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Posted: Sat Aug 30, 2003 4:34 am
by Chiteng
What is sad is that after so many years, GTTP is still the hands down
winner as far as 'realism'

There are aspects of Sid's game that are realistic, but they are not compensated by the glaring faliures in the combat engine.

But not playability. I dont know anyone that played GTTP past day one.
It simply was not fun after that.

Posted: Sat Aug 30, 2003 4:42 am
by Kevinugly
Chiteng wrote:Except of course that the single most accurate simulation of Gettysburg
in existance is Gettysburg the Turning Point by one G. Grigsby.

It is accurate, far more accurate that Sid Meir's for example.
So we can infer that G. Grigsby CAN make an accurate simulation,
when he desires. Nato 85 is another example.

So why not WitP? I suspect that it is a difference in people who try and influence the design, rather than the programmer himself.

How can Nato 85 be an accurate simulation when much of the info used to create the game can only have been based on assumptions. But that is not the point. Games such as UV, WitP, Airborne Assault use far more sophisticated combat modelling routines than games designed and released only five years ago let alone older games. This seems to result in many contributers to these forums getting themselves worked up over technical minutae rather than seeing the bigger picture. Statistics prove little. :cool:

Cwg2

Posted: Sat Aug 30, 2003 4:44 am
by mogami
Hi, I had high hopes for Civil War General II. In fact it was that game that first brought me to matrix. I used to play CWGII online. I could never get the other players to understand I thought their using leaders and limbered Arty to block retreat hexes was bogus. Then I heard Sierra was planning to do a Civil War Generals III (the complete war, production and unit recruitment the whole ball of wax) I was pretty excited at this prospect. I did a Yahoo search and found matrix. Someone had posted something about the Civil War.
Matrix was working on PacWar and War in Russia. I'm not sure if Steel Panthers was out yet. (I visted Matrix for quite a while before I ever joined and began posting) I seem to recall Blue and Yellow being the main colors here back then.
Well anyway I like the CWG2 system. (Except for the Blitzkreig noncombat unit block retreat trick that it seems everyone who played online thought was brilliant.)

Posted: Sat Aug 30, 2003 4:46 am
by Chiteng
Kevinugly wrote:How can Nato 85 be an accurate simulation when much of the info used to create the game can only have been based on assumptions. But that is not the point. Games such as UV, WitP, Airborne Assault use far more sophisticated combat modelling routines than games designed and released only five years ago let alone older games. This seems to result in many contributers to these forums getting themselves worked up over technical minutae rather than seeing the bigger picture. Statistics prove little. :cool:
The answer is that I know WHERE gary got his information, when he designed Nato 85.

He got it from JFD. If you look at the weapon characteristics
and then read the book 'How to Make War' by JFD, you will
see for yourself exactly what I mean.

Posted: Sat Aug 30, 2003 8:06 am
by Tristanjohn
Chiteng wrote:Except of course that the single most accurate simulation of Gettysburg in existance is Gettysburg the Turning Point by one G. Grigsby.

It is accurate, far more accurate that Sid Meir's for example.
So we can infer that G. Grigsby CAN make an accurate simulation,
when he desires. Nato 85 is another example.

So why not WitP? I suspect that it is a difference in people who try and influence the design, rather than the programmer himself.
I haven't tried either program, Chiteng, so I can't comment. Glad to hear you like them, though, and if they're accurate, too, that's great. (It could be that Grigsby didn't do that Gettysburg title--are you sure it wasn't David Landrey? That kinda rings a bell somewhere up in my old gray matter, but I'm not sure.)

Of course it's easy to say this title or that is a more realistic simulation than Meier's game. :)

I never said or implied that Grigsby can't be accurate. What I've said is he's a genius at designing good games (games fun to play) and that PW and UV specifically aren't awful accurate.

I always thought Grigsby's model for Carrier Strike had a lot going for it, and I believe he might have borrowed liberally and to good effect from that simulation's dynamics when he designed UV. He must have thought differently.

RE: B-17s shooting down more fighters than any other weapons platform

Posted: Sat Aug 30, 2003 8:13 am
by Tristanjohn
Apollo11 wrote:Hi all, Can you please say where did you get this info from?
Off the top of my head I couldn't, Apollo, but that's the case nevertheless. It's one of those arcane statistics that I've picked up over the years reading histories of the war and it's stuck with me for whatever reason. But I'll tell you what. Do some research of your own on the subject and if you can find a reliable source which disputes this wisdom I'll be happy to either apologize for misleading you or do some further research of my own to buttress my claim.

Does that sound fair to you?

