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RE: Stalingrad: Nightmare on The Volga

Posted: Wed Jun 24, 2020 10:13 pm
by Okayrun3254
ORIGINAL: bcgames

ORIGINAL: bcgames

ALPHA Testers -- Sharpen Your Bayonets!
Who has time for this?

Count me in

RE: Stalingrad: Nightmare on The Volga

Posted: Thu Jun 25, 2020 6:05 am
by Piteas
I´ve got time this summer and I´m very interested in the subject. [:)]

RE: Stalingrad: Nightmare on The Volga

Posted: Sat Jun 27, 2020 1:19 am
by bcgames
I think we have our four ALPHA testers. Thanks for jumping-in to the fray!

RE: Stalingrad: Nightmare on The Volga

Posted: Sat Aug 01, 2020 12:52 am
by bcgames
To be published...looks like an interesting top-level view...

Stalingrad 1942–43 (1): The German Advance to the Volga (Campaign)

RE: Stalingrad: Nightmare on The Volga

Posted: Sat Aug 08, 2020 11:55 pm
by BletchleyGeek
ORIGINAL: bcgames
I think we have our four ALPHA testers. Thanks for jumping-in to the fray!

How did the testing go, bc? Are you satisfied with the scale etc.?

RE: Stalingrad: Nightmare on The Volga

Posted: Sun Aug 09, 2020 2:21 am
by bcgames
Not there yet. Re-tooling the game while farming is not ideal. Onwards!

RE: Stalingrad: Nightmare on The Volga

Posted: Sun Aug 09, 2020 5:53 am
by BletchleyGeek
ORIGINAL: bcgames

Not there yet. Re-tooling the game while farming is not ideal. Onwards!

I wish you a good harvest then, and will keep checking on from time to time.

RE: Stalingrad: Nightmare on The Volga

Posted: Sun Aug 09, 2020 4:06 pm
by jmlima
ORIGINAL: bcgames

Not there yet. Re-tooling the game while farming is not ideal. Onwards!

Very appropriate to start a Stalingrad game during harvest season. Now, onwards to the winter!

RE: Stalingrad: Nightmare on The Volga

Posted: Sun Aug 23, 2020 2:26 am
by bcgames
ORIGINAL: jmlima

ORIGINAL: bcgames

Not there yet. Re-tooling the game while farming is not ideal. Onwards!

Very appropriate to start a Stalingrad game during harvest season. Now, onwards to the winter!
Well actually we've been working on Stalingrad for two and a half years...but I get your point. One more week of farm/public interaction (the farmer's market) then--back to the bunker.

RE: Stalingrad: Nightmare on The Volga

Posted: Sun Sep 06, 2020 3:09 am
by bcgames
Back in the bunker...Onwards!

RE: Stalingrad: Nightmare on The Volga

Posted: Sat Sep 12, 2020 1:13 am
by bcgames
After a year of wrestling with the scope of an operational game representing the Stalingrad campaign, we've decided to split the game in two. Scenarios for Stalingrad: Nightmare on the Volga will end on the evening turn of 18 November 1942. Operations Uranus, Winter Storm and Ring will be the subjects of a future game/DLC opportunity. We will consume the elephant a bite at a time or be squashed under its fat ass.

RE: Stalingrad: Nightmare on The Volga

Posted: Sat Sep 12, 2020 7:27 am
by jmlima
ORIGINAL: bcgames

After a year of wrestling with the scope of an operational game representing the Stalingrad campaign, we've decided to split the game in two. Scenarios for Stalingrad: Nightmare on the Volga will end on the evening turn of 18 November 1942. Operations Uranus, Winter Storm and Ring will be the subjects of a future game/DLC opportunity. We will consume the elephant a bite at a time or be squashed under its fat ass.

They are totally different operations, down to how they were fought, so it makes sense.

RE: Stalingrad: Nightmare on The Volga

Posted: Thu Sep 24, 2020 12:25 am
by bcgames
ORIGINAL: jmlima

ORIGINAL: bcgames

After a year of wrestling with the scope of an operational game representing the Stalingrad campaign, we've decided to split the game in two. Scenarios for Stalingrad: Nightmare on the Volga will end on the evening turn of 18 November 1942. Operations Uranus, Winter Storm and Ring will be the subjects of a future game/DLC opportunity. We will consume the elephant a bite at a time or be squashed under its fat ass.

They are totally different operations, down to how they were fought, so it makes sense.
Alrighty then! Thanks for the confirmation of our decision.

RE: Stalingrad: Nightmare on The Volga

Posted: Mon Sep 28, 2020 1:56 pm
by wodin
I agree, makes total sense.

I'm even more excited about a game that's dedicated to the city fighting.

RE: Stalingrad: Nightmare on The Volga

Posted: Tue Sep 29, 2020 3:28 am
by BletchleyGeek
ORIGINAL: bcgames

After a year of wrestling with the scope of an operational game representing the Stalingrad campaign, we've decided to split the game in two. Scenarios for Stalingrad: Nightmare on the Volga will end on the evening turn of 18 November 1942. Operations Uranus, Winter Storm and Ring will be the subjects of a future game/DLC opportunity. We will consume the elephant a bite at a time or be squashed under its fat ass.

So how far back from Uranus are you considering to make scenarios of? John Tiller's Stalingrad'42 covered in a not very satisfying manner the lead up to the fighting in Stalingrad proper.

RE: Stalingrad: Nightmare on The Volga

Posted: Tue Sep 29, 2020 12:19 pm
by bcgames
We're starting with German 6th Army's attack to destroy Soviet 62nd Army in the Don Bend (22 July 1942). The image shows work in progress on a map section of the initial operation. See TIK video here for details:

S1/E1 - The 6th Army Strikes!
https://youtu.be/YAfo5mse-ag

The second set of scenarios address the crossing of the Don River and the approach to the gates of Stalingrad by 6th Army and 4th Panzer Army. The last set of scenarios encompass the fight for the city.

Image

RE: Stalingrad: Nightmare on The Volga

Posted: Tue Sep 29, 2020 6:12 pm
by BletchleyGeek
Thanks for the sneak peek John, much appreciated.

That looks like a 2.5km/hex scale, is that correct?

If you are looking for playtesters, let me know. Happy to send some feedback to you guys.

RE: Stalingrad: Nightmare on The Volga

Posted: Wed Sep 30, 2020 12:28 am
by Okayrun3254
Wow, nice screen shot. The summer terrain colors look great.

RE: Stalingrad: Nightmare on The Volga

Posted: Wed Sep 30, 2020 12:35 am
by bcgames
Yes, 2.5km/hex.

We're getting closer to ALPHA for testing.

The Soviets are proving to be severe "anti-game engine" forces...regiments that are really battalions...corps that are really divisions...no corps HQs (disbanded)...and HANDS FULL of separate units under army and front HQs control. The game engine is designed to support WWII...except the USSR in 1942. We are working some ad-hockery HQ structures to make the Soviet side work easier for the player than the historical reality--which would be unplayable for the casual gamer. It'll work...but man! Ain't no way to organize an army--or a game engine. Oh those Russians...

Onwards!

RE: Stalingrad: Nightmare on The Volga

Posted: Wed Sep 30, 2020 12:39 am
by bcgames
ORIGINAL: Okayrun3254

Wow, nice screen shot. The summer terrain colors look great.
Great! Glad you like it. This map preceded/inspired the Salerno map...so there will be a few tweaks to the Stalingrad maps to bring them up to standard.