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RE: WitP Utility - updated (13/03/2005)

Posted: Sun Mar 13, 2005 11:18 pm
by Tristanjohn
Wonderful utility. Thank you very much, Bodhi.

Question: can anyone tell me exactly where the option is to turn map hexes on and off? Can't find that.

RE: New update 13/03/2005

Posted: Mon Mar 14, 2005 12:01 am
by Bodhi
ORIGINAL: HercMighty

One last thing, when I get a coast watching sighting I get a report that says:

ting: 1, Speed 4, Moving East 08/06/42

So I think Coastwatcher sighting is being cutoff.

Otherwise it is working great now. Thanks

That's what you get for doing bug fixes when you're already late for work. [:D] Will fix that bit this evening, until then translate "ting: " as " Coastwatcher sighting: Allied/Japanese ship(s)". Thanks for the heads up.

RE: WitP Utility - updated (13/03/2005)

Posted: Mon Mar 14, 2005 12:04 am
by Bodhi
ORIGINAL: Tristanjohn

Question: can anyone tell me exactly where the option is to turn map hexes on and off? Can't find that.

Replied in the other thread, but here is the answer for anyone else that's wondering:

Start up window menu Tools->Options. (see Ref manual 1.1.2.1 & 2.3)

RE: WitP Utility - updated (13/03/2005)

Posted: Mon Mar 14, 2005 1:22 am
by bradfordkay
Bodhi, do we get to keep the intel in our game when we update the utility?

RE: WitP Utility - updated (13/03/2005)

Posted: Mon Mar 14, 2005 2:13 am
by Bodhi
ORIGINAL: bradfordkay

Bodhi, do we get to keep the intel in our game when we update the utility?

Yes, that's kept in sub folders of the main WITP SAVE folder. The uninstall process doesn't remove/alter them. It also doesn't remove any games/opponents you've entered, so as long as you reinstall the utility to the same folder, you should be ready to go with the updated version.

If/when you really want to get rid of the utility, you'll have to manually delete these files yourself.

WitP Utility - updated (14/03/2005)

Posted: Mon Mar 14, 2005 12:16 pm
by Bodhi
Small update (1.0.0.1) 14/03/2005
  • Corrected the reporting of coastwatcher sightings
  • Clicking on an intel report for the current hex results in the complete text appearing in the status bar
  • Clicking on an operations report for the current hex results in the complete text appearing in the status bar

RE: WitP Utility - updated (14/03/2005)

Posted: Mon Mar 14, 2005 12:43 pm
by scout1
Bodhi,

Is your "small" update a standalone load, or is this a delta load ?

RE: WitP Utility - updated (14/03/2005)

Posted: Mon Mar 14, 2005 2:52 pm
by Bodhi
As always a standalone, sorry.

RE: WitP Utility - updated (14/03/2005)

Posted: Mon Mar 14, 2005 7:05 pm
by Skyros
I'm curious as to how to use this utility in the macro sense. That is do you finish executing a turn and then alt-tab to the utility to review the reports and then alt-tab back and forth as you plot your next turn?

I have looked at an older version but have not yet installed it on my main playing computer.

RE: WitP Utility - updated (14/03/2005)

Posted: Mon Mar 14, 2005 7:11 pm
by bradfordkay
Finish processing a turn, SAVE it in the save point to which the utility was directed, alt-tab to the utility, click "update reports", review the reports, alt-tab back to the game.

RE: WitP Utility - updated (14/03/2005)

Posted: Tue Mar 15, 2005 1:32 am
by Admiral DadMan
What would cause combat reports to not be? I get Intel and Ops, but no ComReps.

RE: WitP Utility - updated (14/03/2005)

Posted: Tue Mar 15, 2005 1:36 am
by scout1
These work alittle different. The Ops reports show up in the window. You click on them and they take you to the location on the map. The combat report doesn't show anything in the window until you click on the map on a hex with a combat icon. Then the actual combat report is listed in the window.

RE: WitP Utility - updated (14/03/2005)

Posted: Tue Mar 15, 2005 2:13 am
by Admiral DadMan
ORIGINAL: scout1

These work alittle different. The Ops reports show up in the window. You click on them and they take you to the location on the map. The combat report doesn't show anything in the window until you click on the map on a hex with a combat icon. Then the actual combat report is listed in the window.
SWEEEEET!

What a silly bunt I am...

RE: WitP Utility - updated (14/03/2005)

Posted: Tue Mar 15, 2005 2:22 am
by erstad
Has this been reported?

Playing multi-day turns, the utility gets confused over the "days old" for things like the ops report. For example, playing 2 day turns:
12/7 and 12/8 will be in the same report
12/9 and 12/10 will be in the next turns report
The com_xxx file therefore puts things in this order
12/9
12/10
12/7
12/8
So it thinks the 12/9 is the 1 day old, 12/10 the 2 day old, etc. Be nice if it wasn't confused - but I already get plenty of value for what I paid you for this [:)] so if it's beyond the scope to address, that's OK too.

RE: WitP Utility - updated (14/03/2005)

Posted: Tue Mar 15, 2005 2:33 am
by Bodhi
ORIGINAL: erstad

Has this been reported?

Playing multi-day turns, the utility gets confused over the "days old" for things like the ops report. For example, playing 2 day turns:
12/7 and 12/8 will be in the same report
12/9 and 12/10 will be in the next turns report
The com_xxx file therefore puts things in this order
12/9
12/10
12/7
12/8
So it thinks the 12/9 is the 1 day old, 12/10 the 2 day old, etc. Be nice if it wasn't confused - but I already get plenty of value for what I paid you for this [:)] so if it's beyond the scope to address, that's OK too.

Ah, pretty obvious problem that shows a total lack of testing for multiple day turns.[:D]

I'll set up my system to do some overnight AI vs AI games with 2 day turns and see if I can fix it. Don't think it will be too difficult (but don't quote me on that [;)]).

RE: WitP Utility - updated (14/03/2005)

Posted: Tue Mar 15, 2005 2:39 am
by medicff
ORIGINAL: scout1

These work alittle different. The Ops reports show up in the window. You click on them and they take you to the location on the map. The combat report doesn't show anything in the window until you click on the map on a hex with a combat icon. Then the actual combat report is listed in the window.

Combat reports, a very nice addition [&o][&o][&o]

RE: WitP Utility - updated (14/03/2005)

Posted: Tue Mar 15, 2005 4:58 pm
by Skyros
Ah! so simple yet effective.[:D]
ORIGINAL: bradfordkay

Finish processing a turn, SAVE it in the save point to which the utility was directed, alt-tab to the utility, click "update reports", review the reports, alt-tab back to the game.

RE: WitP Utility - updated (14/03/2005)

Posted: Wed Mar 16, 2005 8:27 pm
by byron13
Bump (I'm downloading tonight)

RE: WitP Utility - update (18/03/2005)

Posted: Fri Mar 18, 2005 2:51 am
by Bodhi
Updated version 18/03/2005
  • Multiple day turns should now be correctly handled.
  • Status bar message displayed when invalid "game" found

This update should only affect multiple turn games. During testing with the tutorial scenario I still got the odd "missing data" message, but this was because there wasn't actually any data output by WitP for that turn. If anyone finds any problems please let me know.

RE: WitP Utility - update (18/03/2005)

Posted: Fri Mar 18, 2005 4:02 am
by erstad
What version should it say? I'm not seeing the difference with multi-day. I believe I installed correctly, have 1.0.0.2.