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RE: Non-scenario specific house rules
Posted: Fri Apr 01, 2005 5:22 pm
by Halsey
Added one more to reflect players opinions about the over generous TF bombardment mission.
Remember! These are all optional! Do whatever floats your boat!
RE: Non-scenario specific house rules
Posted: Fri Apr 01, 2005 5:24 pm
by tsimmonds
....or sinks the other guy's[;)]
RE: Non-scenario specific house rules
Posted: Fri Apr 01, 2005 8:05 pm
by Mike Scholl
ORIGINAL: irrelevant
Yabbut. That only works if you're gaming with someone who's reasonable[:'(][;)]
WHY would you want to play a 1600 turn game against someone who's not reasonable?
RE: Non-scenario specific house rules
Posted: Fri Apr 01, 2005 8:32 pm
by tsimmonds
ORIGINAL: Mike Scholl
ORIGINAL: irrelevant
Yabbut. That only works if you're gaming with someone who's reasonable[:'(][;)]
WHY would you want to play a 1600 turn game against someone who's not reasonable?
It's a, I say, it's a joke, son. I was giving Halsey, my eminently reasonable opponent, a hard time. See the smilies?[;)]
RE: Non-scenario specific house rules
Posted: Fri Apr 01, 2005 8:39 pm
by Ron Saueracker
ORIGINAL: irrelevant
ORIGINAL: Mike Scholl
ORIGINAL: irrelevant
Yabbut. That only works if you're gaming with someone who's reasonable[:'(][;)]
WHY would you want to play a 1600 turn game against someone who's not reasonable?
It's a, I say, it's a joke, son. I was giving Halsey, my eminently reasonable opponent, a hard time. See the smilies?[;)]
Your jaws a flappin' but nothin's a comin' out!
RE: Non-scenario specific house rules
Posted: Fri Apr 01, 2005 9:18 pm
by Halsey
I've known Irrelevant for 40 years. He can't help himself! [:D]
Yeah, I did pull back that Chinese Corps at Homan that morphed itself into an Army! [:D]
Is what I don't understand about Irrelevant is this. Why do you keep coming back time and time again for all those thrashings! [;)] East Front anyone?[:D] A glutton for punishment, you are!
RE: Non-scenario specific house rules
Posted: Sat Apr 02, 2005 2:17 pm
by tsimmonds
Why do you keep coming back time and time again for all those thrashings! East Front anyone? A glutton for punishment, you are!
I liked driving the pretty green tanks around. The gray ones kept blowing them up though.
RE: Non-scenario specific house rules
Posted: Tue Apr 05, 2005 11:00 am
by tsimmonds
This would put a stop to the gamey rush-in-at-night-to-bombard-the-airbase-to-kill-the-planes type attacks:
No bombardments allowed without a friendly LCU in the hex.
This could possibly be draconian in the sense that it prevents some legitimate bombardment activity (pre-invasion bombardment), but now I'm not so sure that such bombardments are much good in the game in any case. Their effect seems to be concentrated among airbase support units. Disabling support squads is always good, but it is hardly the result being sought by the bombardier.
RE: Non-scenario specific house rules
Posted: Tue Apr 05, 2005 11:44 am
by Halsey
That kinda makes sense.
After the IJA withdrew from Lunga, how many Tokyo Express bombardments went in?
How many freewheeling bombardments happened?
The only real way to hit LCU combat troops is with airpower. Your right, naval bombardments attack support/engs. So against LCU's defending from an invasion they have limited success.
RE: Non-scenario specific house rules
Posted: Tue Apr 05, 2005 12:17 pm
by tsimmonds
Should also allow bombardment to support a landing that starts in the same turn as the bombardment.
RE: Non-scenario specific house rules
Posted: Tue Apr 05, 2005 4:56 pm
by Halsey
Definitely![;)]
RE: Non-scenario specific house rules
Posted: Wed May 11, 2005 12:12 pm
by tsimmonds
ttt for TheElf[;)]
RE: Non-scenario specific house rules
Posted: Sun May 15, 2005 1:25 am
by Halsey
bump for the new guys![;)]
RE: Non-scenario specific house rules
Posted: Sun May 15, 2005 1:29 am
by Knavey
I just did a search for this one, and could not find it. Search engine was borking out on me...hence the other post.
RE: Non-scenario specific house rules
Posted: Sun May 15, 2005 1:30 am
by Halsey
No problemo![;)]
RE: Non-scenario specific house rules
Posted: Sat Jul 30, 2005 2:56 pm
by tsimmonds
bump for elxaime
Halsey: you should add the one about no bombardments without friendly LCUs in the hex to the top post. I forgot all about it.
RE: Non-scenario specific house rules
Posted: Sat Jul 30, 2005 5:00 pm
by Halsey
Too late!
That rule has already been violated.
Now you must pay.[:D]
And pay.
And pay.[;)]
RE: Non-scenario specific house rules
Posted: Sat Jul 30, 2005 5:47 pm
by jwilkerson
Do the friendly LCUs "in the hex" have to be unloaded ? Or can they just be aboard a ship in the hex ?
RE: Non-scenario specific house rules
Posted: Sat Jul 30, 2005 6:26 pm
by Halsey
LCU's must be on the ground. This would simulate a support mission instead of a naval strategic attack.
So, the same turn as an invasion a bombardment can happen. Then can continue to happen.
I imagine some kind of agreement could be reached on pre invasion sites.
Allowing up to a week for preparation. That is, if you want to telegraph your intent.[;)]
Airstrikes are not restricted.
RE: Non-scenario specific house rules
Posted: Sat Jul 30, 2005 7:04 pm
by jwilkerson
ORIGINAL: Halsey
LCU's must be on the ground. This would simulate a support mission instead of a naval strategic attack.
So, the same turn as an invasion a bombardment can happen. Then can continue to happen.
I imagine some kind of agreement could be reached on pre invasion sites.
Allowing up to a week for preparation. That is, if you want to telegraph your intent.[;)]
Airstrikes are not restricted.
IRW more like a day or two at most for the ones I can recall ( like Siapan ).
Edit: Found a 13 day pre-bombardment by USN prior to Guam landing ... longest lead time found so far ...