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RE: WitP-AE Topo Map Project
Posted: Mon May 19, 2014 5:17 pm
by Symon
Found a Win memory-blivet. Sent an email to Chem. It's a gnarly one, will take some time to find and get righteous. I trust Chem to get it right. Please wait and pay attention to his subsequent download instructions.[:)]
RE: WitP-AE Topo Map Project
Posted: Wed May 21, 2014 11:35 am
by chemkid
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RE: WitP-AE Topo Map Project
Posted: Thu May 22, 2014 10:55 am
by chemkid
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RE: WitP-AE Topo Map Project
Posted: Thu May 22, 2014 12:32 pm
by oldman45
Thanks much chemkid!
Just put it into my current game and it looks GREAT!
RE: WitP-AE Topo Map Project
Posted: Thu May 22, 2014 2:22 pm
by Von Weber
Thanks a lot chemkid!
Put it into my current game and it looks very GREAT!
Thanx for your work.
RE: WitP-AE Topo Map Project
Posted: Fri May 23, 2014 2:20 pm
by Rainer
Looks and works great as is.
For the upcoming version without hexes I would like to see the deep water ocean hexes without the lines to have more of a map style picture. But that's probably a matter of personal preference (yes, I followed the discussion).
As others rightly said: great work. Thank you.
Edit: Tested with WinXP SP3 and Windows 8 without problems (no scroll delay, no tearing).
Full screen, native resolution (no px,py). Deep color for W8.
Win XP switches: -altFont -cpu2 -f -dd_def
W8 Switches: -altFont -cpu2 -f -deepColor -dd_def
RE: WitP-AE Topo Map Project
Posted: Sat May 24, 2014 10:50 am
by chemkid
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RE: WitP-AE Topo Map Project
Posted: Sat May 24, 2014 12:36 pm
by KenchiSulla
Nice job!
RE: WitP-AE Topo Map Project
Posted: Sat May 24, 2014 5:13 pm
by Von Weber
How to make this map work in Combat Reporter Tool?[&:]
RE: WitP-AE Topo Map Project
Posted: Sat May 24, 2014 7:57 pm
by Rainer
Combat Reporter uses the map files in the ART folder of WitPAE (that's why the installation asks for the installation folder of WitPAE).
If all the original files in the art folder are replaced by the new files Combat Reporter should show this.
Unfortunately there are no appropriate files available right now. The files released as a preview are WPEH*.*, which means they are hexed tiles.
Combat Reporter is looking for WEPN*.*. which are the non-hexed files. And these are not released yet.
RE: WitP-AE Topo Map Project
Posted: Sun May 25, 2014 7:41 am
by Von Weber
Thanks Rainer for explanation. But when I used stock map with WPEH map was not shown correctly, when I tried zoom it or spread or do anything, I got at least 8 pieces of the same area on the map and nothing changed[:(]May it because of Beta I used to play[&:]or something else.
RE: WitP-AE Topo Map Project
Posted: Sun May 25, 2014 7:55 am
by Rainer
Combat Reporter works fine with the Beta (assuming you talk about the stock beta, and not any DB version with an extended map).
If your CR setup doesn't show the stock map correctly you should not expect to show the Topo Map.
I suggest you go to the Combat Reporter section to search for a solution to show the stock map, or report your problem with the stock map there.
RE: WitP-AE Topo Map Project
Posted: Sun May 25, 2014 8:08 am
by Rainer
This is how CR will look with the Topo Map.
To make this happen I renamed all the Topo Map tiles to WEPN*.*.

RE: WitP-AE Topo Map Project
Posted: Sun May 25, 2014 9:07 am
by chemkid
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RE: WitP-AE Topo Map Project
Posted: Sun May 25, 2014 5:26 pm
by Rainer
Looking forward to it.
Keep going [:)]
RE: WitP-AE Topo Map Project
Posted: Mon May 26, 2014 5:06 pm
by zuluhour
Looking forward to stock map[8D]
RE: WitP-AE Topo Map Project
Posted: Tue May 27, 2014 4:55 am
by chemkid
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RE: WitP-AE Topo Map Project
Posted: Tue May 27, 2014 6:52 am
by RogerJNeilson
Just used the base map and it looks great. Only small quibble might be the colour of the lettering for locations against a yellow/beige terrain.
Roger
RE: WitP-AE Topo Map Project
Posted: Tue May 27, 2014 10:42 am
by Kitakami
TYVM chemkid! The map is beautiful. I installed the Topo Map Project Dot (X)_u1 - r&r, with ocean dots (different colors for OS OD) + land-hex grid in Win 8.1, and it works perfectly.
The one minor thing (so minor that I hesitated to write about it) that would make me love it even more would be a more visible hex grid on land... it gets lost in mostly dark-green colored hexes. But it is so minor that I am quite willing to use the map as it is. In fact, I am waiting for RA 6.7 to be published so I can start a new campaign.
Cheers!
RE: WitP-AE Topo Map Project
Posted: Tue May 27, 2014 10:56 am
by richlove
It's gorgeous. Thank you!