Listen. When I write something you can be damned sure it wasn't pulled out of somewhere wet and dark. I never make this stuff up--haven't the time for that.

Go check it out. You might learn all sorts of new stuff that you can then in turn come back to forum with and enlighten all of us. Nobody knows everything, it takes time and diligence to know anything much at all. :)

Posted: Sat Aug 30, 2003 8:21 am
by Tristanjohn
pasternakski wrote:You're an even worse stater of bald, unsupported conclusions than Chiteng.

Where were you when the literally hundreds of game-system interrogatory experiments were being run by dozens of posters and testers in order to improve the performance of the UV model? As the Duke said to Ricky Nelson in "Rio Bravo," "You had your chance to get in, but you didn't want any. So now stay out of the way, 'cause we don't need ya."
Where was I? Having a life. Where were you over the past twenty years when I was playtesting countless titles for everyone else's pleasure?

You seem to be under the impression that having signed onto this forum before someone else confers a sort of "seniority" status, and that with this "senority" a person ought to be afforded a certain "respect."

Boy, have you a lot to learn. :)

Here's some good advice: if you have a problem with something someone's written then tackle it issue by issue and be as specific as you can; stay away from the personal side of it, stick to purely objective cases; forget all this nonsense about "that guy's my idol" but that other guy isn't very "nice," and learn to read what is written for whatever value that particular message might have, no matter who wrote it or if you happen to "like" the message or not--in other words, keep an open mind and try to think for yourself. Going with the flow is a sure loser, as it always has been.

Posted: Sat Aug 30, 2003 8:32 am
by Tristanjohn
TIMJOT wrote:Tristanjohn,

For what its worth I started from scratch and ran another test. This time I combined the Covering TF (Chicago,Austrailia,Canberra,Hobart and 9 DDs) into the Transport TF. minus a couple of transports to satisfy the 25 ship limit. Put Wilkinson in command, who IMO is a suitable substitute for Turner.

CAP was provided by the 3 USN CVs 2 hexes south of GD. As per your instructions I maximized the CAP.
I appreciate your work, TIMJOT.

By maximizing CAP I meant not to place the USN CV TF any farther away than necessary to simulate the historical situation as closely as possible. I did not mean to give the USN more CAP than it actually had on the day. From what I know I'd say a placement of the USN CV force four hexes away from the transports is about right. IT might also be best to sail the TF into a sea hex with a do-not-retire order and let the battle take place there.

Please include all of the APs which were in Turner's actual task force, and then be sure to add all the CAs for maximum ack-ack, fleshing out with the DD screen up to the 25-ship limit. Okay? (At least in this manner you and I will be performing essentially the same test under the same, or very similar, criteria, for purposes of comparing results afterward.)

As I related, so far in that test scenario (using the editor) I've been unable to get the Japanese to attack anything other than Port Moresby. I think the best way around this is to simply remove all aircraft from PM and then start over. I haven't had a chance to do that since Wednesday and I may or may not work tomorrow (Saturday). I will work on it further ASAP.

As for your tests: I'd say if you could run a close approximation of the historical situation twenty five times or so and get the same results then I'd need to revise my stance. One or two plays doesn't mean much statistically, though, especially when you're giving the USN and extra 20 or 25 planes for CAP. :)

Also, we'd like to get both more Zeroes and more Bettys into the attack if possible, to bring that factor up to an historic level as well.

I have no ax grinding here, TIMJOT. I'd be the happiest person on the board to realize that I've been wrong all along, that the simulation is accurate as can be, the best thing since sliced bread. So keep working hard--you might make me a very happy man!

Ah... out of your head... I supposed so...

Posted: Sat Aug 30, 2003 11:44 am
by Apollo11
Hi all,
Tristanjohn wrote:Off the top of my head I couldn't, Apollo, but that's the case nevertheless. It's one of those arcane statistics that I've picked up over the years reading histories of the war and it's stuck with me for whatever reason. But I'll tell you what. Do some research of your own on the subject and if you can find a reliable source which disputes this wisdom I'll be happy to either apologize for misleading you or do some further research of my own to buttress my claim.

Does that sound fair to you?

Listen. When I write something you can be damned sure it wasn't pulled out of somewhere wet and dark. I never make this stuff up--haven't the time for that.

Go check it out. You might learn all sorts of new stuff that you can then in turn come back to forum with and enlighten all of us. Nobody knows everything, it takes time and diligence to know anything much at all. :)

Ah... out of your head... I supposed so...


The "fact" you gave was nothing else but bad propaganda.


