foil the Axis player's plans (maybe not for a Normal game but for Hard, Challenging, and PBEM).
RE: Couple of criticisms
Posted: Thu Jan 27, 2011 12:34 am
by stuman
ORIGINAL: TulliusDetritus
ORIGINAL: 39battalion
This is a depressing thread.
If Smirfy is correct he deserves a medal for finding a fatal flaw.
However if he is correct it essentially means the game is broken for the Soviet player, at least against the AI.
Very sad for a game that was receiving so many early accolades.
Humm, I haven't seen anyone playing PBEM (me included) complaining. Au contraire, we all are very happy [:)]
So someone captured Berlin in 1943 vs the AI? [8|] So? I've been playing vs WitP AI since 2004. A game MUCH more complex than this one. I had a lot of fun. The recipe?
Simply DO NOT SAVAGE THE AI, play historically, it's just easy [:)] If you want to try dirty little tricks, find a human being. You will break the AI = game over = you will be unhappy [8D]
+1
RE: Couple of criticisms
Posted: Thu Jan 27, 2011 12:53 am
by madgamer2
[quote]ORIGINAL: Flaviusx
Smirfy, if you put everything under STAVKA, it will overload, and you'll blow a lot of leadership rolls and admin rolls. Just sayin'. Now, If you're content to shove counters around and have 25-30 mp mobile corps, then no worries, and that's probably going to work out just fine in an AI situation.
I feel most of your frustration is the inevitable consequence of disillusionment with the solo game. At some point you're going to hit this and that's the point where you should probably start hunting for a human opponent.
Just about EVERY war game Matrix sells says "outstanding AI for single play" or some other such thing. Now we also know and have ever sense WitP at lest if not earlier that the depth of play was beginning to out strip the ability to create an AI that can play a decent game. I guess its hard to understand that there are some of us who want to play a single player game. I now see that it looks like to play another human you have to use a server no less. If I had wanted to play a PBEM I would have preferred the non server email game.
The last game I played that had a good AI was the game that this one comes from. You can even get it free but It is different than the original version. The free version looks like they started a revision and sort of quite in the middle. It sure would be nice if there were rules for that game.
No I can see the single player game is on its way out, and this old guy will miss it. I can be happy playing the computer German against a difficult level but unless some options are created for the winter rules for those of us who want a non historical game. What if winter had been earlier or later, but that has been over discussed and I do not think Matrix will change things.
Madgamer2
RE: Couple of criticisms
Posted: Thu Jan 27, 2011 7:50 am
by squatter
If you had read my post with a little less haste, you would have noticed I was talking about playing PBEM.
Yes we do know for a fact that values are lowered when run from STAVKA, but the very simple point that Smirfy is making that many dont seem to be engaging with despite his many reiterations, is that the lowering involved is arguably not low enough.
RE: Couple of criticisms
Posted: Thu Jan 27, 2011 8:44 am
by karonagames
I don't think enough hard evidence has been presented either way. If Smirfy wants to help the test team and developers by playing a game with all his forces attached to Stavka, playing the AI on challenging or hard then that is up to him. When he posts a victory screen showing a decisive victory, then he may have a case, and I will be the first to pat him on the back.
RE: Couple of criticisms
Posted: Thu Jan 27, 2011 9:05 am
by Flaviusx
ORIGINAL: squatter
If you had read my post with a little less haste, you would have noticed I was talking about playing PBEM.
Yes we do know for a fact that values are lowered when run from STAVKA, but the very simple point that Smirfy is making that many dont seem to be engaging with despite his many reiterations, is that the lowering involved is arguably not low enough.
Sloppiness with C&C will not fly in PBEM. At all. Period. It requires a much tighter focus and a smart human will stress your command situation in ways the AI never can or will. This is the part that Smirfy doesn't get and never will get if he insists on sticking on solo play. You cannot ignore all those little leadership checks and support unit interventions. They add up and matter. Nor can you park your HQs 230 miles in the rear and hope to get much out of your mobile units in terms of MPs if and when they strike forward.
The stuff I can do with the Sovs in aggressive defensive/offensive tacticts in 1941 depends on the soft factors. Counter pushing alone will not do it. (I am
still trying to convince Pieter that leaders matter, sheesh.)
