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Re: Re:

Posted: Sun Sep 27, 2026 1:09 am
by RangerJoe
WingedIncubus wrote: Sat Sep 26, 2026 10:43 pm
RangerJoe wrote: Sat Sep 26, 2026 4:25 pm Okay then . . .

If there is no immediate HQ in the hex to give the LCU battalion orders, you get the message. Then the higher level HQ takes over and gives directions. The higher the level of HQ, the more communication devices there are and thus a better direction for that unit and then the units under the HQ within range. If there is no range listed for the HQ, then the range is just that hex. Units should perform better if they are within range of their immediate HQ.

Basically don't worry about the message but get your regiments, brigades, and divisions formed up into one unit. That will remove a lot of those messages. It happens early in the game until the smaller HQ units come in and combine with their subordinate units. Unless you want certain parts of the unit to act independently. But vehicles in the logistical company will help move the entire unit as well as help supply the entire unit. If the unit is at a base, any excess supply capacity will support other units. Units at a base can draw supplies (including ammo) without needed the logistical devices.
Got it. :)

Would putting the Aragon Theater Command HQ directly into Palma have helped? I thought about trying it, but didn't want to risk it being damaged or disabled. Then again, the Theater Command had 50+ range, so it's not an issue of them being beyond its range.

All my subunits were rebuilt together into their parent Regiment, except the group of long-range artillery (as I couldn't assign it, them being all Infantry Regiments).
Just have the HQs plan for the target so they will help the units attacking the target.