This was done in order to give morale boost to heavily mauled US bomber
squadrons. The officials simply accepted every claimed German fighter the
bombers crews thought damaged/killed. This is the real truth and after war
it was acknowledged by US.

Whatever number you had in mind just divide by 10 or 20 and then you will
perhaps get accurate picture of German fighter looses against B-17's.

In the chaos of air battle, enemy fighters diving away (doing boom-and-zoom
tactics) were often considered killed and, therefore, you can imagine the
"correctness" of those claims.

Also, note that while US escort fighters had on board gun cameras and were
hard scrutinized for accuracy in their kill claims (verification of every
kill) the bomber crews were given quite opposite.


The concept of fast unescorted bombers that would unstoppably venture into
enemy territory and do their mission was well known dream of many air force
generals in 1930's in all countries (they were known as followers of famous
Italian general Douhet theory).

This dream was shattered in WWII - both Germans (in Battle of Britain) and
Allies (in bombing of Germany 1939-1945) learned the sad truth the hard way.


In essence those wild kill claims were just means (perhaps bad one) for
raising bomber crew morale - nothing else...


Leo "Apollo11"


P.S.
You might be very surprised "Tristanjohn" that we here are not kids without
knowledge. Most of us are serious people in their 30's / 40's /50's with ton
of book read under our belts and years and years of wargaming experience (my
first game was "Red Storm Rising" in 1984 on Commodore 64 - I wasn't satisfied
with game stats and I created editor for it and properly changed many stats in
it). We here are true hardcore Grognards - you should think of that...

Posted: Sat Aug 30, 2003 2:03 pm
by Drongo
Tristanjohn wrote:Off the top of my head I couldn't, Apollo, but that's the case nevertheless. It's one of those arcane statistics that I've picked up over the years reading histories of the war and it's stuck with me for whatever reason. But I'll tell you what. Do some research of your own on the subject and if you can find a reliable source which disputes this wisdom I'll be happy to either apologize for misleading you or do some further research of my own to buttress my claim.
Or maybe it's time for you to start verifying your own "stated" facts before you post them and stop expecting everyone else to do it for you.

Posted: Sat Aug 30, 2003 5:55 pm
by Tristanjohn
You people are really something. But okay. Have it your way. Be ignorant and foolish the rest of your sorry lives.

Meanwhile, B-17s still accounted for more enemy fighters than any other platform. :)

Chiteng, besides that, the B-17 was also (arguably) the best built heavy bomber of the war before the B-29 arrived and much easier to fly than the B-24, which itself was pretty well built. The latter, by the way, was an assembly-line plane built by Ford, the first of its kind. It rolled off out of a state-of-the-art factory in Willow Run, Michigan in round numbers--nearly 9,000 Liberators were built in all. The factory was one of the largest in the world at the time. Completed in 1942, it represents an interesting story in its own right.

Check it out!

Anyway, the B-17 had a couple of problems but by and large the Fort could take it as well as dish it out. I'm not saying there definitely is not a problem in the game with B-17 durability--for all I know there is-but I haven't logged enough hours or paid attention to that one aspect of play to know. But I will say that if the game models it as a hard-to-keep-down flying machine then at least that sounds about right, and I would wager there are other dynamics much farther off in the model. (But then I positively know that to be true. :))

Posted: Sat Aug 30, 2003 6:02 pm
by Tristanjohn
Apollo11 wrote:P.S. You might be very surprised "Tristanjohn" that we here are not kids without knowledge. Most of us are serious people in their 30's / 40's /50's with ton of book read under our belts and years and years of wargaming experience (my first game was "Red Storm Rising" in 1984 on Commodore 64 - I wasn't satisfied with game stats and I created editor for it and properly changed many stats in
it). We here are true hardcore Grognards - you should think of that...
Judging by your forum demeanor I think anyone would be surprised. You come across as somewhat crude, even unwashed. I am sorry to say that but it is true.

An old online story, though, right? :)

Test

Posted: Sat Aug 30, 2003 6:34 pm
by mogami
Hi, I have ran my test 10 times. (scen 14 is the same as scen 7 on turn 1. The only difference between these scenarios is #7 ends on Dec 31 42 and #14 runs to Dec 43) This is the test you say does not count even though it is exactly the same as TMJOT's test.
So far the IJN have not sank a single USN ship. I use 1 CV as LCAP over Lunga 1 CV flys CAP over the aircombat TF and 1 CV stays ready to escort any strikes.
If I drop the LCAP then the Japanese double or triple their results.
Try it yourself a few times.
Are we waiting for 1 test where the Japanese sink more then 1 transport so we can prove the UV model is broken?


