RE: Review of HoI2 over at wargamers
Posted: Sun Jan 09, 2005 6:20 pm
Ravenhood
I don't really understand your complaints about the time feature, first of all armies don't move with lightning speed, so its not that you lack time to react to threats, second of all you are free to pause the game if you feel like it for your relaxing game of strategy and tactics. Earlier you complained that pausing takes too much time in multiplayer, which is again is rather curious considering the time WiTP takes to play in multiplayer.
HoI2 gives you the opportunity to play with a fidelity down to hours if you so choose, but at the same time you are not forced to do 1 hour turns all the time, e.g. for the prewar era. Its just a "variable" turn length from my perspective. But I think we will simply have to say we disagree about it.
Claiming tradition on PBEM is fine, but at the same time most people that are playing games have grown up with online gaming. For them PBEM is just a curious relic of a bygone era. I would much prefer more LAN support on Matrix games allowing the players to execute simultaneous turns rather than being forced to use email.
I don't really understand your complaints about the time feature, first of all armies don't move with lightning speed, so its not that you lack time to react to threats, second of all you are free to pause the game if you feel like it for your relaxing game of strategy and tactics. Earlier you complained that pausing takes too much time in multiplayer, which is again is rather curious considering the time WiTP takes to play in multiplayer.
HoI2 gives you the opportunity to play with a fidelity down to hours if you so choose, but at the same time you are not forced to do 1 hour turns all the time, e.g. for the prewar era. Its just a "variable" turn length from my perspective. But I think we will simply have to say we disagree about it.
Claiming tradition on PBEM is fine, but at the same time most people that are playing games have grown up with online gaming. For them PBEM is just a curious relic of a bygone era. I would much prefer more LAN support on Matrix games allowing the players to execute simultaneous turns rather than being forced to use email.