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RE: Ok WISHLIST TIME after seeing & playing game

Posted: Tue May 17, 2011 10:42 pm
by Mad Russian
The current list:

1. HQ gets a HQ ONLY command button  that branches off just like the  others so it can be given orders  without effecting its subordinates as  it does now.  

2.  Lower supression levels a little bit for infantry. It feels as if they  goto ground a bit too easily in the face of danger.  

3.  Add a no rout, hold at all costs feature like a last stand, what if   those units at Bastonge had the rout factors of the units in this game?   Besides realistically Hitler said no retreating.   Aggressive SOP Elite units are very resistant to routing Others are not so resistant and would benefit from a Hold At All Costs order.

4. Create a step feature for grass animations like trees. 3 steps would be fine instead of just on/off  

5. Of course I want a female partisan and a female sharpshooter.   

6. If possible perhaps a 30:0 per turn feature. I like 40:0 but more variety is always better.  

7. Recheck that FPS meter we get by pressing F1 somehow now I just   don't think it's working correctly. I got some 10-fps last night and had   LOWERED the settings from Ultra to High, my card is better than that   and I have a quad core cpu i7 3.2ghz Strange thing is the video is still   pretty smooth and it should be choppy at 10fps the only difference I   see is the objective flags flapping is different.  

The F1 FPS measurement is accurate.


8. When   setting up random battles give us an ability to choose "random" map at   the "template" choice point. I was surprised this wasn't already   implemented and I had to pick a map to play on. 

Already done and in the Ostfront release.

9. When   choosing what type of army group also put a "random" pick in that box  as  well instead of having to pick infantry, tank battallion, etc. etc.  I'd  like the computer to randomly pick what i get to play with  sometimes as  well. Even a custom choice and then put a ? on each type  of unit in the  mixed of combatants like infantry, trucks, armor,  artillery etc. etc.  to get a more random group of units to play with. I  like NOT KNOWING  what I'm going to get to command in a battle the  most.

Already done and in the Ostfront release.


10. To add damage effects to the 3d models?  Like  scratches from  non-penetrating hits, holes from shots that do  penetrate, track damage,  etc?  I would love to see that.

11. A unit pause command.

12. Text feedback when a unit starts firing at something, specifically:  what  it's firing at and with what. Sort of the same information that's   displayed in the lower left corner of the UI when you select a unit.

13. Unlimited Ammo feature.

14.  Unlimited waypoints

15.  Moveable waypoints

16.  Clicking on an enemy unit will hilight the human players units that are in its LOS.

17. The ability to transport  AT/Infantry guns.

18. The ability to have some influence on airstrikes.

19. A command system that is bit more straight forward when one wants give individual orders.

20. Destructible buildings.

21. A map editor that is much more intuitive. Realistically this probably will not happen but it would be nice.

Make 3 maps then we'll talk.


22. In my view the tac ai needs some improvement. Units sometimes make really bad choices.

23. Better display of maps to be chosen for Random battles and campaigns.

24. Larger Maps.

25. Larger unit limit when creating scenarios.

26. Unit order ques.

27.  A different color for the message when reinforcements arrive.

28. AA guns.

29. Reverse field of view so you could click on an enemy and see lines  indicating which of your units could see him.  That would be much better  than cycling through your units.

30. More verbose messaging.

33. Add 'codenames' or other designations to units so that during battle if I  see "*west flank group* Panzer III destroyed" I would know exactly  where to look.

34. Leave questionmarks longer, or the ability to put a marker on the map  so that if I see something I can put "Suspected KV-1" or the like.  It  wouldn't be good enough for area fire with a tank but it would keep my  small brain from forgetting what I saw.

35. Optional air recon.  If we could designate an area and have a Storch  fly over and give us some idea, it would be great.  An exposed tank  could be identified, and question marks for everything else.  You could  make it a chance based flyover so you could simulate the recon plane  having been shot down.  And futher you could make the information only  visible to units within radio contact.

36. Additional Russian campaigns.  And...maybe North Africa as a expansion pack?  :)

37. More sound

38. Towable guns.

39. Mud terrain doesn't create dust when rounds impact.

40. FOW for entrenchments and trenches.

41.Infantry graphics display for in game showing squads with correct number of men.