In the past there have been posters who thought the Japanese were too powerfull. After examination it was learned they had the game settings set to hard. Make sure you use the normal (historic) setting.
(This also increases the effect of allied ac when you are playing Japan)

Posted: Sat Aug 30, 2003 7:30 pm
by Tristanjohn
This isn't exactly what we want, but I don't have all day to do everyone else's leg work. It should offer a rough idea, though, as to the relative effectiveness of the B-17 in the air against fighter interceptors.

The first link will give you a short blurb on the kill ratios over Europe for various air platforms. These statistics are published by the 91st Bomb Group.

Statistics: http://tinyurl.com/lpde

The second is a link to the home page for that organization.

Home Page: http://tinyurl.com/lpdk

None of this should come as a surprise to anyone with a good grasp of WWII history. Nearly 13,000 B-17s were manufactured in various forms during the war, most of these saw active service, and the majority of this service occurred over Europe where the heaviest concentration of enemy fighters was encountered. The B-17 bristled with guns by the end of the war and found itself under incessant attack both to and from its targets over Italy, France and Germany.

As a suggestion, you might check the Air Force site for final kill tallies. I haven't bothered. The data is there somewhere, though, and it isn't likely to change just because of the obnoxious attitudes of some of the people in this forum.

Posted: Sat Aug 30, 2003 8:06 pm
by Tristanjohn
Mogami wrote:Hi, I have ran my test 10 times. (scen 14 is the same as scen 7 on turn 1. The only difference between these scenarios is #7 ends on Dec 31 42 and #14 runs to Dec 43) This is the test you say does not count even though it is exactly the same as TMJOT's test.
So far the IJN have not sank a single USN ship. I use 1 CV as LCAP over Lunga 1 CV flys CAP over the aircombat TF and 1 CV stays ready to escort any strikes.
If I drop the LCAP then the Japanese double or triple their results.
Try it yourself a few times.
Are we waiting for 1 test where the Japanese sink more then 1 transport so we can prove the UV model is broken?


In the past there have been posters who thought the Japanese were too powerfull. After examination it was learned they had the game settings set to hard. Make sure you use the normal (historic) setting.
(This also increases the effect of allied ac when you are playing Japan)
All of my complaints so far have been based on PBEM play, Mogami, and that's at least the second time I've told you that.

I ran a similar test a month or so ago playing head to head and found exactly the opposite result as you and TIMJOT now claim. That's curious, but so be it. (In that test I just used the startup for "Hard Road Ahead" and placed all Japanese bombers on standby until the USN TFs were in place. Bad weather then forced me to wait three additional turns until the Japanese could adequately spot these TFs and attack them. I don't have that AAR saved but the casualties were something like one AP sunk, several more hit by torpedoes, but as I recall the damage wasn't that severe, a couple more than once, and one DD took very heavy damage. One of those hits on APs might well have been on one of the AKs in the TF instead, but the general result was the same. Also, in the test fewer Bettys actually sortied than was the case historically, and with a smaller escort to boot.)

As I told you, so far my work with the provided editor in UV has been unfruitful to the extent that I can't even get the Japanese planes based at Rabaul to sortie most of the time, and the only attacks they've launched have been port raids on Port Moresby. (That alone ought to clue someone in to the miserable state of the AI--does anyone know if Grigsby has bucked up the AI for this simulation with even modest scripts to handle this sort of stuff?--but I agree that's not the subject of our investigation here so I'll let that one ride.)

The largest, most worrying discrepency I've noted in the air model, however, isn't in these sorts of LBA but in clashes between CV TFs, where within my experience the Japanese have always come out so far ahead it's hilarious. In these examples what really strikes me are the many fewer hits on Japanese CVs which might be expected by the USN dive-bombers. I also note that Japanese flak is more effective against USN planes than the other way around, which is another historical oddity. I cited, casually, the statistics from my PBEM play some time ago, probably in the parent thread. Indeed, the one time I sunk a Japanese carrier it was against z-e-r-o CAP (my opponent screwed up his settings) but after the damage done by Japanese flak and the abysmal hit-ratio of the dive-bombers the USN still recorded just two hits. (Those were on Zuikaku, which later sank.)

I also advised you at the time that I'd be perfectly willing to give you the email address of my PBEM opponet so that you might verify my statements, get his side of the story, both re the PBEM encounter and his impressions of the UV model. You have, so far, neglected to take me up on this offer.

All in all, in my PBEM play my carrier planes have only t-w-i-c-e recorded hits on enemy carriers in pretty much even fights, meanwhile I've watched my carrier forces outright slaughtered. The third time I got a hit on a Japanese flattop was from a P-39 strike off Rossel during an invasion by the IJN, this on a CVL.

