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RE: The Future Of Complex Wargames Looks Bleak

Posted: Mon Mar 11, 2013 1:12 am
by Rtwfreak
ORIGINAL: Iain McNeil

On the point about having no AI its really about sales.

The vast majority of people want a single player experience. That's the reality and so we have to provide it to them.

You can design games around the idea of multiplayer, but they need to be different in design and structure and tend to be lighter. E.g. games like Hero Academy.

YES solo single players win again! [&o]

RE: The Future Of Complex Wargames Looks Bleak

Posted: Mon Mar 11, 2013 3:36 am
by Kuokkanen
ORIGINAL: berto

I mean to say, just to give one example: Suppose Finland's population was 300 million (about America's current number), while the USA's population was 5 million (about Finland's current number). I'd bet there would be far fewer Bulge and D-Day games, and far more games on: the Winter (Russo-Finnish) War (1939-1940), the Finnish Civil War (1918), the Great Northern War (Finnish operations, 1710-1721), etc.
Bit late, but gotta throw comment in here. Though population of whole Finland doesn't even meet population of some capital cities and therefore international market for wargames and everything else is marginal at best, we can be very vocal about wargames. I recall something said about some wargame (could been Combat Mission 2 or original Steel Panthers) getting more feedback from Finland than anywhere else.

RE: The Future Of Complex Wargames Looks Bleak

Posted: Mon Mar 11, 2013 9:47 am
by Rtwfreak
I am looking forward to Command OPS D-Day game.[:)]

RE: The Future Of Complex Wargames Looks Bleak

Posted: Mon Mar 11, 2013 10:16 am
by wodin
ORIGINAL: Rtwfreak

I am looking forward to Command OPS D-Day game.[:)]

Some user made scenarios came out covering Normandy..not sure if it was COTA or HTTR..think it was HTTR. Beach landings weren't that fun to play.

RE: The Future Of Complex Wargames Looks Bleak

Posted: Mon Mar 11, 2013 10:00 pm
by Perturabo
God, not Normandy again. After 2000s, I'd be glad to never see a wargame set in that place and time.

RE: The Future Of Complex Wargames Looks Bleak

Posted: Mon Mar 11, 2013 11:50 pm
by Rtwfreak
ORIGINAL: Perturabo

God, not Normandy again. After 2000s, I'd be glad to never see a wargame set in that place and time.

Oh please please please just one more Battle for Normandy game using Command OPS series. [&o]

RE: The Future Of Complex Wargames Looks Bleak

Posted: Tue Apr 02, 2013 11:31 pm
by PEWPEW
I'd really like to see a few things from the wargaming community.

1. Utilize new payment models available. Kickstarter, Steam Greenlight, and the Alpha funding model used by a lot of indie games come to mind. A lot of talk comes to funding old war games and putting up new expensive projects. Why not use Kickstarter to look into what people want and how far the game can get off the people's interests? For example, I'd love to see a new operational game covering the Aillied front from Normandy to Germany. Why not put a Kickstarter up with Tiered goals like Planetary Annihilation where once the funding for the base game, Normandy in our case, is secured the goal changes into how much extra content goes onto the base game.

2. Get more games onto major digital distribution. Why isn't the Matrix games catalog on Steam? I'd argue that even if they take a lion's share of the pie, the amount of sales caused by the publicity will out balance it out. In the worst situation, somebody might buy a game on impulse and lose interest very fast, but it'd still be revenue.

3. Make games more accessible. Not by simplifying things but providing a path for the player. The combat mission games are taking a step forward by offering multiple tutorials and a recommended scenario path that do not overwhelm the player, and gives the player all types of easily identifiable scenarios that are clear and concise in briefings.


4. Get the community involved. Valve has done a wonderful job providing content developers an recognition and cash incentives. I'd really like to see this model be utilized in the war gaming community. One thing that comes to mind is the STX Exchange's donations model. Provide the community download depots and stuff and such, but give the community options to fund these projects. Offer a co-op type of payment model where the content maker receives a portion of the money like valve does with it's models and maps.

RE: The Future Of Complex Wargames Looks Bleak

Posted: Wed Apr 03, 2013 12:32 am
by wodin
ORIGINAL: Rtwfreak

ORIGINAL: Perturabo

God, not Normandy again. After 2000s, I'd be glad to never see a wargame set in that place and time.