RE: Couple of criticisms
Posted: Thu Jan 27, 2011 9:16 am
by Flaviusx
ORIGINAL: BigAnorak
I don't think enough hard evidence has been presented either way. If Smirfy wants to help the test team and developers by playing a game with all his forces attached to Stavka, playing the AI on challenging or hard then that is up to him. When he posts a victory screen showing a decisive victory, then he may have a case, and I will be the first to pat him on the back.
I think I could do this on challenging, Bob, tbh. [:)] On hard, I absolutely would need to do all the usual stuff with C&C, though.
RE: Couple of criticisms
Posted: Thu Jan 27, 2011 9:36 am
by karonagames
Yes, but you don't just shove counters![;)]
RE: Couple of criticisms
Posted: Thu Jan 27, 2011 3:52 pm
by Smirfy
ORIGINAL: BigAnorak
I don't think enough hard evidence has been presented either way. If Smirfy wants to help the test team and developers by playing a game with all his forces attached to Stavka, playing the AI on challenging or hard then that is up to him. When he posts a victory screen showing a decisive victory, then he may have a case, and I will be the first to pat him on the back.
Here is some hard evidence the non divisional units to run 2 American Corps stationed in reserve where I live during WWII this is not including the actual Corps HQs themselves concerned with planning
"Non-Divisional Units
Infantry
507th Parachute Infantry
508th Parachute Infantry
3d Battalion (less Companies I and K), 156 Infantry
1st Ranger Battalion(13)
Armor, Tank Destroyer or Cavalry
6th Cavalry(14)
6th Cavalry Band
Headquarters and Headquarters Troop, 6th Cavalry Group, Mechanized
6th Cavalry Reconnaissance Squadron, Mechanized(15)
28th Cavalry Reconnaissance Squadron, Mechanized(16)
644th Tank Destroyer Battalion (XV Corps)
654th Tank Destroyer Battalion (Light) (Self-Propelled) (XV Corps)
818th Tank Destroyer Battalion (XV Corps)
Field Artillery
3d Field Artillery Observation Battalion (XV Corps)
Coast or Antiaircraft Artillery
209th Coast Artillery (Antiaircraft) (V Corps) [New York National Guard](17)
103d Coast Artillery Battalion (Separate) (Antiaircraft)
(37mm) (V Corps) [Kentucky National Guard]
106th Coast Artillery Battalion (Antiaircraft) (Automatic
Weapons) (V Corps) [Kentucky National Guard]
376th Antiaircraft Artillery Automatic Weapons Battalion (Mobile)(18)
405th Antiaircraft Artillery Gun Battalion (Semi-mobile)(19)
Corps of Engineers
112th Engineers (Combat) (V Corps)(20)
591st Engineer Boat Regiment
107th Engineer Battalion (Combat) [Michigan National Guard]
112th Engineer Battalion (Combat) [Ohio National Guard](21)
397th Engineer Depot Company (V Corps)
427th Engineer Dump Truck Company
457th Engineer Depot Company
467th Engineer Maintenance Company (V Corps)(22)
518th Engineer Company(23)
666th Engineer Topographic Company (XV Corps)
1593d Engineer Utilities Detachment(24)
Engineer Depot E-510
Military Police Corps
713th Military Police Battalion (Zone of Interior)
Advance Detachment, 780th Military Police Battalion (Zone of Interior) (Colored)
205th Military Police Company
234th Military Police Company
252d Military Police Company (Aviation) (Post, Camp or Station)(25)
285th Military Police Company (Post, Camp or Station)
895th Military Police Company (Aviation)
897th Military Police Company (Aviation)
12th Military Police Criminal Investigation Section
Signal Corps
56th Signal Battalion
63d Signal Battalion
92d Signal Battalion
Detachment B, 810th Signal Service Battalion
Installation Platoon 1, Company C, 850th Signal ServiceBattalion
Operation Platoon, 122d Signal Radio Intelligence Company
Section, 1st Platoon, 161st Signal Photographic Company(26)
Detachment E, 162d Signal Photographic Company
166th Signal Photographic Company
187th Signal Repair Company
203d Signal Depot Company (V Corps)
401st Signal Company, Aviation(27)
818th Signal Port Service Company
Detachment B, 827th Signal Depot Company (V Corps)
839th Signal Service Company
576th Signal Construction Operation Platoon
Detachment, 106th Signal Inspection and Maintenance Team
Chemical Corps
Chemical Depot C-910(28)
