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RE: Fall Weiss II - Version 3.3 - (Ready for Download)

Posted: Fri Mar 24, 2017 8:41 pm
by ADMIRAL3
the link does not work[:-]

RE: Fall Weiss II - Version 3.3 - (Ready for Download)

Posted: Fri Mar 24, 2017 9:05 pm
by crispy131313
ORIGINAL: VICEADMIRAL

the link does not work[:-]

Thanks for lettting me know!

Fixed:

https://www.dropbox.com/s/s1fyzc012hitn ... 3.zip?dl=0

RE: Fall Weiss II - Version 3.3 - (Ready for Download)

Posted: Fri Mar 24, 2017 10:01 pm
by MemoryLeak
For the developer of this MOD- I just downloaded it and used the suggested player settings. I played three turns, saved
the last turn and quit for awhile.

I just tried to load my saved game and received two error messages:

cannot find directory_Fall Weiss II - V3.3. Saved game will be loaded without customization.

Failed(Initalize_national_tile_surface ): Segmentation violation. Then a CTD


Any Ideas?

RE: Fall Weiss II - Version 3.3 - (Ready for Download)

Posted: Fri Mar 24, 2017 10:35 pm
by crispy131313
Did you install it in the user made campaign directory?

RE: Fall Weiss II - Version 3.3 - (Ready for Download)

Posted: Fri Mar 24, 2017 10:40 pm
by crispy131313

RE: Fall Weiss II - Version 3.3 - (Ready for Download)

Posted: Fri Mar 24, 2017 10:54 pm
by MemoryLeak
Thank you for the speedy reply. First download did not include all of the files. I tried your
link in your reply to me and I receive more files. Everything working fine now. Thank You!!

RE: Fall Weiss II - Version 3.3 - (Ready for Download)

Posted: Fri Mar 24, 2017 11:06 pm
by crispy131313
OK thanks for letting me know. I'm not sure why I had such a hard time uploading the files this time! At least this is confirmation it's uploaded correctly this time.

Let me know if you have any questions, I'm constantly updating the notes to the decisions to offer more clarity.


RE: Fall Weiss II - Version 3.3 - (Ready for Download)

Posted: Thu Mar 30, 2017 11:17 am
by TangSooDo
Here's something I've encountered playing single player as Allies vs. Axis AI -- Norway is controlled by the Axis but it cannot be invaded by Allied forces loaded in amphibious transport. The Norwegian flag is still displayed over Oslo, but the Allies cannot declare war against Norway either. In other words, there is no way to invade, which doesn't seem right. I'm not sure about Denmark, but the same situation comes up with Axis occupied Tunisia -- it cannot be invaded or have a DOW by the Allies. Is there a reason for these situations, or is there a bug?

RE: Fall Weiss II - Version 3.3 - (Ready for Download)

Posted: Thu Mar 30, 2017 1:02 pm
by TangSooDo
ORIGINAL: Winslow

Here's something I've encountered playing single player as Allies vs. Axis AI -- Norway is controlled by the Axis but it cannot be invaded by Allied forces loaded in amphibious transport. The Norwegian flag is still displayed over Oslo, but the Allies cannot declare war against Norway either. In other words, there is no way to invade, which doesn't seem right. I'm not sure about Denmark, but the same situation comes up with Axis occupied Tunisia -- it cannot be invaded or have a DOW by the Allies. Is there a reason for these situations, or is there a bug?
I now see the same problem (or feature?) pertains to Vichy France at least when it's under German control.

RE: Fall Weiss II - Version 3.3 - (Ready for Download)

Posted: Thu Mar 30, 2017 2:55 pm
by crispy131313
ORIGINAL: Winslow

ORIGINAL: Winslow

Here's something I've encountered playing single player as Allies vs. Axis AI -- Norway is controlled by the Axis but it cannot be invaded by Allied forces loaded in amphibious transport. The Norwegian flag is still displayed over Oslo, but the Allies cannot declare war against Norway either. In other words, there is no way to invade, which doesn't seem right. I'm not sure about Denmark, but the same situation comes up with Axis occupied Tunisia -- it cannot be invaded or have a DOW by the Allies. Is there a reason for these situations, or is there a bug?
I now see the same problem (or feature?) pertains to Vichy France at least when it's under German control.