Oh please please please just one more Battle for Normandy game using Command OPS series. [&o]


There is a user made scenario..for COTA or HTTR can't remember which which covered a beach landing and some in country scenarios aswell if I remember correctly.

RE: The Future Of Complex Wargames Looks Bleak

Posted: Wed Apr 03, 2013 10:37 am
by demyansk
I agree with putting some of the games on Steam or other download services. I love Matrix games, however, some of the old titles are still being listed for $39.99 and I wonder if anyone even downloads them anymore for that price. I think they should put them up at 9.99 and have sales like Steam and you would see them move. Them, when people like them they will try out more recent games and then be hooked.

RE: The Future Of Complex Wargames Looks Bleak

Posted: Wed Apr 03, 2013 11:16 am
by wodin
It would put abit of money into the developers pockets aswell.
ORIGINAL: demjansk

I agree with putting some of the games on Steam or other download services. I love Matrix games, however, some of the old titles are still being listed for $39.99 and I wonder if anyone even downloads them anymore for that price. I think they should put them up at 9.99 and have sales like Steam and you would see them move. Them, when people like them they will try out more recent games and then be hooked.

RE: The Future Of Complex Wargames Looks Bleak

Posted: Sat Apr 06, 2013 4:32 am
by histgamer
Wargames were dying in 1999 according to Maximum PC.

The PC was dying in 2004, the PC was dying in 2008, big series like Tomb Raider and Sim City broke sales records this year. The problem with gaming companies revenues at the AAA level is the cost of the games today. Their maxing out graphics, hiring tons more than they ever did and setting unrealistic sales goals. Bad business practices doesn't mean PC gaming is dying though, nor is it an indication that war gaming is dying.

Panzer General II was a smash hit and sold over 100,000 copies in 1997.

Panzer Corps has sold over 200,000 units in 2012. Granted I assume DLC is included there so it's not the same as 100,000 but it could be more than 100,000 of the full version or at least close.

Allied General and PC gaming

RE: The Future Of Complex Wargames Looks Bleak

Posted: Sun Apr 07, 2013 1:54 am
by PEWPEW
I think the best word for it would be stagnant. Like what Rebel pointed out, it's better to just keep putting out games like Panzer Corps than something very meaty like WitE.

RE: The Future Of Complex Wargames Looks Bleak

Posted: Sun Apr 07, 2013 2:38 pm
by Kuokkanen
We still have WitE too. TOAW serie is still under development, or at least so is rumored. What's current situation with Steel Panthers series?

Reports about death of the wargames are greatly exaggerated [:D]

RE: The Future Of Complex Wargames Looks Bleak

Posted: Sun Apr 07, 2013 3:17 pm
by Rtwfreak
I often wonder though how many new young wargamers are entering the market? They've been introduced to shooters and rts games and I'm wondering if they really are getting interested in grandpa's turn based slow as christmas thinking persons games? Heck I don't even like to play board wargames anymore cause of all the setup time and reading the rules 100 times to be sure we're playing it correctly. But, I would like them ported to the PC and let the computer do all that rules keeping. So change even effected me (or is that affected? never could remember one from the other) and I left board wargaming for computer wargaming. Back in my day we didn't have FPS or RTS games of any size and quantity on the PC and boardlike wargames on the PC were number 1. Now FPS and RTS games outnumber PC wargames by the 100's and PC wargames get lost in the back of the commercial so to speak.

We need more games like Command OPs and Norbsofts combat engine whereby we command more than click click click click play. I really am hoping for a Normandy type Command OPs game (and no Wodin I don't want no mods I want the real thing by the real developer cause he knows best). [&o]

RE: The Future Of Complex Wargames Looks Bleak

Posted: Sun Apr 07, 2013 7:59 pm
by Sarge
ORIGINAL: Rtwfreak
I often wonder though how many new young wargamers are entering the market?

there’s a few, but to be honest wargamers tend to come off a-little grumpy in their old age and usually send them packing within a few posts/reply’s……….