16th Chemical Maintenance Company
115th Chemical Processing Company
229th Chemical Base Depot Company
Medical Corps
Detachment, 2d General Hospital(29)
2d Evacuation Hospital (V Corps)
5th General Hospital(30)
7th Field Hospital (135-bed)
28th Station Hospital (250-bed)
32d Evacuation Hospital (Semi-mobile)
36th Station Hospital (250-bed)
68th Station Hospital (250-bed)
79th General Hospital (1,000-bed)
160th Station Hospital (250-bed) (V Corps)
44th Hospital Train
Detachment, 4th Medical Supply Depot
Section, 8th Medical Supply Depot
11th Medical Supply Depot (less Base Platoon)
53d Medical Battalion (V Corps)
HHD, 436th Medical Battalion
436th Medical Collecting Company (XV Corps)
861st Medical Service Detachment
6814th Medical Dispensary Section (10-bed)
Ordnance Corps
Ordnance Depot O-601
Ordnance Depot O-602
Ordnance Depot O-621
Ordnance Depot O-688
Company E, 53d Ordnance Regiment(31)
Headquarters and Headquarters Detachment, 22d Ordnance Battalion
Company E, 53d Ordnance Heavy Maintenance Battalion(32)
Elements, 71st Ordnance Battalion (Light Maintenance)(33)
Headquarters and Headquarters Detachment, 254th OrdnanceBattalion
14th Ordnance Company (Medium Maintenance) (V Corps)
47th Ordnance Medium Maintenance Company
53d Ordnance Company (Ammunition)
79th Ordnance Company (Depot)
109th Ordnance Medium Maintenance Company (V Corps) [Minnesota National Guard]
158th Ordnance Tire Repair Company
314th Ordnance Depot Company(34)
346th Ordnance Depot Company
518th Ordnance Heavy Maintenance Company
522d Ordnance Heavy Maintenance Company
552d Ordnance Heavy Maintenance Company
883d Ordnance Heavy Automotive Maintenance Company
994th Ordnance Heavy Automotive Maintenance Company
3422d Ordnance Medium Maintenance Company(35)
3423d Ordnance Medium Maintenance Company(36)
3424th Ordnance Medium Maintenance Company(37)
3440th Ordnance Medium Automotive Maintenance Company
39th Ordnance Bomb Disposal Squad
40th Ordnance Bomb Disposal Squad
67th Ordnance Bomb Disposal Squad
Quartermaster Corps
Quartermaster Depot Q-111(38)
Quartermaster Depot Q-161(39)
28th Quartermaster Regiment (Colored) (less 1st Battalion)
Company E, 53d Quartermaster Regiment(40)
Company K, 467th Quartermaster Truck Regiment(41)
Company I, 467th Quartermaster Truck Regiment(42)
Company L, 467th Quartermaster Truck Regiment(43)
Company B, 513th Quartermaster Truck Regiment(44)
Company I, 513th Quartermaster Truck Regiment(45)
Company L, 519th Quartermaster Truck Regiment(46)
Company M, 519th Quartermaster Truck Regiment(47)
Company K, 520th Quartermaster Truck Regiment(48)
Company A, 60th Quartermaster Battalion
1st Section, 1st Platoon, Company A, 63d QuartermasterBattalion (Laundry)
Elements, 71st Quartermaster Battalion (LightMaintenance) (V Corps)(49)
Headqharters and Headquarters Detachment
Company A, 71st Quartermaster Battalion
Company B, 71st Quartermaster Battalion(50)
Company C, 71st Quartermaster Battalion(51)
Company D, 71st Quartermaster Battalion(52)
1st Platoon, Company D, 94th Quartermaster Battalion (Bakery)
Detachment, Service Company, 109th Quartermaster Regiment
Headquarters and Headquarters Detachment, 152d
Quartermaster Battalion (Mobile)(53)
Company A, 205th Quartermaster Battalion (Gas Supply)(54)
Company D, 214th Quartermaster Gas Supply Battalion(55)
Company A, 301st Quartermaster Battalion (V Corps)
Headquarters and Headquarters Detachment, 307th
Quartermaster Sterilization Battalion
Company A, 307th Quartermaster Sterilization Battalion(56)
Company B, 307th Quartermaster Sterilization Battalion(57)
Company C, 307th Quartermaster Sterilization Battalion(58)
Company D, 307th Quartermaster Sterilization Battalion(59)
361st Quartermaster Battalion [1st Engineer Special Brigade]
Headquarters and Headquarters Detachment, 544th
Quartermaster Service Battalion (Colored)
Company A, 544th Quartermaster Service Battalion (Colored)(60)
Company B, 544th Quartermaster Service Battalion (Colored)(61)
Company C, 544th Quartermaster Service Battalion (Colored)(62)
Company D, 544th Quartermaster Service Battalion (Colored)(63)
Headquarters and Headquarters Detachment, 563d
