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RE: ASW patrol

Posted: Wed Jul 14, 2004 4:50 am
by brisd
Well, as Kid says this is the wish list and not the bug list, I will add a few but please FIX the bugs and OOB issues FIRST.

1. I'd like to be able to have table/screen showing all aircraft production by base and what its producing. Having to go from base to base in order to see what's being made where is a chore.

2. An expansion of the above, just have a selectable table/screen for all production by base, so you can see it all at once instead of having to get a pad of paper and right is all down. I know in PacWar there was a list of resources by base screen.


Added to list

RE: ASW patrol

Posted: Wed Jul 14, 2004 9:30 am
by WhoCares
It would be nice for the user to give the scenario a specific name when he launches a new one. This name could be added to the Intel and Combat reports files. Next step would be to add the date of the report to the file name to keep a better history. Probably a preferences switch to enable/disable this kind of history.

Even better would be to keep track of all those reports ingame in a kind of a database. Wouldn't it be nice to click on an enemy base and you could check all the intel you ever got about that base...

RE: wish list for patch

Posted: Wed Jul 14, 2004 10:47 am
by CoffeeMug
ORIGINAL: Point Luck

A way of toggling the hex grid numbers on and off on the map.

I second that. I really need it, when I want to enter the DH of a TF, e.g. I want to send 5 subs laid out in line in the assumed path between two enemy bases.

Another one: I would like to see my already planned missions or missions under execution, something like vectors between home base and DH.

Cheers,

CoffeeMug

Solve the problems on PBem

Posted: Wed Jul 14, 2004 12:20 pm
by pablomagno
The turn cycle and a combat replay[:-]

RE: Solve the problems on PBem

Posted: Wed Jul 14, 2004 2:28 pm
by kaleun
Any ETA on the patch?[8|]

RE: Solve the problems on PBem

Posted: Wed Jul 14, 2004 2:39 pm
by PeteG662
How about assigning the correct type leaders to air firmations especially on the US airgroups.....right now bomber commanders are in charge of fighters and vice versa. Check out scenario 15 and see the initial setup of the commanders of the formations.....happens a little with British and Aussies but less so there than the US folks. No apparent problems with the Ducth as I see.

not a wish

RE: wish list for patch

Posted: Wed Jul 14, 2004 3:04 pm
by Steely Glint
ORIGINAL: The Gnome

Automatic Convoys:
- Bases need to request supply sooner. Maybe raise the default levels a tad?
- Let me set supply/fuel target levels for a base. I'd like to set Pearl and Brisbane to 250,000/250,000 and let the auto-convoys do the work.

I'd like to endorse these two points in the strongest manner possible.

Also, please fix the map name spelling errors! Seeing, for example, Lokai instead of Lanai, Nihau instead of Niihau, and Johnson instead of Johnston takes a lot away from the game. Not a wish

RE: wish list for patch

Posted: Wed Jul 14, 2004 3:26 pm
by Damien Thorn
ORIGINAL: The Gnome

Automatic Convoys:
- Let me set supply/fuel target levels for a base.

That would be fantastic!

LCU stacking limit

Posted: Wed Jul 14, 2004 4:05 pm
by Captain Cruft
Can we have a LCU stacking limit please? Right now you can stuff 75 divisions into one small atoll ...

Can lead to unrealistic ground combat results.

We really thought about this one the entire time we were testing and there was just too many problems associated with trying to get this to work. Sorry. look on th ebright side. If your enemy puts 75 divisions all in one place, then you can take everthing else.[;)]

RE: Solve the problems on PBem

Posted: Wed Jul 14, 2004 5:20 pm
by brisd
ORIGINAL: pablomagno

The turn cycle and a combat replay[:-]

You indicated a reply to me, I don't understand your comment?

RE: wish list for patch

Posted: Wed Jul 14, 2004 5:22 pm
by brisd
ORIGINAL: CoffeeMug
ORIGINAL: Point Luck

A way of toggling the hex grid numbers on and off on the map.

I second that. I really need it, when I want to enter the DH of a TF, e.g. I want to send 5 subs laid out in line in the assumed path between two enemy bases.

Another one: I would like to see my already planned missions or missions under execution, something like vectors between home base and DH.

