RE: sorry to interrupt
Posted: Sat Feb 15, 2020 1:39 pm
thanks, its the 1.02.59 beta version
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: loki100
Do think the map could be improved by marking particularly nice places to visit, breweries and vineyards of note etc ... the sort of things that should influence the choices of both players?
























Not shown but the partisan effort is making an increasing mess of the German rail net in SE and SW France. Transit up/down the Rhone valley is becoming difficult and the rail line to the east of the river is cut in a number of places.
ORIGINAL: BrianG
Not shown but the partisan effort is making an increasing mess of the German rail net in SE and SW France. Transit up/down the Rhone valley is becoming difficult and the rail line to the east of the river is cut in a number of places.
Another learning question
How do you view this damage. Do you look at each hex? Me, I would love to have this info in one quick step.























ORIGINAL: BrianG
U bombed Paris. [:-]
That should be a big vp demerit!






ORIGINAL: loki100
ORIGINAL: BrianG
Not shown but the partisan effort is making an increasing mess of the German rail net in SE and SW France. Transit up/down the Rhone valley is becoming difficult and the rail line to the east of the river is cut in a number of places.
Another learning question
How do you view this damage. Do you look at each hex? Me, I would love to have this info in one quick step.
you have to go hex by hex, but you can usually see clues such as very high rail usage and then almost nothing - that tends to show the breaks. Also I'm not interested in what is happening around say Bordeaux but I am keeping an eye on the Rhone corridor as that has some bearing on the upcoming 'Operation liberate the Bandol'.
I think if you had the equivalent of the rail damage map mode for your opponent it would be a help. Everything you need usage/breaks/where their rail heads are can be picked up from mousing over hexes.






ORIGINAL: HermanGraf
Could somebody explain the German losses?! Good lord! 30k - 8k?!?! What is going on?!
After playing a lot myself and reading these AARs, the German player must feel pretty hopeless in 1944.. What can be done to turn it around? Even against the AI, the Luftwaffe can inflict MASSIVE casualties, but all to no avail... You can have ambushes set up with hundreds of planes in the air, however the Allies will just return next turn. You can even save certain formations and try to keep those hero aces as long as possible, but it still won't dent the allied pressure. I do wish there was some sort of control over production or reinforcements and where they go.
I can eat my own words and say the situation is pretty hopeless at this point (historically).. I'm just looking for another strategy for the Germans besides, lose...










ORIGINAL: John B.
Your interesting AAR continues. Two questions I've had about this game is that, in reading various AARs, I've been struck by the lack of any type of German Bulge offensive. Does the game increase the replacement rate for the German army to account for the release of manpower from the replacement army after the coup plotters were ousted in July and August 44? Also, is there any imposition of a broad front on the allies? Or any cost for ignoring a broad front strategy?