RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 2:09 pm
Wow, is it Christmas already?
What great news! Thanks a bunch!
What great news! Thanks a bunch!
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: jwilkerson
Greetings !
To clarify the scope of the proposed new release for AE. This is what we're looking at:
1 - New/updated scenarios
2 - New/updated map
3 - Updated manual
4 - A few bug fixes (no enhancements)
That said, we welcome all input and will consider all suggestions. But this is NOT planned as a major redo of AE. This effort is primarily to update the game as sold, because that hasn't really happened in many years.
ORIGINAL: Andy Mac
ORIGINAL: mind_messing
Joe, welcome news.
Some questions from me on this:
- Would you be able to share who from the original team is returning for this effort?
- In terms of "new/updated scenarios", what exactly is envisioned for this? User-made scenarios getting "official" badging, reworking of existing scenario set, totally new scenarios (or all three?)
- In terms of changes to the map, what exactly can we expect here? Is this tweaks, a la Andy Mac's recent work adding dot bases, or a comprehensive overhaul? Will the underlying art assets change?
- With regard to bug fixes, is there any consideration for elements of the code that were not implemented? Thinking here of aircraft rockets and the like that are evident in the game data yet not implemented.
Also excited to see "New Game Project Lead", looking forward to when you can tell us more.
I am doing the scenarios so as you would expect I will be polishing the 24 that are more or less done above based on my previous work posted to the forum - its unlikely the abandoned ones will make the cut as its too much work for me to do and get the rest ready
So the list above is the list I am working on for now if anyone has a scenario they have finished especially more small map scenarios happy to look at them I have 24 more or less done just needing polishing and testing
Andy
![]()
ORIGINAL: Yaab
I think the updated WITP:AE should ship with the altFont as the default font.
ORIGINAL: Ian R
No, they were all showing "due 1". I didn't take a screen shot, unfortunately.
Edit - what your comment does suggest is that there are factors at play which might include where the pilots come from, how long they have been on vacation in reserve, possibly even where they are going to. Meaning that the sweeping assertion that you can "secure" no delay merely by using a group button is incorrect. So sometimes you get delays. Sounds WAD to me.
ORIGINAL: Erik Rutins
Hi everyone,
I have some very positive news for you all today. Some of the original WITP-AE team members have volunteered to work on this final update for WITP-AE and I think you will all end up being very happy with the result. Please let these folks know that their continued work on AE is appreciated!
Joe Wilkerson, who was the project lead for the AE team, will be posting here soon to define the scope of what they plan to do and most of the future communications on this detail-wise will come from him.
Regards,
- Erik
ORIGINAL: mind_messing
Joe, welcome news.
Some questions from me on this:
- Would you be able to share who from the original team is returning for this effort?
- In terms of "new/updated scenarios", what exactly is envisioned for this? User-made scenarios getting "official" badging, reworking of existing scenario set, totally new scenarios (or all three?)
- In terms of changes to the map, what exactly can we expect here? Is this tweaks, a la Andy Mac's recent work adding dot bases, or a comprehensive overhaul? Will the underlying art assets change?
- With regard to bug fixes, is there any consideration for elements of the code that were not implemented? Thinking here of aircraft rockets and the like that are evident in the game data yet not implemented.
Also excited to see "New Game Project Lead", looking forward to when you can tell us more.
ORIGINAL: Tanaka
ORIGINAL: mind_messing
Joe, welcome news.
Some questions from me on this:
- Would you be able to share who from the original team is returning for this effort?
- In terms of "new/updated scenarios", what exactly is envisioned for this? User-made scenarios getting "official" badging, reworking of existing scenario set, totally new scenarios (or all three?)
- In terms of changes to the map, what exactly can we expect here? Is this tweaks, a la Andy Mac's recent work adding dot bases, or a comprehensive overhaul? Will the underlying art assets change?
- With regard to bug fixes, is there any consideration for elements of the code that were not implemented? Thinking here of aircraft rockets and the like that are evident in the game data yet not implemented.
Also excited to see "New Game Project Lead", looking forward to when you can tell us more.
Obviously it will be Andy Mac's updated scenarios and Andrew Brown's updated maps as they are two of the original Devs still updating the game and I could not agree more with this decision.
I just have one suggestion to throw in a wrench. Could Andrew Brown and MakeeLearn team up on the map? If it was Andrew Brown's map data and MakeeLearns map art that would be heaven. As much as I love and appreciate Andrew Brown's work and contributions his maps are more difficult to read in my opinion. Lots of yellows that blend in together. MakeeLearns map is what helped me get back into the game as far as being able to see things better and I think it would do the same for others. It reduces complication and clutter greatly and the terrain and units are easy to see and distinguish.
While MakeeLearn's beautiful Bellum Pacifica map art is the gold standard in my opinion. It is so beautiful and easy to read. You see most YouTubers using his map: https://www.matrixgames.com/forums/tm.asp?m=4151200
To compare the readability I am posting two China pics side by side. Anyway just a suggestion. Either way I am happy and grateful and if not hopefully MakeeLearn will come back and update his maps to Andrew Brown's again! Cheers to all of you contributors and creators!![]()
![]()