RE: DW2 FAQ?
Posted: Thu Feb 04, 2021 8:17 am
Continuiation:ORIGINAL: zgrssd
I remembered a few questsions I wanted to ask:
1. With the Skip Drive being a much earlier technology, do you plan to expand on the content/descisions to do when all you got is the skip drive? Splitting the game into Pre-FTL, Skip Drive, Proper Interstellar FTL?
2. In DW1 we had to find the idea for Warpdrive theory in Ruins. Before that, we could not even start research. And given the limitation to STL travel, it could take consider able time for the Exploration ships to actually get to the ruins, wich could break a empires ability to go for the Stars. Will that still be the case? Will we only need this unlock to progress past skip drive?
3. As I understand it, prior to the spaceport being built the Colony can act as ship producer - albeit slower and only 1 Project at a time.
Will they become fully interchangeable once the Spaceport is there, meaning that the space port can do stuff like creation and Upgrades of Colony/Construction ships? Having the one Yard Bottleneck - in particular with a Colonyship needing years to build - was always a big issue with DW1.
4.Will a planet without Spaceport be able to build, repair and retrotfit combat ships (albeit slowly)? Or will it be limited to the Stations+Civil ships?
5.Will planets ever get additional Yards, say with high population?
6. What about a slighly "accelerated" Pre-interstellar start? Something where we start with the initial spaceport, initial Ships and Skip Drive unlocked/installed, so we can skip the pretty boring phase of waiting for the spaceport? Or is that phase less boring now?
7. Will there be fuel tankers or towing ships?
The Fuel Ship could fix the question/issue 2 from kratt81.
While a towing ship would be additionally usefull to grab derelicts or ships with disabeled hyperdrives, to move them to a port.
8. Will the civil economy be smart enough to scrap/mothball unprofitable operations, like idle freighters?
9. Will the Civil economy be able to use their own funds/construction ships to add to the space mining infrastructure?
10. Can I build or charter a freighter for specific deliveries (I do not care what brings more profit, that base needs caslon. And it needs Caslon there now!). Of course the old "Smuggler Bounty" system works as well.
11. What about drafting transporters to turn into military ships? While they historically made terrible combat vessels, they can still carry military cargo. And the carrier role is the one transports can be good in.
12. What about a Convoy System? Q-Ships(Armed transports)?
13. Will we get a Indicator for "enemy ships in that system"? What about a "last I had sensor contact, there were enemies there"?
14. Given that stops will actually mater in DW2, is there a way to declare specific Systems "off limits" for automatic pathfinding?