Quartermaster Battalion (Colored) (XV Corps)
Headquarters and Headquarters Detachment, 579th
Quartermaster Battalion
136th Quartermaster Truck Company [Nebraska National Guard]
194th Quartermaster Gas Supply Company
246th Quartermaster Depot Company (Supply) (V Corps)
268th Quartermaster Bakery Company
294th Quartermaster Salvage Repair Company (Semi-mobile)(64)
302d Quartermaster Railhead Company (Colored)
313th Quartermaster Motor Transport Company
314th Quartermaster Motor Transport Company
552d Quartermaster Railhead Company
553d Quartermaster Railhead Company
608th Quartermaster Graves Registration Company
700th Quartermaster Depot Company
2001st Quartermaster Supply Company (Provisional)
3012th Quartermaster Bakery Company (Mobile) (Special)
3019th Quartermaster Bakery Company (Mobile) (Special)
3028th Quartermaster Bakery Company
3630th Quartermaster Truck Company (Heavy)
3631st Quartermaster Truck Company (Heavy)
3882d Quartermaster Truck Company (Heavy)
3889th Quartermaster Truck Company (Heavy)
3940th Quartermaster Gasoline Supply Company
3991st Quartermaster Truck Company (Colored)
3992d Quartermaster Truck Company (Heavy) (Colored)
4010th Quartermaster Truck Company (Colored)
4049th Quartermaster Truck Company (Colored)
4050th Quartermaster Truck Company (Colored)
4190th Quartermaster Service Company (Colored)
4191st Quartermaster Service Company (Colored)
4192d Quartermaster Service Company (Colored)
4193d Quartermaster Service Company
4234th Quartermaster Sterilization Company
4235th Quartermaster Sterilization Company
4236th Quartermaster Sterilization Company
4237th Quartermaster Sterilization Company
Headquarters, 4556th Quartermaster Service Company
Headquarters, 4557th Quartermaster Service Company
Headquarters, 4558th Quartermaster Service Company
Detachment, 22d Quartermaster Company
2d Platoon, 506th Quartermaster Car Company
Transportation Corps
Northern Ireland Ports
Headquarters, Port Transportation Corps 291(65)
7th Port Headquarters and Headquarters Company
Headquarters and Headquarters Detachment, 500th Port
Battalion(66)
262d Port Company (Colored)
263d Port Company (Colored)
264th Port Company (Colored)
265th Port Company (Colored)
273d Port Company (Colored)
Other
Headquarters and Headquarters Company, 12th Replacement Depot
Headquarters and Headquarters Company, 16th Replacement Depot
Headquarters and Headquarters Detachment, 39th Replacement Battalion
Headquarters and Headquarters Detachment, 47th Replacement Battalion
Headquarters and Headquarters Detachment, 65th Replacement Battalion
Headquarters and Headquarters Detachment, 66th Replacement Battalion
Headquarters and Headquarters Detachment, 67th Replacement Battalion
Headquarters and Headquarters Detachment, 68th Replacement Battalion
Headquarters and Headquarters Detachment, 69th Replacement Battalion
Headquarters and Headquarters Detachment, 84th Replacement Battalion
Headquarters and Headquarters Detachment, 87th Replacement Battalion
Headquarters and Headquarters Detachment, 88th Replacement Battalion
Headquarters and Headquarters Detachment, 89th Replacement Battalion
Headquarters and Headquarters Detachment, 90th Replacement Battalion
Headquarters and Headquarters Detachment, 92d Replacement Battalion
Headquarters and Headquarters Detachment, 93d Replacement Battalion
6817th Headquarters and Headquarters Detachment, Replacement Battalion (Provisional) (Field Force Replacement Depot No. 8)
19th Special Services Company
179th Replacement Company (39th Replacement Battalion)
180th Replacement Company (39th Replacement Battalion)
181st Replacement Company (39th Replacement Battalion)
194th Replacement Company (47th Replacement Battalion)
195th Replacement Company (47th Replacement Battalion)
196th Replacement Company (47th Replacement Battalion)
212th Replacement Company (65th Replacement Battalion)
213th Replacement Company (65th Replacement Battalion)
214th Replacement Company (65th Replacement Battalion)
215th Replacement Company (66th Replacement Battalion)
216th Replacement Company (66th Replacement Battalion)
217th Replacement Company (66th Replacement Battalion)