42. LOS indicator for what a unit can actually see. A shaded area or something.

43. More diverse experience levels for units beyond the current 3.

44. Infantry taking fire should get off of tanks but would stay in APCs.

45. Cavalry units. Both for infantry and artillery.

46. Motorcycle troops.

47. Kubel Wagons, Jeeps, Gaz...etc. The smaller vehicles.

48. End game on a specific turn.

49. End of game carry over of data.

50. Import/export to xml save game file.

51. Exit Objectives.

52. Company formations.

53. Battalion formations.

53. Rejoin formation orders.

54. Sound contacts.  

55. Quicker expansion/game release cycle for future additions to the series.

56. Mine clearance.

57. More editing controls for Random Campaigns.

58. Random campaign balance adjusted. Specifically gamer controlled points for both sides forces and Victory Levels.

59. Options for long campaigns such as renaming units and commanders, and keeping crews separated from vehicles.

60. Show suppression status of your units on / with the floating icons that show up in the main window view.

61. Ability to toggle off Russian Science of War in Random Campaign.

62. Ability to purchase or adjust random campaign units (even in somewhat ahistorical ways)

63. Ressuply out of ammo units.

64. Continue option for lost random campaign battles -- e.g. not to "Skip" it.

65.  End of battle tally of KIA, WIA etc...

66. Running campaign total of KIA, WIA for both sides.

67. Running campaign total of battles lost vs. battles won.

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Tue May 17, 2011 11:12 pm
by junk2drive
ORIGINAL: sage
ORIGINAL: Mad Russian
7. Continue option for lost random campaign battles -- e.g. not to "Skip" it.

This is already an option now.

The skip option is to skip refighting the battle you just lost. If you skip it you go to the next battle. If you don't skip you refight the same battle you just lost.

What I mean is neither -- I don't want to re-fight it, and don't want to skip it. I want the battle to advance the campaign, but be counted as a loss. Best case is that it would effect the type of battle afterward -- i.e. more likely to end up with a hasty-defense type battle following.

Having to refight makes sense for a static campaign, but it makes no sense for a random campaign. Sometimes battles are lost, and you have to just make the best of it...

That is a dynamic campaign and we only have static campaigns.

In addition to watching the needles climbing, mouse over the Cross and Star and a tool tip will tell you the rough percentage score at the moment.

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Wed May 18, 2011 3:41 pm
by moet
17. The ability to transport AT/Infantry guns.
20. Destructible buildings.
22. In my view the tac ai needs some improvement. Units sometimes make really bad choices.

17. Really, it is not possible to mount a gun on a truck in the actual PCO ?
20. A destruction model of all the map elements (specially holes made on the ground by shells) would be great.
22. What exactly is expected with Tac AI : auto-selecting the best target (the more threatening) ? Stoping and hiding or changing route ?

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Wed May 18, 2011 3:46 pm
by moet
I would add those wishes :

- Use different icons for different types of infantry and vehicles.
- Add a "next target" hotkey.
- Make it possible to give complex orders (ex. : move + rush + hide), with delays as outlined above.
- Add fire arcs associated to target filters.

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Wed May 18, 2011 3:47 pm
by sztartur2
It there an update schedule planned? Have you decided about the first update contents?

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Wed May 18, 2011 3:56 pm
by Erik Rutins
We've started working on the first update this week, more news soon.

Regards,

- Erik

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Wed May 18, 2011 4:02 pm
by sztartur2
ORIGINAL: Erik Rutins

We've started working on the first update this week, more news soon.

Regards,

- Erik

Wow that was a quick answer, eagerly waiting for the news! A roadmap -even a scetchy one- how you plan to reach PC4 would be welcome.

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Thu May 19, 2011 12:38 pm
by general_solomon
I am sure this was requested before but here is my .02. i would also like to say there are a lot of good ideas mentioned so far.

how about a large campaign map where each hex which would correspond to a smaller map to do battle on. on the campaign map you can move your counters or even 3d counters(panzer general) around the map until there is a meeting between the two forces. at which time the player could either resolve the game ( let his generals take the battle) or jump in to lead it.

also, on the campaign map you would show supply. if you had a good supply line, your men would have more ammo and tanks would have fuel.

i am not saying start out with the russian front but start small and improve its. I am sure Matrix has a couple hex based games they can retro fit for this project.

if this feature is implemented, you would be the first game to bring the operational and tactic level of wargaming in one title. it would be an instant classic.


here is a couple of matrix titles that come to mind:

1. crown of glory
2. close combat series

there were days when I only played on the campagin map when playing crown of glory and let my generals take the battles.

other non matrix titles:

total war series - this has a couple maps associated with a section and does so with the whole campaign map.


