Page 7 of 7

RE: An outstanding job

Posted: Tue Dec 30, 2014 4:38 pm
by pzgndr
I've meant to ask. Are the new standard maps released in v2.06 the same as the previous custom maps with grid lines, last updated in July? I like the new maps which seem better, but I miss the grids. If the new maps are improved, will you be updating the replacement maps with the grid lines? Thanks!

RE: An outstanding job

Posted: Tue Dec 30, 2014 6:15 pm
by WildCatNL
ORIGINAL: pzgndr

I've meant to ask. Are the new standard maps released in v2.06 the same as the previous custom maps with grid lines, last updated in July? I like the new maps which seem better, but I miss the grids. If the new maps are improved, will you be updating the replacement maps with the grid lines? Thanks!

They are pretty much the same. When 2.06 was released, I've also updated all earlier (Summer, Inverted Summer, Winter) maps to reflect the changes. IIRC, four of the game's maps had a few small elevation changes to the terrain, and there are few subtle changes to shading and stream smoothing.
The updated Summer / Inverted Summer / Winter maps are available from the OTS web site, community add-ons here: http://www.ontargetsimulations.com/?page_id=262

William

RE: An outstanding job

Posted: Wed Dec 31, 2014 3:44 pm
by pzgndr
FYI, I am seeing differences. For example, the newer CA1 map in the release (on left) has more earth tones and looks nicer than the custom map (on right) with greener tones and the grid lines. I just downloaded the newer custom maps (dated November?) from the OTS site. These are the same green tone maps you had before and that are still on your link.

So, if it's not too much to ask, could we please get another set of your new earth tone maps with the grid lines? That would be awesome. Thanks!

Image

RE: An outstanding job

Posted: Thu Jan 01, 2015 1:28 am
by Plodder
+1. I've been converted over to using grid lines now too.[:D]

RE: An outstanding job

Posted: Thu Jan 01, 2015 7:38 pm
by JohnOsb
Not trying to start a flame war, but why place grids on a hex game? The movement of the unit counters are still by hex and how would you read the grid lines? I've never seem grid numbers like those on the map.

RE: An outstanding job

Posted: Fri Jan 02, 2015 2:10 am
by Plodder
No flames here.[:)]The grids are 1km squares, like most large scale maps are, so it makes them feel a bit more like real maps. A lot of players don't like the hexes as they remind you you're in a game and break the immersion.

RE: An outstanding job

Posted: Fri Jan 02, 2015 6:52 am
by WildCatNL
ORIGINAL: JohnOsb
but why place grids on a hex game? The movement of the unit counters are still by hex and how would you read the grid lines? I've never seem grid numbers like those on the map.

It's probably a matter of taste. Some of us have years of experience playing board games and other hex based (computer) war games, whereas others have a background in playing "simulators" (Steel Beasts Pro, Arma series, ...) and grid based computer war games (Combat Mission, Command Ops, Achtung Panzer/Graviteam Tactics, Wargame:*, and Flashpoint:Germany).
Personally, I'm better at estimating distances on a grid based map than on a hex based map.

@pzgndr: I'll see what I can do. The green November set you downloaded are the latest, and contain the same info as the earth tone set part of 2.06. Apparently, the grid + earth tone work best for you.



RE: An outstanding job

Posted: Fri Jan 02, 2015 10:42 am
by WildCatNL
ORIGINAL: pzgndr
So, if it's not too much to ask, could we please get another set of your new earth tone maps with the grid lines? That would be awesome. Thanks!

I've just uploaded the 2.06 (earth tone) maps with grid lines to the OTS website: http://www.ontargetsimulations.com/?page_id=262

RE: An outstanding job

Posted: Fri Jan 02, 2015 11:22 am
by cbelva
ORIGINAL: W1ll14m
ORIGINAL: pzgndr
So, if it's not too much to ask, could we please get another set of your new earth tone maps with the grid lines? That would be awesome. Thanks!

I've just uploaded the 2.06 (earth tone) maps with grid lines to the OTS website: http://www.ontargetsimulations.com/?page_id=262

The man is good

RE: An outstanding job

Posted: Fri Jan 02, 2015 1:24 pm
by CapnDarwin
Thanks William!! [&o]

RE: An outstanding job

Posted: Sat Jan 03, 2015 1:53 pm
by pzgndr
Ausgezeichnet! Danke sehr!

RE: An outstanding job

Posted: Wed Apr 22, 2015 12:41 pm
by xIGuNDoCIx
William,

Could you please go into more detail about how you created these maps using QGis? I am looking to create some of my own and any help/tutorial would be greatly appreciated.

RE: An outstanding job

Posted: Sun Jun 28, 2015 5:01 am
by Phoenix100
Another big thank you for these, William!! I just noticed you had done grid (not hex) FCRS (new stock, as it were) versions and they are fantastic. The game looks spot on using those - you have a great combination of the Plodder's relief shading which makes the terrain really clear, and no awful hexes to spoil the immersion. They're fantastic and these should be the default game map style, imvho. (Or at least there should be a simple in-game switch to get rid of the hexes). Many thanks again.

Peter

RE: An outstanding job

Posted: Sun Jun 28, 2015 8:06 am
by chemkid
.

RE: An outstanding job

Posted: Tue Nov 23, 2021 12:57 am
by StefanKreis
can You upload new link?

RE: An outstanding job

Posted: Tue Nov 23, 2021 1:31 am
by Plodder
ORIGINAL: Miastowy

can You upload new link?

You'll find them here:

http://ftp.matrixgames.com/pub/FlashpointCampaignsRedStorm/Scenarios/

RE: An outstanding job

Posted: Tue Nov 23, 2021 7:56 am
by StefanKreis
thanks!

Re: All 27 Red Storm maps re-done, in summer and winter colors

Posted: Sat Apr 16, 2022 3:33 am
by rhnelson
I've been looking for a place to get printable maps for Red Storm. This is the most recent post that I've found but the links are dead. Can anyone tell me whereto find them?

Re: All 27 Red Storm maps re-done, in summer and winter colors

Posted: Tue Apr 26, 2022 4:40 pm
by apd1004
This is what I have, it appears to still be good

http://ftp.matrixgames.com/pub/Flashpoi ... Scenarios/