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RE: 1.3 update?

Posted: Wed Sep 29, 2004 11:47 pm
by freeboy
Thank you mr vice president

RE: 1.3 update?

Posted: Wed Sep 29, 2004 11:57 pm
by Cav Trooper
runners???? Wax tablets??? try using smoke signals.....

RE: 1.3 update?

Posted: Thu Sep 30, 2004 12:59 am
by mogami
Hi, Copy protection on smoke signals stinks. Then there was this time I was PBS (play by smoke) and there was a forrest fire. Had to restart the game after that.

RE: 1.3 update?

Posted: Thu Sep 30, 2004 1:14 am
by RevRick
Then, there is always the problem of keeping the fire lit when the rain storms hit halfway through a move. Creates so much smoke and steam that the signals get confused, and you wind up with a non delivered turn. Then Ugh winds up hitting Mog instead of Bog with the club, costing valuable political, and victory points.

But the biggest problem is the house "foot of dinosaur" rule. When one shows up, game is delayed, if not cancelled.

RE: 1.3 update?

Posted: Thu Sep 30, 2004 1:22 am
by mogami
Hi, Dinosaur on my team. [:D] I loved it when uber Dinosaur got surprise on opponents.
But then I had to go find new opponents. (always had to find plenty of new opponents to keep dinosaur from surprising me)

RE: 1.3 update?

Posted: Thu Sep 30, 2004 2:17 am
by freeboy
Don't for getthe r and d on the killer asteroid event

RE: 1.3 update?

Posted: Thu Sep 30, 2004 1:54 pm
by SpitfireIX
ORIGINAL: Kid
Take the players not being happy with the surface combat and the fire concentration on a few ships. It was originally coded that way to make it more realistic. For example if a ship caught fire at night it became more visible and drew more fire. This was in the code. Also, there are more real world examples of the transports getting away that there are of them getting sunk to the last ship. However, once the players complained we changed it to make the game more enjoyable.

Kid--

My objection was never that transports got away and one ship attracted all the fire sometimes. My objection was that this was happening (from what people were saying) virtually all the time. I want WITP to be as realistic as possible (though clearly some concessions to playability are necessary)--I hope 1.3 will not tilt the pendulum too much in the other direction. I don't want every battle to be Savo Island or Surigao Strait any more than I want every battle to be the Komandorski Islands.

RE: 1.3 update?

Posted: Thu Sep 30, 2004 5:37 pm
by pad152
I hope we don't lose all of the randomness of suface combat, it seemed to me alot of people here want board game results, where a CA always beats a DD in suface combat. Yes, sometimes you get strange results, but strange things happen in war.

RE: 1.3 update?

Posted: Thu Sep 30, 2004 5:39 pm
by Mr.Frag
Nope, no loosing the randomness, it's still there. Just getting a better chance of closing during the daytime coupled with changes that don't give as high a priority to shooting at ships that are already on fire.

RE: 1.3 update?

Posted: Thu Sep 30, 2004 6:16 pm
by Oliver Heindorf
i am happy with the mod surface combat as long as it is realistic. like mogami said : daytime surface combat.

when it gets an arcade game....grrr [;)]

btw : the september is over here in europe in 4 hours, in england in 5 hours....hurry up folks, I am in need of it [&o]

RE: 1.3 update?

Posted: Thu Sep 30, 2004 6:29 pm
by Tankerace
They still have 10 and 1/2 hours here. [:D]

RE: 1.3 update?

Posted: Thu Sep 30, 2004 7:00 pm
by dday
ya, I'm off tomorrow, want to start over (the whole day, like Homer Simpson) 9hours and counting ... [:'(]

RE: 1.3 update?

Posted: Thu Sep 30, 2004 7:36 pm
by Oliver Heindorf
OK, I give you the qoute/bet 4.0 that it wont come around this day ( 30th Sept. ) regardless where your location is on the globe.

RE: 1.3 update?

Posted: Thu Sep 30, 2004 9:07 pm
by samuraigg
Yeah, I was under the impression that due to a couple more bug fixes being added, the patch would be delayed a bit... maybe I'm wrong though, I hope I am. [;)]

RE: 1.3 update?

Posted: Thu Sep 30, 2004 9:21 pm
by Tankerace
Well, being down to 7 3/4 hours here, I am betting we can set our sights for October.

RE: 1.3 update?

Posted: Thu Sep 30, 2004 9:22 pm
by Oliver Heindorf
ORIGINAL: Tankerace

Well, being down to 7 3/4 hours here, I am betting we can set our sights for October.

jupp, I agree .

RE: 1.3 update?

Posted: Thu Sep 30, 2004 10:53 pm
by SpitfireIX
ORIGINAL: Mr.Frag

Nope, no loosing the randomness, it's still there. Just getting a better chance of closing during the daytime coupled with changes that don't give as high a priority to shooting at ships that are already on fire.

That's great--that's exactly what I (and I think a lot of others) want.

RE: 1.3 update?

Posted: Fri Oct 01, 2004 6:41 am
by castor troy
Someone knows a new ETA?[:(]

RE: 1.3 update?

Posted: Mon Oct 04, 2004 5:52 pm
by kingwanabee
A new day-week-month has begun. Could we please get some sort of official update on the patch staus? Time to feed the mushrooms..........[&:] Thanks

RE: 1.3 update?

Posted: Mon Oct 04, 2004 6:17 pm
by pad152
Someone knows a new ETA?

Hay, Kid is still in hidding from the last one.[;)]