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RE: The Blue Max 2D Counter and Map Mod
Posted: Sun Mar 29, 2020 4:26 pm
by Simulacra53
<SNIP>
RE: The Blue Max 2D Counter and Map Mod
Posted: Mon Mar 30, 2020 4:44 am
by Simulacra53
<snip>
RE: The Blue Max 2D Counter and Map Mod
Posted: Mon Mar 30, 2020 4:48 am
by Simulacra53
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RE: The Blue Max 2D Counter and Map Mod
Posted: Mon Mar 30, 2020 5:32 pm
by Hubert Cater
The ideal way for a graphical mod package to work is to generally follow the in game structure as well. For example, the game will have a default Bitmaps and Interface folder for the default graphics, and then each campaign can have its own customized graphics as well within the campaign subfolders.
The Blue Max mod follows this structure and if you simply want to add customized 1914 March on Paris graphics you'll want to leave the following folders of the mod alone:
C:\Users\<username>\Documents\My Games\Strategic Command WWI\Mods\Blue_Max\Bitmaps
C:\Users\<username>\Documents\My Games\Strategic Command WWI\Mods\Blue_Max\Interface
What you'll need to do is copy the customized graphics structure and navigate to this folder in the Blue Max mod and then create the 1914 March on Paris subfolder as follows:
C:\Users\<username>\Documents\My Games\Strategic Command WWI\Mods\Blue_Max\Campaigns
C:\Users\<username>\Documents\My Games\Strategic Command WWI\Mods\Blue_Max\Campaigns\_1914 March on Paris
And then you need to match the campaign customized graphics folder (this would be the part for Belgium) by also creating this subfolder:
C:\Users\<username>\Documents\My Games\Strategic Command WWI\Mods\Blue_Max\Campaigns\_1914 March on Paris\Bitmaps\Major_05
Then place any of the desired Blue Max graphics in that folder and when you launch the Blue Max mod it will show the customized Belgian graphics now as well.
Hope this helps,
Hubert
RE: The Blue Max 2D Counter and Map Mod
Posted: Mon Mar 30, 2020 5:34 pm
by Hubert Cater
ORIGINAL: Simulacra53
ORIGINAL: Simulacra53
There is a cleaner way!
The March to Paris campaign has a single bitmap folder, which as you may guess has the Major_05 folder replacing Russian with Belgian counter art. That also explains the overwrite on scenario start up!
The way to fix the Blue Max mod for March to Paris is to create a bitmap copy like described earlier, but now using the campaign specific folder structure.
To make it easier I have uploaded a zip file that can be unpacked and copied straight to your SC3 mod folder and used from the in game mod settings menu. The zip has only been provided as a stop gap until Andrew provides his own fix, not to infringe on his fine work.
https://rhorta.home.xs4all.nl/TEMP/MATR ... x_only.zip
Please note this fix stacks on top of the usual Blue Max mods.
EDIT - making too many mistakes on iPad, due to age (only 50), lack of attention and eyesight...
[>:]
Ah I see you've eventually sorted this out as well.
RE: The Blue Max 2D Counter and Map Mod
Posted: Mon Mar 30, 2020 6:07 pm
by Simulacra53
Yep, but your instructions are much appreciated I am sure, thanks,
Sorry for making such a mess of my posts.
It all made sense when I checked the campaign folders.
Your design makes for a very flexible game, where you can have campaign specific art and mods.
RE: The Blue Max 2D Counter and Map Mod
Posted: Tue Mar 31, 2020 2:40 am
by Philippeatbay
Hubert's comments are very much appreciated.
I was confused by the modular structure of the Blue Max mod, and wasn't sure where to put the Campaign folder.
I now realize that it belongs in the Blue Max Units folder, and when you put it in there everything works like a charm.
RE: The Blue Max 2D Counter and Map Mod
Posted: Tue Mar 31, 2020 11:50 am
by Hubert Cater
Great to hear [:)]
RE: The Blue Max 2D Counter and Map Mod
Posted: Wed May 06, 2020 6:58 pm
by Simulacra53
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RE: The Blue Max 2D Counter and Map Mod
Posted: Wed May 06, 2020 7:05 pm
by Simulacra53
Sorry Hubert, did not intend to send a reply to you...
...but if I caught you attention, let me take the opportunity to thank you yet again for adding another beautiful campaign at my preferred scale. Without coming across greedy, may we hope for many more like it, both free but also as paid dlc - to oil the machine.
RE: The Blue Max 2D Counter and Map Mod
Posted: Thu May 07, 2020 11:13 am
by Hubert Cater
Hi Simulacra53,
Very glad to hear you like it and thank Bill as he designed that one and did his usual fantastic job once again [:)]
As for future campaigns, I can't say yes or no definitively as we have a few things on the go at the moment, but if we have the chance, we are always happy to provide further content as time and potential revenues permit.
Hubert
RE: The Blue Max 2D Counter and Map Mod
Posted: Tue May 12, 2020 7:50 am
by Cavalry Corp
Some help please. I actually bought this game because of the quality of this mod.
Downloaded the game okay today and problem. The mod folder was not in the game once I started it so I created one.
When I start again though when I click on mods the screen is blank whatever I do. Please see following picture. What am I doing wrong?
RE: The Blue Max 2D Counter and Map Mod
Posted: Tue May 12, 2020 7:51 am
by Cavalry Corp
Here is the screenshot.

RE: The Blue Max 2D Counter and Map Mod
Posted: Tue May 12, 2020 8:22 am
by Taxman66
Wrong 'Mods' folder I think.
It needs to be in Users/<user_id>/My Documents/My Games/Strategic Command WWI/Mods
RE: The Blue Max 2D Counter and Map Mod
Posted: Tue May 12, 2020 8:37 am
by Cavalry Corp
Okay and thank you very much. That means it's very strange that I have a matrix game that is not inside the matrix standard folder. It seems to be split into parts of my computer. Never mind it all seems to work okay.
RE: The Blue Max 2D Counter and Map Mod
Posted: Tue May 12, 2020 8:43 am
by Taxman66
And for anybody listening the Blue_Max Interface (Settings) screen needs to be adjusted.
RE: The Blue Max 2D Counter and Map Mod
Posted: Tue May 12, 2020 8:45 am
by Taxman66
There's a discussion about this somewhere (perhaps in the WWII forum?).
End result: Blame Microsoft. There is some logic behind the reasoning though (along the lines of not wanting people to monkey in the Programs file).
RE: The Blue Max 2D Counter and Map Mod
Posted: Wed May 13, 2020 9:50 am
by Cavalry Corp
Okay and thanks managed to get it working now okay. How strange.
RE: The Blue Max 2D Counter and Map Mod
Posted: Thu May 14, 2020 7:33 am
by Rick402
So i tried installing from the Directions, The Newest Blue Max Mod, 1.2, followed the directions for the Mod to Install and now i get this when launching SC WW1
i keep getting an Error Invalid Settings File? its says to Delete The launcher setting, with Directions of how to find and remove it, can i get some help. the site wont let me post a screen shot of what i got, Please this both for the Matrix Direct Download game, and the Steam version!
RE: The Blue Max 2D Counter and Map Mod
Posted: Thu May 14, 2020 7:44 am
by Rick402
the game runs fine even with the mods installed just when i got to open the game that error message pops up and i want to get it fixed, wasnt as issue tell now with this newest version of the mod, please can someone help!