Cheers,

CoffeeMug

Another big yes on this feature!

RE: wish list for patch

Posted: Wed Jul 14, 2004 9:10 pm
by pad152
Preview for ship upgrades - somthing like the show TOE for LCU's!

added to list

RE: wish list for patch

Posted: Thu Jul 15, 2004 1:41 am
by JohnK
When looking at ship data screens in port, I'd like a "next ship in port" button like the "next ship in TF" button for TFs.

added to list

RE: ASW patrol

Posted: Thu Jul 15, 2004 2:48 am
by MikeToth
FONTS ------ bigger and clearer fonts..... I'm also getting some pretty good headaches trying to read that small blurry font they are using

on the list

RE: ASW patrol

Posted: Thu Jul 15, 2004 3:23 am
by siRkid
We have been concentrating on bugs. I will go through this thread in the next few days and decide what to add to the list.

RE: ASW patrol

Posted: Thu Jul 15, 2004 6:52 am
by Tomo
Dear Kid.
Please have a look "Post Map and OOB Comments Here " thread as well.

Others are assigned that task, so they are being looked at

RE: ASW patrol

Posted: Thu Jul 15, 2004 7:06 am
by brisd
ORIGINAL: Kid

We have been concentrating on bugs. I will go through this thread in the next few days and decide what to add to the list.

I know you guys would do that, I just wanted to mention it so that people would recall that is top priority over 'nice to have' features. [;)]

Ideas for change regarding TF refuel/rearm depending on port size...

Posted: Thu Jul 15, 2004 10:27 am
by Apollo11
NOTE: Since this thread is selected as "special" I will repeat my wish(es) here...

Hi all,

I got my WitP yesterday and I only quickly read the manual (don't ask me when I went to bed last night) but I think I didn't see and change regarding TF refuel/rearm in WitP compared to UV...


TF Rearming (replenishing ammo)

Right now (as far as I know now) any TF can rearm (replenish ammo) all guns (all calibers) in any size port.

IMHO this is not OK and should be changed.

Since we have the torpedo load restrictions and mine load restrictions why not add the restrictions for different guns (based on gun caliber)?


Why not add restriction that depending of port size only certain gun caliber ammo can be rearmed?


Port size 1-2: Ammo for below 5" caliber

Port size 3-4-5: All previous + ammo for above 5" caliber

Port size 6-7-8: All previous + ammo for above 8" caliber

Port size 9-10: All previous + ammo for above 10" caliber



TF Refueling

Right now (as far as I know now) any TF can refuel at any speed (i.e. take same amount of fuel) in any size port.

IMHO this is not OK and should be changed.


Why not add restriction that depending of port size the refuel takes more OPs (operation points) and thus take more time in smaller port size?


For example the 15 ship TF totally empty would be able to refuel fully in port size of, let's say, 6 and spend maximum number of OPs (operation points) but that same TF in port size of, let's say, 2 would only load 33% of fuel.



What do you say gentleman?

Matrix/2By3: any hope for this in some future WitP patch?


Leo "Apollo11"

RE: Ideas for change regarding TF refuel/rearm depending on port size...

Posted: Thu Jul 15, 2004 2:20 pm
by The Gnome
Why not add restriction that depending of port size only certain gun caliber ammo can be rearmed?


Port size 1-2: Ammo for below 5" caliber

Port size 3-4-5: All previous + ammo for above 5" caliber

Port size 6-7-8: All previous + ammo for above 8" caliber

Port size 9-10: All previous + ammo for above 10" caliber

These brackets seem slightly too restrictive, but I'd love to see something along these lines. Great idea!

Maybe destroyer tenders in a size 1-2 port could allow it to rearm its guns as well. Same with an AS letting subs rearm their deck guns. The presence of an AE should allow any size gun to be rearmed.

RE: Ideas for change regarding TF refuel/rearm depending on port size...

Posted: Thu Jul 15, 2004 3:20 pm
by Sonny
Not sure if this has been mentioned but...

On the list all land units screen if we could have another sortable column with the objective it would be wonderful.

added to list

BTW - I love all of the filters and sorts on all of the data screens it makes things so much easier than in UV.