This is a bug with the game itself not my mod - it has been fixed by the developers.
tm.asp?m=4260450

RE: Fall Weiss II - Version 3.3 - (Ready for Download)

Posted: Sat Apr 01, 2017 5:26 pm
by TangSooDo
Thank you crispy.

RE: Fall Weiss II

Posted: Tue Apr 04, 2017 5:38 pm
by jasudec2
Excellent Mod. I did want to make a change to the units script, in particular to the value of a Garrison unit that that had a strength of 10. When I made that change, the update to the script locked up in the Verify at 110 point. If you look at the script and search for 1 [10] you will see the unit, but you have to ignore items such as 21 [10] etc.

Thanks in advance for looking into why the scrip fails during update.

RE: Fall Weiss II

Posted: Sat Apr 08, 2017 2:14 pm
by crispy131313
ORIGINAL: jasudec2

Excellent Mod. I did want to make a change to the units script, in particular to the value of a Garrison unit that that had a strength of 10. When I made that change, the update to the script locked up in the Verify at 110 point. If you look at the script and search for 1 [10] you will see the unit, but you have to ignore items such as 21 [10] etc.

Thanks in advance for looking into why the scrip fails during update.

Thanks, appreciate it.

Also are you referring to the Yugoslavian Garrison units? They are the only 10 strength garrisons I see scripted and they are part of the default scripts.

RE: Fall Weiss II

Posted: Sat Apr 08, 2017 2:18 pm
by crispy131313

RE: Fall Weiss II

Posted: Sat Apr 08, 2017 5:51 pm
by jasudec2
The update fails whatever unit I change. I increased the strength of one German unit "#UNIT= 36 [5] [0] [Jean Bart]" to "#UNIT= 36 [10] [0] [Jean Bart]" for a test, and the update locked up at point 108 in the Verify cycle. I performed this on Version 5.0.

RE: Fall Weiss II

Posted: Sat Apr 08, 2017 7:56 pm
by crispy131313
The update fails whatever unit I change. I increased the strength of one German unit "#UNIT= 36 [5] [0] [Jean Bart]" to "#UNIT= 36 [10] [0] [Jean Bart]" for a test, and the update locked up at point 108 in the Verify cycle. I performed this on Version 5.0.

I am not sure what the cause is. I updated Unit Script this morning with no problems? I've read of another user not being able to update AI scripts in 3.0 and it just hangs, maybe this is a bug in 3.0.

RE: Fall Weiss II

Posted: Wed Apr 12, 2017 2:06 pm
by MemoryLeak
Hi, I deleted all of my saved games for FW 3.3 and getting ready to start FW 5.0. But I probably should
have asked this question before I deleted everything, What changes did you make for FW 5.0?


RE: Fall Weiss II

Posted: Wed Apr 12, 2017 2:21 pm
by crispy131313
Off the top of my head, more balance changes to naval game, gave the AI better diplomacy scripting, fixed some Allied decisions that were not popping up, there are other tweaks but I don't keep a change log only a master change list.

RE: Fall Weiss II

Posted: Wed Apr 12, 2017 3:54 pm
by MemoryLeak
Thank you. I was just wondering. I'm enjoying your MOD. Thanks for the effort!

RE: Fall Weiss II

Posted: Sun Apr 16, 2017 12:24 pm
by crispy131313
I found a bug with one of my Decision Event #813 "The Allies Intervene To Sway Sweden To End Convoys To Germany"

I am going to upload a new version with this fixed shortly. If you are playing an existing game it can still be fixed by going into the in game options > Advanced > Scripts > Mobilization 3 > and turn off the script after Sweden is allied leaning. Otherwise Sweden will slowly lean more and more Allied which is not intended if the Decision Event was triggered. Sorry for the inconvenience, I'm just posting this so Sweden doesn't join the Allies unexpectedly at some point in a game.