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RE: Excellent Release
Posted: Wed Sep 09, 2015 9:44 pm
by thewood1
ORIGINAL: mikmyk
ORIGINAL: thewood1
I am struggling running scenarios with LGBs. It seems to crash as soon as you do anything that is carrying them. Should I go back to RC2 or is a fix in the near horizon with a new RC. No issues either way, but have halted building a scenario for now.
Well known and reported numerous times. Fix should be in the next build.
Thanks!
Mike
I know...just wondering on timing on a scenario I am in the middle of building.
RE: Excellent Release
Posted: Thu Sep 10, 2015 3:45 am
by Dimitris
CMANO v1.09 Release Candidate 4 (Build 739)
Download:
https://copy.com/CKrdnbYHpjyYeOiT
Mirror:
https://drive.google.com/file/d/0B205vp ... sp=sharing
Unzip to your existing CMANO installation folder. (Backup your current Command.exe just in case)
IMPORTANT NOTE #1: Because of changes in the way that the program checks for a valid license, if you have not actually installed Command on your current OS (e.g. re-installed the OS after installing Command or copied the entire installation folder from another PC etc.) you may get an "insufficient license" warning when attempting to load a scenario. If this is the case then re-install Command. If the problem persists after a proper installation please contact us immediately through PM/email. Thanks!
IMPORTANT NOTE #2: The new version of the DB3000 included with B737 had a corruption error which was regrettably detected only after release. B739 contains an identically-named copy of the DB (v440) which should function correctly. Saves and scenarios utilizing the problematic version (now marked as "v440 beta") can still be loaded, but we strongly recommend migrating them to the proper v440 included in B739. Please contact us privately for any assistance. Thanks!
Fixed/Added:
-----------------------------
FIXED: [B737] Map lag when zooming in/out at low altitude
FIXED: SALH weapon crash issues (crashes in scenarios with LGBs etc.)
ADDED: Proper optimum-height-of-burst calculation for nuclear weapons against soft targets
ADDED: Semi-transparent background for on-map message log (makes messages easier to read)
FIXED: Right-click while in "add unit" status opens up the "Add Unit" window in addition to panning the map
Build 739
Posted: Thu Sep 10, 2015 9:37 am
by Kitchens Sink
Sunburn (or other Moderator),
I was building a rather large/complex scenario with the previous version. Can I get a away with a shallow rebuild to 739 DB440 or do I need to do the deep rebuild?
Thanks in advance!
RE: Excellent Release
Posted: Thu Sep 10, 2015 9:54 am
by thewood1
ORIGINAL: Dysta
ORIGINAL: thewood1
It depends on the scenario...bigger 1000+ unit ones might not be as smooth as medium-sized ones. My i7 uses all multi-cores, not sure if all of them.
Strange, only 20% of CPU usage I had when try to get its speed as fast as possible, but only in between 30x and 60x.
But of course, just a single ship moving to find out its fuel usage. No other object, no added script, only a clean Earth.
Just ran a smallish scenario (Battle of Latakia) and averaged 8% on all 8 CPUs (4 cores). Ran a large scenario (Operation Bass Drum) and averaged 32%. Built a massive 1500 unit scenario with all sensors on and had it running at 65% average.
Running on an i7 at 3.4GHz and 12 Mb RAM with nVidia graphics. Workload seemed to be distributed across all CPUs and Cores.
RE: Build 739
Posted: Thu Sep 10, 2015 11:08 am
by ComDev
ORIGINAL: Kitchens Sink
Sunburn (or other Moderator),
I was building a rather large/complex scenario with the previous version. Can I get a away with a shallow rebuild to 739 DB440 or do I need to do the deep rebuild?
Thanks in advance!
I strongly recommend a deep-rebuild. To retain ammo dump content etc you can export a Scenario Config File and re-apply the custom mods to the scenario after it has been upgraded to the latest db version.
Thanks [:D]
RE: Build 739
Posted: Thu Sep 10, 2015 11:12 am
by Kitchens Sink
Thanks for the prompt response. I will do as you suggest, as soon as I can get the new files to extract. Extraction runs for 3 mins or so and then "stops responding".