218th Replacement Company (67th Replacement Battalion)
219th Replacement Company (67th Replacement Battalion)
220th Replacement Company (67th Replacement Battalion)
221st Replacement Company (68th Replacement Battalion)
222d Replacement Company (68th Replacement Battalion)
223d Replacement Company (68th Replacement Battalion)
224th Replacement Company (69th Replacement Battalion)
225th Replacement Company (69th Replacement Battalion)
229th Replacement Company
230th Replacement Company (71st Replacement Battalion)
231st Replacement Company (71st Replacement Battalion)
232d Replacement Company (71st Replacement Battalion)
233d Replacement Company (72d Replacement Battalion)
234th Replacement Company (72d Replacement Battalion)
235th Replacement Company (72d Replacement Battalion)
336th Replacement Company
337th Replacement Company
338th Replacement Company
339th Replacement Company
340th Replacement Company
341st Replacement Company
342d Replacement Company
343d Replacement Company
344th Replacement Company
345th Replacement Company
346th Replacement Company
347th Replacement Company
348th Replacement Company
349th Replacement Company
350th Replacement Company
351st Replacement Company
352d Replacement Company
476th Replacement Company (90th Replacement Battalion)
477th Replacement Company (90th Replacement Battalion)
478th Replacement Company (90th Replacement Battalion)
479th Replacement Company
480th Replacement Company (69th Replacement Battalion)
481st Replacement Company
482d Replacement Company
483d Replacement Company
484th Replacement Company
485th Replacement Company
486th Replacement Company
487th Replacement Company
488th Replacement Company
489th Replacement Company
6843d Replacement Company (Provisional) (Field Force Replacement Depot No. 8)
6844th Replacement Company (Provisional) (Field Force Replacement Depot No. 8)
6845th Replacement Company (Provisional) (Field Force Replacement Depot No. 8)
6846th Replacement Company (Provisional) (Field Force Replacement Depot No. 8)
6847th Replacement Company (Provisional) (Field Force Replacement Depot No. 8)
2d Postal Regulating Section
13th Postal Regulating Section
54th Finance Disbursing Section
55th Finance Disbursing Section
135th Finance Disbursing Section
128th Army Postal Unit
129th Army Postal Unit
131st Army Postal Unit
132d Army Postal Unit
133d Army Postal Unit
139th Army Postal Unit
146th Army Postal Unit
147th Army Postal Unit
153d Army Postal Unit
577th Army Postal Unit
636th Army Postal Unit
813th Army Postal Unit
Base Censor Office No. 1
277th Army Band [National Guard]
Disciplinary Training Center No. 1
Disciplinary Training Center No. 5
Disciplinary Training Center No.
Field Force Replacement Depot No. 5(67)
Field Force Replacement System Depot No. 6(68)
Field Force Replacement System Depot No. 8(69)
Replacement Depot No. 1
General Depot, G-10(70)
Replacement Company E (Guard)
Lisnabreeny Cemetery"
Do you honestly think Stavka or OKH could run things for a day without subordinate HQ's. I'm making a serious point about the depth and believability of this game
RE: Couple of criticisms
Posted: Thu Jan 27, 2011 4:01 pm
by gradenko2k
What's your point? Units whose CNC aren't handled well suffer penalties precisely because they're lacking all that infrastructure.
RE: Couple of criticisms
Posted: Thu Jan 27, 2011 4:18 pm
by Smirfy
ORIGINAL: gradenko_2000
What's your point? Units whose CNC aren't handled well suffer penalties precisely because they're lacking all that infrastructure.
The point is a unit attached to Stavka or OKH can march 100 odd miles without any loss of combat value. As I have explained that makes a nonsense out of armoured warfare. The point is that I can operated a tank Army 230 miles aways from its HQ I can operate a Tank corps (I aint tried a tank army but I dont see why not) a 500 miles from stavka. What is the point of modeling a T-34 or Tiger the best it can be if it exists in middle earth not the russian front.
RE: Couple of criticisms
Posted: Thu Jan 27, 2011 4:40 pm
by karonagames
The point is a unit attached to Stavka or OKH can march 100 odd miles without any loss of combat value.
