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RE: Tier 3 Ironman
Posted: Sun Apr 03, 2016 7:24 pm
by btd64
Pax, are you talking about the bombing raids? I have made it to the day after Xmas and haven't seen it yet. What is the time frame for that?....GP
RE: Tier 3 Ironman
Posted: Sun Apr 03, 2016 10:16 pm
by PaxMondo
The old tier 3 landed and took Victoria which triggered the US reinforcements. Wanted to be sure he got that out of the script with this update.
RE: Tier 3 Ironman
Posted: Mon Apr 04, 2016 9:08 am
by Andy Mac
thanks guys also running a game myself v the Tier 3 so I have a few adjustments to make to the Japanese opening
Going to play out another 6 months myself to see how it pans out before I do anything
Andy
RE: Tier 3 Ironman
Posted: Mon Apr 04, 2016 9:10 am
by Andy Mac
Good a lot a of variation is a good thing - I lost all the BB's and Enterprise in th efirst week of my game so looks good
ORIGINAL: General Patton
I wouldn't say "Goodbye Hawaii". In this case if you respond quickly enough, you will be fine.
Andy, the AI (scripts) seem to be going well. I'm not giving up ground unless I have to or I lose it. The PH attack this time was lame though. Didn't lose a single BB. In fact the worst damage was 32,12,17. Though I did lose one of my CV toys....GP
RE: Tier 3 Ironman
Posted: Mon Apr 04, 2016 2:11 pm
by Andy Mac
I think I have the new Scen1 AI more or less done for Japan going to start work on Allied scen 1 AI next so I have a complete new baseline
Feedback still very welcome
RE: Tier 3 Ironman
Posted: Sun Apr 10, 2016 3:42 am
by Yaab
AndyMac, will there be any variants to scen100? I have your scen100.dat file, but there are no variants ( scen100-01.dat, scen100-02.dat etc.) files.
RE: Tier 3 Ironman
Posted: Mon Apr 11, 2016 1:21 am
by CaptBeefheart
Hi Andy,
Just curious how the Tier 3 is coming along.
EDIT: I'd be happy to test a new iteration of the scenario.
Cheers,
CC
RE: Tier 3 Ironman
Posted: Thu Apr 14, 2016 11:52 am
by Andy Mac
There will be variants but I have learned my lesson not to start doing them until I have the core scenario done 1st
I am waiting on feedback and am also playing the scen myself on 4 day turns - up to Jan 43 so far.
To test and look for tweaks
My biggest gripe so far is the sheer number of Betty losses the range is simply to great on them and causes too many easy VP losses
Going to have to think about how I deal with it - I may end up reducing the range on the Betty in Mid 42 to mitigate losses or increase the range on some sort of fighter - not sure yet.
Andy
RE: Tier 3 Ironman
Posted: Thu Apr 14, 2016 12:28 pm
by btd64
Andy. In scenario 104, tier 3 nasty, I have seen 2 Japanese tf's sail into Bataan and get plastered by mines and CD guns. They had no escorts and no troops. Also 1 at Singapore. TF composition was landing barges mostly. These were in December 41 and beginning of January 42....GP
RE: Tier 3 Ironman
Posted: Thu Apr 14, 2016 1:07 pm
by Andy Mac
Yup we do what we can to stop that but sometimes cannot be helped.
RE: Tier 3 Ironman
Posted: Thu Apr 14, 2016 3:01 pm
by PaxMondo
ORIGINAL: Andy Mac
There will be variants but I have learned my lesson not to start doing them until I have the core scenario done 1st
I am waiting on feedback and am also playing the scen myself on 4 day turns - up to Jan 43 so far.
To test and look for tweaks
My biggest gripe so far is the sheer number of Betty losses the range is simply to great on them and causes too many easy VP losses
Going to have to think about how I deal with it - I may end up reducing the range on the Betty in Mid 42 to mitigate losses or increase the range on some sort of fighter - not sure yet.
Andy
My vote: Boost the A6M3 DT range for Tier 1. Then for Tiers 2 & 3 simply allow it to arrive earlier. And boost the Nettie production/pools.
RE: Tier 3 Ironman
Posted: Thu Apr 14, 2016 3:02 pm
by PaxMondo
When do you expect to put out an allied tier 1 for testing? Starting to see some light at the end of my tunnel and want to plan out some testing time for you.
RE: Tier 3 Ironman
Posted: Fri Apr 15, 2016 1:36 am
by CaptBeefheart
One problem I've come across is fewer pilots than airframes in quite a few IJ squadrons after a few months of combat. I have no idea if that can be helped.
Cheers,
CC
RE: Tier 3 Ironman
Posted: Fri Apr 15, 2016 7:41 pm
by Andy Mac
Months probably still working on the jap AI
ORIGINAL: PaxMondo
When do you expect to put out an allied tier 1 for testing? Starting to see some light at the end of my tunnel and want to plan out some testing time for you.
RE: Tier 3 Ironman
Posted: Fri Apr 15, 2016 7:42 pm
by Andy Mac
Its a common AI problem doesn't seem to affect raid density
ORIGINAL: Commander Cody
One problem I've come across is fewer pilots than airframes in quite a few IJ squadrons after a few months of combat. I have no idea if that can be helped.
Cheers,
CC
RE: Tier 3 Ironman
Posted: Fri Apr 15, 2016 7:51 pm
by Andy Mac
Tier 3 is progressing nicely I now have 2 full AI scripts up and running just testing the second one mysefl
ORIGINAL: Commander Cody
Hi Andy,
Just curious how the Tier 3 is coming along.
EDIT: I'd be happy to test a new iteration of the scenario.
Cheers,
CC
RE: Tier 3 Ironman
Posted: Fri Apr 15, 2016 9:00 pm
by PaxMondo
ORIGINAL: Andy Mac
Tier 3 is progressing nicely I now have 2 full AI scripts up and running just testing the second one mysefl
WOW!!! [X(]
[X(][X(]
That is massive progress. CONGRATS!!!
RE: I need Help - AI Testing
Posted: Fri Apr 15, 2016 9:17 pm
by PaxMondo
ORIGINAL: Andy Mac
Thanks Pax actually play as you want I want to see what works and doesnt work.
Re new bases how are they working out ??
Missed this, sorry.
NEw bases in Malay work good. The AI moves consistently which is a great improvement.
Forward deploying some Netties/Zeros to hinder Sir Robin from Singers would be a great thing. Allies simply cannot cover those TF's and the Netties will have a field day.
[;)]
RE: I need Help - AI Testing
Posted: Fri Apr 15, 2016 9:19 pm
by PaxMondo
Andy,
Have you posted new files or are the ones in the first three posts still the ones to test?
RE: I need Help - AI Testing
Posted: Mon Apr 18, 2016 9:24 pm
by Lecivius
A bit of misery here. I loaded the scen 10 file, ran a turn, PH got clobbered etc etc etc...spent an hour going through the clicks working my way across to the PI. I saved it under save 1 to finish up today. It's there, but fails to load [:(] OK, sucks to be me. I just did another scen 10, ran the turn, saved it to 2 without doing anything, still will not load. These are both Non Historical starts, if that matters. Scen 1 & 2 work OK, I have not tried any others. I noticed the new Ironman load to the 102 file.
I had just loaded the new files to the scenario files, adding them in rather than deleting any old ones. Is that where I broke this?