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RE: Iron Cross 2D Counter & Map Mod Released
Posted: Sat Mar 02, 2019 8:16 pm
by IronX
New version now available (see first page).
RE: Iron Cross 2D Counter & Map Mod Released
Posted: Sat Mar 02, 2019 8:33 pm
by jaggslither
This mod looks great, nice work.
RE: Iron Cross 2D Counter & Map Mod Released
Posted: Sun Mar 03, 2019 12:13 am
by budd
I see you couldn't help adding some stuff[:)]. i like the move here cost thing and the flags. One small thing for me is the water being so pale the white text labeling the bodies of water and the transfer zones is kind of hard to see. I think the water could use a bit more color. Thanks for your work.
RE: New 2D Counter Mod (WIP)
Posted: Sun Mar 03, 2019 1:41 am
by Christolos
Really nice!!!
How would this work in PBEM++ games? Would opponents also have to have the mod installed for it to work in multiplayer games?
C
RE: New 2D Counter Mod (WIP)
Posted: Sun Mar 03, 2019 3:08 am
by budd
nope, its just a graphics mod, i've never had any problems.
RE: New 2D Counter Mod (WIP)
Posted: Sun Mar 03, 2019 3:10 pm
by ivanov
Could someone post the screenshots of the new map? Thanks.
RE: New 2D Counter Mod (WIP)
Posted: Sun Mar 03, 2019 3:44 pm
by IronX
^ New map screenshots on first page.
RE: New 2D Counter Mod (WIP)
Posted: Sun Mar 03, 2019 4:04 pm
by ivanov
ORIGINAL: IronX
^ New map screenshots on first page.
Thanks. Could you highlight what are the main changes as compared to the Welk's mod? At the first glance I don't see may differences.
RE: New 2D Counter Mod (WIP)
Posted: Mon Mar 04, 2019 11:11 am
by ringoblood
Fantastic mod love it thanks for its. It works greats.[&o]
RE: New 2D Counter Mod (WIP)
Posted: Wed Mar 06, 2019 8:10 pm
by Mortgoth
Hello somebody can tell me how to install that great mod,in wich folder i need to put in plz it will be awsome to get help tkx!!!
RE: New 2D Counter Mod (WIP)
Posted: Thu Mar 07, 2019 9:49 am
by HobbesACW
Just download the file and the instructions are included. It's very straightforward.
Love the new map. I kept the original tile highlights though as the new ones make the game a bit 'busy' for me. Nice idea though.
Thanks,
Chris
RE: New 2D Counter Mod (WIP)
Posted: Fri Mar 08, 2019 12:33 pm
by TangSooDo
I installed the mod today, and I'm no computer maven. First I extracted the following folders from the download to my desktop: Bitmaps, Campaigns, Interface and Sound. I then copied the original folders from the WaW location -- Windows (C):>Program Files (x86)>Matrix Games and dropped them into a new file I created on my desktop (for safekeeping in case something goes kerflooey) -- be careful with these folders as you have a new set and an old set of the same names, which is why it's important to put the originals in their own folder or other location. Then copy the new folders into WaW at the location where the originals came from. That's it.
RE: Iron Cross 2D Counter & Map Mod Released
Posted: Thu Mar 14, 2019 4:42 pm
by shurst21
An anomaly from v3-1 and v3-2. Some unit icons disappear in the Editor. An example below. Any ideas why or how to correct? Everything is fine when playing the game. In the Editor, the units are "there" and editable, but the 2-D images are missing.

RE: Iron Cross 2D Counter & Map Mod Released
Posted: Thu Mar 14, 2019 5:34 pm
by IronX
That's because I was lazy and didn't duplicate the counters. By default, the game uses only the first six images in a row of 12. It has something to do with having the ability to change the facing of units in the editor.
Edit: Okay, I've duplicated the counters so that they should now show up in the editor. They still face the same way but at least they are there. I did this pretty quickly and haven't fully tested it so if there are mistakes, let me know.
RE: Iron Cross 2D Counter & Map Mod Released
Posted: Thu Mar 14, 2019 10:12 pm
by budd
Great work, like the new storm graphics, did you adjust the rain graphics also, they look nice.
Thank you for your work.
RE: Iron Cross 2D Counter & Map Mod Released
Posted: Thu Mar 14, 2019 10:25 pm
by shurst21
Thanks IronX - I'll give it a try shortly.
I was going to write a script to swap in the original graphics for the editor, then put yours back to play the game.
RE: Iron Cross 2D Counter & Map Mod Released
Posted: Fri Mar 15, 2019 12:40 pm
by shurst21
IronX: the Soviets were still not showing up after your v3.3 update. As was mentioned earlier, there is a second Major_04 folder within the scenario Bitmaps folder. When I copied your updated unit_sprites_nato files to that folder, the Soviet units reappeared properly. Thanks again for your excellent mod.
RE: Iron Cross 2D Counter & Map Mod Released
Posted: Fri Mar 15, 2019 3:46 pm
by IronX
Sorry about that. I've updated the files. Hopefully, it's all fixed now.
RE: Iron Cross 2D Counter & Map Mod Released
Posted: Fri Mar 15, 2019 6:08 pm
by Philippeatbay
In looking at the 1939 scenario I didn't see an image for Soviet rail guns.
Do I need to update the mod, or is that still on the to-do list?
RE: Iron Cross 2D Counter & Map Mod Released
Posted: Fri Mar 15, 2019 7:19 pm
by IronX
Rail guns now added to Soviet unit counters in both the Bitmaps and Campaigns folders.
I've renamed the update to 3.4 (although it also includes changes made in 3.3).