Not true, they will suffer march attrition and fatigue, so their combat value will be lower at the end of the move than it was at the beginning. Mechanised units will lose AFVs to march attrition so this will weaken them.
9.5.3. VEHICLE MOVEMENT ATTRITION
A certain percentage of a unit’s organic vehicles will be destroyed and damaged during its
side’s logistics phase based on the number of movement points the unit expended during
the previous turn. If a unit expended 100 percent of its allowed (not base) movement points,
2 percent of the unit’s vehicles will be destroyed, and 18 percent will be damaged. Reduced
expenditure will result in proportionally reduced destruction and damage. For example, if a unit
only expended thirty percent of its MPs, .6 percent of its vehicles would be destroyed and 5.4
percent would be damaged. Movement attrition for a support unit’s organic vehicles will be
based on the movement point expenditure of the unit to which it is attached.
It is when you make these sort of claims, you are making it harder for people to respond to your concerns seriously.
RE: Couple of criticisms
Posted: Thu Jan 27, 2011 4:43 pm
by karonagames
What is the point of modeling a T-34 or Tiger the best it can be if it exists in middle earth not the russian front.
I am sorry you feel this way and have got so fixated on such a small part of the game play. C&C on its own will not win or lose you the game. You have to accept a degree of abstraction in every game you play, and WITE is no different. You can use as much hyperbole as you like, but until you provide some substantial in- game data that conclusively proves the point you are trying to make, we as testers cannot take something to the developers for them to fix.
Your "Middle Earth" is other people's East Front heaven. But I fully understand that one man's meat is another man's poison.
RE: Couple of criticisms
Posted: Thu Jan 27, 2011 4:49 pm
by Flaviusx
To emphasize Bob's point, I can lose up to 1k tanks a turn in 1943 as the Soviets, even with semi decent C&C (not perfect, alas), pushing the tank armies hard, due in large part to attrition. A few such turns and even the Red Army has to stop and rest and refit -- a smart German player can husband his own mobile forces and spank the overextended spearheads.
Bob has done some fairly amazing things in this regard.
The AI, alas, is not that amazing at doing backhand blows a la Manstein. This can give you a false sense of security and a feeling that C&C and logistics do not matter very much.
RE: Couple of criticisms
Posted: Thu Jan 27, 2011 5:36 pm
by timmyab
The point is not so much that you'll be worse off if all your combat units are attached to Stavka, (I'm sure that's true by the way), but that the point is even open to question.If C&C was properly simulated it would be immediately obvious that it was a very bad idea and your entire army would collapse into chaos, which is exactly what would happen in real life.I'm sure it's possible for C&C to be properly simulated but for some reason game designers dont do so.WITE is actually better than most wargames I've played in this respect,(I haven't played that many), but there's still huge room for improvement.
RE: Couple of criticisms
Posted: Thu Jan 27, 2011 6:00 pm
by Smirfy
ORIGINAL: BigAnorak
The point is a unit attached to Stavka or OKH can march 100 odd miles without any loss of combat value.
Not true, they will suffer march attrition and fatigue, so their combat value will be lower at the end of the move than it was at the beginning. Mechanised units will lose AFVs to march attrition so this will weaken them.
9.5.3. VEHICLE MOVEMENT ATTRITION
A certain percentage of a unit’s organic vehicles will be destroyed and damaged during its
side’s logistics phase based on the number of movement points the unit expended during
the previous turn. If a unit expended 100 percent of its allowed (not base) movement points,
2 percent of the unit’s vehicles will be destroyed, and 18 percent will be damaged. Reduced
expenditure will result in proportionally reduced destruction and damage. For example, if a unit
only expended thirty percent of its MPs, .6 percent of its vehicles would be destroyed and 5.4
percent would be damaged. Movement attrition for a support unit’s organic vehicles will be
based on the movement point expenditure of the unit to which it is attached.
It is when you make these sort of claims, you are making it harder for people to respond to your concerns seriously.
Again I continually seem to be misinterepted or misunderstood, I distinctly said march which is something infantry units do and if you even bother to read my posts read back and I gave an example of how that made a nonsense out of armoured warfare. Glad you brought your rule up nowhere does it say attached to Stavka. Now you mention Vehicles I have sealed off enemy thrusts with armoured units traveling long distances attached to Stavka and their loss in combat value has been nearly zero, they might of lost vechiles but the combat utility of the unit was unaffected.