I am sure there are others out there but i think it can done fairly quickly as Matrix has exprience in making game that are hexbased.


RE: Ok WISHLIST TIME after seeing & playing game

Posted: Thu May 19, 2011 3:04 pm
by z1812
ORIGINAL: z1812

I would like a better approximation of when a game ends. Often, even though one has all the flags with not much resistance left, the game goes on.

In the same way that the PCK updated Winterstorm I would like the next release to update PCO.


It seems these requests were missed for the list.

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Thu May 19, 2011 9:00 pm
by Mad Russian
ORIGINAL: z1812

I would like a better approximation of when a game ends. Often, even though one has all the flags with not much resistance left, the game goes on.

If #48 or the way the Victory Gauges move towards the end of the game now showing you that the game is about to end, would you be more specific.
In the same way that the PCK updated Winterstorm I would like the next release to update PCO.

PCO updated both PC:OWS and and PC:K. Matrix has stated several times that back coding will be a continued feature of the PC series.


Good Hunting.

MR

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Thu May 19, 2011 9:01 pm
by Mad Russian
ORIGINAL: general_solomon

there we day when I played only on the campagin map when playing crown of glory.

What does this mean?

Good Hunting.

MR

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Thu May 19, 2011 9:23 pm
by general_solomon
ORIGINAL: Mad Russian

ORIGINAL: general_solomon

there we day when I played only on the campaign map when playing crown of glory.

What does this mean?

Good Hunting.

MR


ops sorry I must have missed reviewing this before submitting. its corrected now.

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Fri May 20, 2011 4:06 am
by anthonykevinluke
Great game,

I was hoping for the next patch or update that you could include a long campaign (12 -90 + battles) for the Gross Deutschland Div and the 5th SS Wiking Div. Many thanks.

AKL

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Fri May 20, 2011 5:33 am
by VictorCharlie
How about an Icon in the left HUD selected unit showing if armour is buttoned up?

Would save having to actually go down to tank and check if it is or not.



RE: Ok WISHLIST TIME after seeing & playing game

Posted: Fri May 20, 2011 10:08 am
by junk2drive
ORIGINAL: victor charlie

How about an Icon in the left HUD selected unit showing if armour is buttoned up?

Would save having to actually go down to tank and check if it is or not.



If you turn on the overhead icons to the tank graphic, it shows buttoned or unbuttoned on the icon. We talked about putting it on the center panel icon but they are too small and too many.

The left panel is getting pretty crowded too.

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Fri May 20, 2011 10:17 am
by Mobius
ORIGINAL: victor charlie
How about an Icon in the left HUD selected unit showing if armour is buttoned up?
Would save having to actually go down to tank and check if it is or not.
Good idea!
You can imagine who it was that wanted it.[:)]

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Fri May 20, 2011 3:05 pm
by Ratzki
This might be out there somewhat, but here goes anyhow. How about some mounted cavalry? Kossack charges, or just as limber for weapons.

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Sat May 21, 2011 12:32 am
by hgilmer3
Is there or will there be Panzer Command: Normandy?


RE: Ok WISHLIST TIME after seeing & playing game

Posted: Sat May 21, 2011 12:44 am
by junk2drive
Yes but we will have to remove the mini map, TOE display, target lines, change the camera controls, redo the hotkeys, remove tank riders, just for starters.

Tongue firmly in cheek.

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Sat May 21, 2011 1:13 am
by Mad Russian
ORIGINAL: hgilmer3

Is there or will there be Panzer Command: Normandy?


More than likely not. What there is more likely to be is a Panzer Command North Western Europe and not just Normandy. But that remains to be seen. There are on going discussions of where PC is going next.

Will Normandy at some point be included in a game in the series? I would say the answer to that is yes.

By itself? Probably not.

Could it be an expansion? Could very well be.

Will it be next in line? You'll have to stay tuned for that answer.

Good Hunting.

MR