Never had this problem before...it's always something. [:)]
RE: Build 739
Posted: Thu Sep 10, 2015 11:27 am
by thewood1
This extraction took a long time. Let it run for 45 minutes at least. I tried it a couple times and it just takes a while.
RE: Build 739
Posted: Thu Sep 10, 2015 11:36 am
by Kitchens Sink
Ok thewood1, will do. I figured when it got to the "Stopped Responding" stage I was toast, but I will try again and just let it process while I do my work on another computer.
RE: Build 739
Posted: Thu Sep 10, 2015 6:15 pm
by schweggy
Do y'all ever sleep?
RE: Build 739
Posted: Thu Sep 10, 2015 10:32 pm
by Dimitris
CMANO v1.09 Release Candidate 5 (Build 740)
Download:
https://drive.google.com/file/d/0B205vp ... sp=sharing
Mirror:
https://copy.com/qWpCqojKGjf3UTpy
Unzip to your existing CMANO installation folder. (Backup your current Command.exe just in case)
IMPORTANT NOTE #1: Because of changes in the way that the program checks for a valid license, if you have not actually installed Command on your current OS (e.g. re-installed the OS after installing Command or copied the entire installation folder from another PC etc.) you may get an "insufficient license" warning when attempting to load a scenario. If this is the case then re-install Command. If the problem persists after a proper installation please contact us immediately through PM/email. Thanks!
Fixed/Added:
-----------------------------
Added: The semi-transparent message log canvas is now optional (Game Options)
Tweak: Major speed boost for all "is in area-x" checks (patrol zones, no-nav zones etc.)
Fixed: Various visual glitches & performance issues on map zoom/pan
RE: Build 739
Posted: Fri Sep 11, 2015 12:41 am
by thewood1
This one looks really good and no graphics or performance issues.
RE: Build 739
Posted: Fri Sep 11, 2015 2:30 am
by Dannyp19
[quote]ORIGINAL: thewood1
This one looks really good and no graphics or performance issues.
[/quote
+1
Been paying attention to this one, B740 is working real good.
RE: Build 740
Posted: Fri Sep 11, 2015 9:23 am
by Kitchens Sink
Build 740 fixed all of the map zoom/pan issues I was having. Also a major game speed improvement on my computer. Well done!
RE: Build 740
Posted: Fri Sep 11, 2015 10:33 am
by Dysta
No more strange rendering around Baltic sea when mapping airports, nicely done and thanks!
RE: Build 740
Posted: Fri Sep 11, 2015 12:10 pm
by giantsquid
Great work! Do you think this is going to be the last, official one?
Francesco
RE: Build 740
Posted: Fri Sep 11, 2015 12:20 pm
by BradOrbital
So far working well guys, big UI performance boost compared to RC4. Keep up the awesome work!
RE: Build 740
Posted: Fri Sep 11, 2015 4:19 pm
by jun5896
When I click to make selected Ref Points relative to.. and make a points, It's working. But One point follows on mouse click point.
And When I am editing to name for units, Can't see immediately units naming. It was showed at once on 1.08 version.
RE: Build 740
Posted: Fri Sep 11, 2015 4:56 pm
by ComDev
ORIGINAL: giantsquid
Great work! Do you think this is going to be the last, official one?
Francesco
Thanks for your kind words [8D]
There will probably be one or two more release candidates but RC5 seems good to go. I have ca 10 reports left to investigate which might take a few days. Suspect many of those are user errors or scenario design errors but might be a bug here-or-there as well.
RE: Build 740
Posted: Fri Sep 11, 2015 4:57 pm
by ComDev
ORIGINAL: jun5896
When I click to make selected Ref Points relative to.. and make a points, It's working. But One point follows on mouse click point.
And When I am editing to name for units, Can't see immediately units naming. It was showed at once on 1.08 version.
Have tested both of these and works fine here. Can you upload a savegame along with detailed steps to reproduce?
Thanks!
RE: Build 739
Posted: Fri Sep 11, 2015 4:59 pm
by ComDev
ORIGINAL: schweggy
Do y'all ever sleep?
Dimitris doesn't. We suspect he's a cyborg.