Go read those again if you can't remember.

Mostly what I get from play experience is that Grigsby still has the air model skewed toward the Japanese in the early part of the game, which mirrors the game dynamics of Pacific War to a T. Same same, deju vu all over again and like that.

I appreciate your effort, Mogami, I really do.

As for the Japanese air model: all I've seen thus far in play tells me it's off by quite a bit. Same for the USN model, but in the other direction. But I'll tell you this. If and when I find evidence that this is not the case I'll be the first to say I was wrong, and I won't be bashful about it. And that is without a doubt more than you might expect from others around here.

I'll post an AAR from a test on this end when I can.

By the way, yesterday or the day before you made some snide remark about there not being any IJN vs. Allied naval surface actions before May 1942 to take a sample from. Of course you were dead wrong, and no, I'm not doing any more leg work for you people today. :)

Most of that same post, moreover, represented yet another ad hominem argument on your part, Mogami. That's not considered acceptable behavior in educated circles of debate. It is, in fact, anti-intellectual behavior. Why don't you do a search on ad hominem and find out what this means in its many different (and objectionable) forms. Trust me, you'll be a better man for the exercise.

Ai

Posted: Sat Aug 30, 2003 8:14 pm
by mogami
Hi, Stop using the AI. You can use h2h or PBEM yourself.

Posted: Sat Aug 30, 2003 8:20 pm
by Tristanjohn
Mogami wrote:Hi, Stop using the AI. You can use h2h or PBEM yourself.
I'll say it again, for at least the third time, and this a bit more loudly for the cheap seats: I speak to PBEM play here, not against the AI.

Thank you very much for your close attention. :)

Ai

Posted: Sat Aug 30, 2003 8:25 pm
by mogami
Hi, You also keep saying the AI!!!! keeps attacking PM. You already know we here are a bunch of stupid, silly, slobs. Stop confusing us by sayng the AI is attacking PM. You can PBEM yourself (and run both sides)


"I can't even get the Japanese planes based at Rabaul to sortie most of the time, and the only attacks they've launched have been port raids on Port Moresby. (That alone ought to clue someone in to the miserable state of the AI"

It just occured to me you might be saying the AI is sending the groups and you are running both sides. I keep giving you credit for knowing what you are doing. Place all Japanese airgroups on training 0 percent
(now they will not fly)

On allied turn get rid of all TF in range that are not test targets (just disband them in port)
On the turn the forces will reach Lunga during the Japanese turn. place all patrol planes on search and bombers on Naval attack and fighters on escort. With only the correct targets as option the AI will not screw up your test.

Posted: Sat Aug 30, 2003 8:38 pm
by Tristanjohn
Mogami wrote:Hi, You also keep saying the AI!!!! keeps attacking PM. You already know we here are a bunch of stupid, silly, slobs. Stop confusing us by sayng the AI is attacking PM. You can PBEM yourself (and run both sides)


"I can't even get the Japanese planes based at Rabaul to sortie most of the time, and the only attacks they've launched have been port raids on Port Moresby. (That alone ought to clue someone in to the miserable state of the AI"
Mogami, the AI does keep attacking Port Moresby. I tell you I have the planes set for Naval Attack and all I've seen are strikes on Port Moresby, where, by the way, there happens to be no shipping whatsoever.

Now what's so hard to understand about that? What am I supposed to do, crawl inside the game code and hand-carry those Japanese bombers over to Lunga and pull the release levers for them? :) The only control the player has is to set a general mission order. I avoid Port Attacks as this all too often results only in bombs being dropped on installations, with no hits on ships at all--most of the time the combat report doesn't even indicate any ships present in the harbor.

The "harbor" at Lunga. Another joke.

Don't tell me you've never seen this kind of behavior with all the hours you've logged with this game. Sorry, but I couldn't believe that.

Posted: Sat Aug 30, 2003 8:46 pm
by Tristanjohn
Mogami wrote:It just occured to me you might be saying the AI is sending the groups and you are running both sides. I keep giving you credit for knowing what you are doing. Place all Japanese airgroups on training 0 percent
(now they will not fly)

On allied turn get rid of all TF in range that are not test targets (just disband them in port)
On the turn the forces will reach Lunga during the Japanese turn. place all patrol planes on search and bombers on Naval attack and fighters on escort. With only the correct targets as option the AI will not screw up your test.
This is precisely what I've done.

And you just stooped to yet another ad hominem argument.

Thanks for trying, though. :)