Re: Sea Power
Posted: Fri Jul 04, 2025 12:53 am
The main reason I am interested is they plan on using Tacview for recordings. Something I have wanted in CMO forever. You can kind of kludge it in CMO today with some limitations.


Basically, co-evolving (let's go with that) closer to Command.Allowing drawable Patrol Zones to which aircraft can be assigned on the map,
Overhauling the aircraft control UI,
Updating the threat prioritization algorithm of AI aircraft,
Implementing kinematics, allowing use of real tactics in air combat, especially during BVR combat.
Interesting. For someone that has "run organizations and companies your whole life", I would think your interpersonal skills would be better. I can just see one of your employees coming to your office with a problem and your first response is, "what does the manual say"? Maybe it's different in the tech world, I guess. Even in the actual military we generally don't talk to people the way you talk to complete strangers here.thewood1 wrote: Mon Jun 02, 2025 11:43 am I have run dev organizations and small companies my whole life. Its what I do. And I hold game devs to the same standard I'm held to. Deliver what you commit to. There are way too many devs that have great ideas and over extend themselves to the detriment of the customer. Sea Power is a perfect example of that. The devs stated that directly. They overcommitted and and are struggling to stabilize the game. They generated way too much hype and delivered a lot less. They admitted that also. The biggest issue I see isn't just the state of the game, but that they charged full price for an EA game. That hints at a money grab by the publisher.
The devs stated if they had to do it over again, they would have backed off the marketing and done a better job of setting expectations. I support devs that do that. There are too many players of Sea Power that are willing to let the devs get away with this type of stuff. And all for the price of a fully releasable game. EA is not a license to drop anything on the public. Its especially egregious to push the marketing message with a bunch of fanbois on youtube setting very far out expectations. The devs seemed to have learned their lesson and are are starting to adjust the expectations, but they need to have a solid and clear message what the new roadmap looks like. They have failed to do that.
Yes. I do that a lot. My first guidance to any employee is to guide them to solving the problem themselves. And they aren't complete strangers. I give my employees everything they need to get the job done. If I haven't, they tell me. My expectations are that I hire problem solvers. I don't care what degree you have or what experience you have. I care that you are motivated to solve problems. Sometimes its a team that needs to to do it. Some times its an individual. If you come into my office every day and wanting me to help you solve the problem without at least making an attempt to solve it yourself, thats a problem. You will eventually lose you job if you can't show the motivation to solve problems. And I don't just work in the tech world. Thats only in the last 15 years. I have run manufacturing plants, power plants, and engineering organizations around the world. And I have been very successful at it because I build teams and solve problems.maverick3320 wrote: Sat Feb 07, 2026 12:54 amInteresting. For someone that has "run organizations and companies your whole life", I would think your interpersonal skills would be better. I can just see one of your employees coming to your office with a problem and your first response is, "what does the manual say"? Maybe it's different in the tech world, I guess. Even in the actual military we generally don't talk to people the way you talk to complete strangers here.thewood1 wrote: Mon Jun 02, 2025 11:43 am I have run dev organizations and small companies my whole life. Its what I do. And I hold game devs to the same standard I'm held to. Deliver what you commit to. There are way too many devs that have great ideas and over extend themselves to the detriment of the customer. Sea Power is a perfect example of that. The devs stated that directly. They overcommitted and and are struggling to stabilize the game. They generated way too much hype and delivered a lot less. They admitted that also. The biggest issue I see isn't just the state of the game, but that they charged full price for an EA game. That hints at a money grab by the publisher.
The devs stated if they had to do it over again, they would have backed off the marketing and done a better job of setting expectations. I support devs that do that. There are too many players of Sea Power that are willing to let the devs get away with this type of stuff. And all for the price of a fully releasable game. EA is not a license to drop anything on the public. Its especially egregious to push the marketing message with a bunch of fanbois on youtube setting very far out expectations. The devs seemed to have learned their lesson and are are starting to adjust the expectations, but they need to have a solid and clear message what the new roadmap looks like. They have failed to do that.
btw, thanks for posting on-topic. If you really wanted to influence me you would reach out privately. Instead, someone that posts like that has little strength for actually trying make a real point and influence someone. I private post a lot to newer people to help them understand stuff without them feeling shamed.thewood1 wrote: Sat Feb 07, 2026 11:12 amYes. I do that a lot. My first guidance to any employee is to guide them to solving the problem themselves. And they aren't complete strangers. I give my employees everything they need to get the job done. If I haven't, they tell me. My expectations are that I hire problem solvers. I don't care what degree you have or what experience you have. I care that you are motivated to solve problems. Sometimes its a team that needs to to do it. Some times its an individual. If you come into my office every day and wanting me to help you solve the problem without at least making an attempt to solve it yourself, thats a problem. You will eventually lose you job if you can't show the motivation to solve problems. And I don't just work in the tech world. Thats only in the last 15 years. I have run manufacturing plants, power plants, and engineering organizations around the world. And I have been very successful at it because I build teams and solve problems.maverick3320 wrote: Sat Feb 07, 2026 12:54 amInteresting. For someone that has "run organizations and companies your whole life", I would think your interpersonal skills would be better. I can just see one of your employees coming to your office with a problem and your first response is, "what does the manual say"? Maybe it's different in the tech world, I guess. Even in the actual military we generally don't talk to people the way you talk to complete strangers here.thewood1 wrote: Mon Jun 02, 2025 11:43 am I have run dev organizations and small companies my whole life. Its what I do. And I hold game devs to the same standard I'm held to. Deliver what you commit to. There are way too many devs that have great ideas and over extend themselves to the detriment of the customer. Sea Power is a perfect example of that. The devs stated that directly. They overcommitted and and are struggling to stabilize the game. They generated way too much hype and delivered a lot less. They admitted that also. The biggest issue I see isn't just the state of the game, but that they charged full price for an EA game. That hints at a money grab by the publisher.
The devs stated if they had to do it over again, they would have backed off the marketing and done a better job of setting expectations. I support devs that do that. There are too many players of Sea Power that are willing to let the devs get away with this type of stuff. And all for the price of a fully releasable game. EA is not a license to drop anything on the public. Its especially egregious to push the marketing message with a bunch of fanbois on youtube setting very far out expectations. The devs seemed to have learned their lesson and are are starting to adjust the expectations, but they need to have a solid and clear message what the new roadmap looks like. They have failed to do that.
There are way too many people that want to come into the various organizations I have worked for and felt they can just settle down and let other people do the work around them. They have no gratitude or shame that they are making everyone else work harder to support their slacking. I do understand that some people just don't have the skills to do more than that. But those people should be working on something else. Hopefully that doesn't leave you any ambiguity in how I approach life and work.
btw, you are selectively forgetting how many people I help on the forums. You only remember the ones I pushback on. I don't just randomly go after anyone. I try to help by pointing them to where they can get the info they need. If they set a pattern of not at least attempting to help themselves, I'll let them know that. I bring the same philosophy you seem to have an issue with to the forum. I am mature enough to know there are people in society that want to be massaged and spoken to softly in whispers. I can do that and do do that. But I expect that if you know you get out of this game what you put into it. I say that over and over. Its the same with a job.