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RE: SUPPLY INTERDICTION NOT RIGHT

Posted: Wed Nov 20, 2013 5:04 pm
by skarp
fantastic Dave. Many thanks. [:)]

RE: SUPPLY INTERDICTION NOT RIGHT

Posted: Thu Nov 21, 2013 1:16 pm
by pekische
"visible tracks of supply" - i say: YES and THX! ;)

RE: SUPPLY INTERDICTION NOT RIGHT

Posted: Fri Nov 22, 2013 10:26 am
by Phoenix100
Dave. What about a key-combination (no need for a button, in the short term) which allows the player to 'erase' the selected unit's supply history? Then, if the player sees conditions have changed before 48 hours are up, he can re-initiate the process by erasing the unit supply history? Perhaps I'm thinking of it too literally - like it really was a memory bank, but in fact, I guess, it's a script of some sort to check what happened in the past? Fascinated by how you actually do these things, without having a clue.

Peter

RE: SUPPLY INTERDICTION NOT RIGHT

Posted: Fri Nov 22, 2013 8:08 pm
by Arjuna
Peter,

I'm assuming you want this so you can have the AI send runs to the unit before the 48 hrs are up. Is that correct?

RE: SUPPLY INTERDICTION NOT RIGHT

Posted: Fri Nov 22, 2013 8:12 pm
by Phoenix100
Yep, Dave. Will that not work?

Peter