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RE: larry ( Soviet ) 1.04.36 vs Axis AI T15

Posted: Sun Aug 14, 2011 2:42 am
by randallw
Against a human player there can be a worry of a panzer corps whoop whoop whooping around with it's 50 MPs, and perhaps a human player will be pulling back lines, such as you are doing now.  The computer ( as Axis ) does not do so much whooping.

RE: larry ( Soviet ) 1.04.36 vs Axis AI T16

Posted: Sun Aug 14, 2011 10:55 am
by larryfulkerson
Here's the T16 front lines before any Soviet movement

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RE: larry ( Soviet ) 1.04.36 vs Axis AI T16

Posted: Sun Aug 14, 2011 11:44 am
by larryfulkerson
I finished moving all the Soviet units, railed some troops in from the east and thought this might be a good time to evacuate all the Armaments industry and the vehicle industry out of West Moscow.

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RE: larry ( Soviet ) 1.04.36 vs Axis AI T16

Posted: Sun Aug 14, 2011 11:59 am
by larryfulkerson
Here's my moves such as they are:

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RE: larry ( Soviet ) 1.04.36 vs Axis AI T17

Posted: Mon Aug 15, 2011 6:41 am
by larryfulkerson
Here's the front lines in T17 before any Soviet movement

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RE: larry ( Soviet ) 1.04.36 vs Axis AI T17

Posted: Mon Aug 15, 2011 6:46 am
by Tarhunnas
Hmmm, nice job with the flashing maps, but somewhat disconcerting. I think I prefer regular non-flashing maps, but that might just be me being old-fashioned...

RE: larry ( Soviet ) 1.04.36 vs Axis AI T17

Posted: Mon Aug 15, 2011 6:47 am
by larryfulkerson
Here's the OOB, losses, destroyed units, and production

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RE: larry ( Soviet ) 1.04.36 vs Axis AI T17

Posted: Mon Aug 15, 2011 12:38 pm
by larryfulkerson
Here's a close-up of Leningrad before I've moved anything

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RE: larry ( Soviet ) 1.04.36 vs Axis AI T17

Posted: Mon Aug 15, 2011 12:43 pm
by larryfulkerson
Another troublesome spot is the Moscow area

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RE: larry ( Soviet ) 1.04.36 vs Axis AI T17

Posted: Mon Aug 15, 2011 12:49 pm
by larryfulkerson
Another place where the front lines are getting thin is in the Tula / Orel area

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RE: larry ( Soviet ) 1.04.36 vs Axis AI T17

Posted: Mon Aug 15, 2011 12:53 pm
by larryfulkerson
There is a breakthrough in the works in the Kursk area

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RE: larry ( Soviet ) 1.04.36 vs Axis AI T17

Posted: Mon Aug 15, 2011 12:55 pm
by larryfulkerson
An area where the Axis is hitting hard is near Cherkassy

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RE: larry ( Soviet ) 1.04.36 vs Axis AI T17

Posted: Mon Aug 15, 2011 1:00 pm
by Seminole
It looks like you have NO TROOPS digging in in Moscow proper, is that true?  Fix it, immediately!  Last thing you want is the German to weasel an armored unit through and snatch that city undefended.  Pull some divisions to start digging.  They'll entrench quickly with help from the city populace.

I can't see if you have any entrenchments before Moscow, but it is past time to have guys digging in behind the rivers (Lama, Nara, and even the Moskva-Volga canal to try and prevent the encirclement of Moscow).

Same problem in Leningrad, you need to be entrenching before the Germans are on top of you.  Early on you should put some units in charge of creating the fortifications your armies can fall back on (the Russians dug over 400 miles of anti-tank ditches around Moscow alone!)  You can just built fortified zones on the Finnish border and free up the sentries you have in place now for digging elsewhere unless you see German units in Finland.  My suggestion as the Russian is to build fortified zones in the 3 hexes on the north side of Lake Ladoga and move at least 6 divisions up there (not as many needed if you can fall back in decent order after the Finns finally attack).  That will prevent you trying to man a much longer line on the eastern side of Ladoga (too late now, but for future reference).

RE: larry ( Soviet ) 1.04.36 vs Axis AI T17

Posted: Tue Aug 16, 2011 10:26 am
by Aussiematto
Since you are at Turn 17, you have succeeded in spades in the first part of the war. I can guarantee that the Axis are sunk now. All your major cities (Leningrad, Moscow, Stalino, K and K) are safe. You have even managed to hold D-town and Z-town comfortably. My last three games as Axis I was pressing towards Rostov and Tula and had easily taken Leningrad, and I was comprehensively defeated in the blizzard or 1942 after major offensives got nowhere. bravo to you!

RE: larry ( Soviet ) 1.04.36 vs Axis AI T18

Posted: Wed Aug 17, 2011 2:08 am
by larryfulkerson
ORIGINAL: majeloz
Since you are at Turn 17, you have succeeded in spades in the first part of the war....
Well, thanks. Now I want to see if I can construct a giant salent in the front lines of the Axis somewhere and maybe make a pocket to bust open a giant hole in the Axis front lines to see how the AI handles it.

Here's the T18 front lines before I've moved any Soviet stuff:

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RE: larry ( Soviet ) 1.04.36 vs Axis AI T18

Posted: Thu Aug 18, 2011 2:44 pm
by larryfulkerson
Here's the OOB, losses, destroyed units, and production

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RE: larry ( Soviet ) 1.04.36 vs Axis AI T18

Posted: Thu Aug 18, 2011 3:16 pm
by Seminole
Well, thanks. Now I want to see if I can construct a giant salent in the front lines of the Axis somewhere and maybe make a pocket to bust open a giant hole in the Axis front lines to see how the AI handles it.

Once you make a hole for your armor take your lessons from Bruce Lee:

"Be like water making its way through cracks. Do not be assertive, but adjust to the object, and you shall find a way round or through it. If nothing within you stays rigid, outward things will disclose themselves.  Empty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot it becomes the teapot. Now, water can flow or it can crash. Be water my friend."
Once you make it free of the main line of resistance the AI will try to allocate blocking forces - don't fight them with your armor, run around and past them.  You should have more unit counters on the map than the Germans at all times, so short of breaking down all their divisions they'll have a hard time re-establishing a line until your own supply lines call a halt to the advance.  Brigades are fantastic for exploitation because of their mobility, so keep them handy to fill in the tracks of your armored spearheads.

Most importantly, make sure your HQs are participating in the advance.  They can't move through enemy ZOC alone, so keep that in mind and ensure a path for them into the breakout and your armored formations will maintain their mobility.

RE: larry ( Soviet ) 1.04.36 vs Axis AI T18

Posted: Thu Aug 18, 2011 3:37 pm
by larryfulkerson
nice post Seminole dude.  Thanks.  I like that anology about water in attacking your enemy.  I can see the exploitation of opportunities as they arise, and the path of least resistance to be really good ideals.

RE: larry ( Soviet ) 1.04.36 vs Axis AI T18

Posted: Fri Aug 19, 2011 7:18 pm
by larryfulkerson
T18 is a mud turn

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RE: larry ( Soviet ) 1.04.36 vs Axis AI T18

Posted: Fri Aug 19, 2011 7:22 pm
by larryfulkerson
Here's a close-up of the Leningrad area now after Soviet moves

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