RE: The Future Of Complex Wargames Looks Bleak

Posted: Sun Apr 07, 2013 9:11 pm
by histgamer
ORIGINAL: Rtwfreak

I often wonder though how many new young wargamers are entering the market? They've been introduced to shooters and rts games and I'm wondering if they really are getting interested in grandpa's turn based slow as christmas thinking persons games? Heck I don't even like to play board wargames anymore cause of all the setup time and reading the rules 100 times to be sure we're playing it correctly. But, I would like them ported to the PC and let the computer do all that rules keeping. So change even effected me (or is that affected? never could remember one from the other) and I left board wargaming for computer wargaming. Back in my day we didn't have FPS or RTS games of any size and quantity on the PC and boardlike wargames on the PC were number 1. Now FPS and RTS games outnumber PC wargames by the 100's and PC wargames get lost in the back of the commercial so to speak.

We need more games like Command OPs and Norbsofts combat engine whereby we command more than click click click click play. I really am hoping for a Normandy type Command OPs game (and no Wodin I don't want no mods I want the real thing by the real developer cause he knows best). [&o]

I'm 25 fwiw. I've been wargaming since I was 13, and I can honestly say that the original Panzer General got me interested in more deeper wargames.

I think it's safe to say that Panzer General, Civil War Generals, and Sid Meier's Gettysburg acted as my gateway games into much deeper wargames like WiTP.

Games like PC are very good for complex games imho because they get people who might otherwise never get into the genre into the genre and from there some (not all) will move to wanting something more. Casual games are important for the industry.

I also think that YouTube is a gift to niche games as it makes it so much easier to market. Granted I don't have access to sales figures but I've gotten at least 20-25 pm's from people who said they bought Scourge of War, Panzer Corps, Crusader Kings, and Out of the Park Baseball as a result of watching some videos I put together.

I suppose some of them are lying but its basically free advertising for people to check out games they probably never would have heard of before. I have over 50,000 views on videos on Panzer Corps, 30,000+ on SOW, and 20,000+ on a baseball sim called Out of the Park Baseball. Granted those figures are puny in YouTube land but the guy who does out of 8 has over 800,000 views on wargames he covers and I guarantee you many of the viewers of his videos, mine and several others out there are introducing new people to these games who would otherwise never see the games.

RE: The Future Of Complex Wargames Looks Bleak

Posted: Mon Apr 08, 2013 7:56 am
by shunwick
ORIGINAL: flanyboy

I also think that YouTube is a gift to niche games as it makes it so much easier to market. Granted I don't have access to sales figures but I've gotten at least 20-25 pm's from people who said they bought Scourge of War, Panzer Corps, Crusader Kings, and Out of the Park Baseball as a result of watching some videos I put together.

I suppose some of them are lying but its basically free advertising for people to check out games they probably never would have heard of before. I have over 50,000 views on videos on Panzer Corps, 30,000+ on SOW, and 20,000+ on a baseball sim called Out of the Park Baseball. Granted those figures are puny in YouTube land but the guy who does out of 8 has over 800,000 views on wargames he covers and I guarantee you many of the viewers of his videos, mine and several others out there are introducing new people to these games who would otherwise never see the games.

That's a really good point. I do think that war game publishers should make more of You Tube as a marketing tool. The trailers are ok. But the real deal is the Let's Play walk-throughs.

I have recently bought Defense Grid - The Awakening. Ok, a tower defence game and not your normal war game fare but I had never heard of it before until I came across a Let's Play series on You Tube.

I liked what I saw and I bought the game.

Would I have bought it normally? No. I had never of it before. Would I have bought it on the strength of a trailer video? No. Trailer videos give no indication of game play.

Demo versions are ok but you already need to know that the game exists. As a pure marketing tool a You Tube Let's Play series is just about as good as it gets.

Best wishes,
Steve

RE: The Future Of Complex Wargames Looks Bleak

Posted: Mon May 23, 2016 5:00 pm
by Kuokkanen
I searched one thread and found also this old one. On first post was said:
ORIGINAL: Missouri_Rebel

My fear is that along with everything else it seems that wargames will become increasingly more simple and lack depth.
How does War in the West address your fears?

RE: The Future Of Complex Wargames Looks Bleak

Posted: Mon May 23, 2016 5:17 pm
by Hattori Hanzo
an old but still very interesting discussion here

RE: The Future Of Complex Wargames Looks Bleak

Posted: Mon May 23, 2016 6:08 pm
by wings7
ORIGINAL: Matti Kuokkanen

I searched one thread and found also this old one. On first post was said:
ORIGINAL: Missouri_Rebel

My fear is that along with everything else it seems that wargames will become increasingly more simple and lack depth.
How does War in the West address your fears?

What do you mean by "War in the West"?