RE: New Features for COTA
Posted: Sat Mar 11, 2006 8:37 pm
Having been playing HWTTR jus yesterday I though a cool feature to add to some future version would be the ability to add text to an objective as a mental not of what the order is far. So if for example one layed down a defend objective for a battalion plus an attched engineering unit in a town one could annotate the objective with the text message, "hold town until releaved by regiment HQ, then unattach engineering unit and advance to to town such and n such". Currently all this planning has to be kept in one s head and being able to include some memory joggers would be really nice. This also would give the GUI based point and click orders a bit more look and feel to verbal/written orders and thus give them a more of a historical flavor thus one has the conveneience of point and click orders but can also augment this with words attached as a text file. Another terrific function would be that an ETA could be generated by the code that would be a guess on when the unit might reach the objective (if all goes well).
Perhaps the way all this would work is one opens up the oders objective where one can change the mode of tarvel (shortest, safest, etc) of the orientation of the defence (east . west, etc one could also have a small text window that can be edited by the player to record the textual part of the order.
Finally, (perhaps at the risk of being a bit greedy and wanting too much), it would be neat if these textual orders could be displayed as part of the event log (and declutterable features) inserted such that one could see what the orders were form a chronological standpoint. This would be great for AAR's and in fact (to be enven more greedy) one could add a AAR box with each objective where before issue new orders for a unit one could dash of a sentense or phrase on how the current order panned out such as "took the town easily because the Huns abondoned it without a fight" And even cooler (and at the risk of going beyond dreaming to wild fantasy) if this AAR window would then be inserted into the log would and the log would remember the location of the order along with its time of creation so that it could be called up by clicking on it so old orders are thus achieved as part of the embedded AAR. Thus one could have an embedded AAR capability integrated into the event log atht captured both the reason for the order (or as it is called today, commander's intent) plus a record of the AAR both filed in a chronological order within the event log and is archived so that once the order is canceleld or superceeded by another rather than going into the great bit bucket in the sky it is retrievable as part of the embedded AAR function. And if all this archiving drives up memory storgae perhaps the function can be enabled or diabled for those who are short on memory.
Thus the event log might look something like this:
event 1'
event 2. etc
10:20 Order 503/ 3rd Bn/34 Reg/5th div + attach ETA 11:00 go to location:
Attack town with Bn plus Eng attached and hold until relieved by reg HQ.
event 3
event 4
etc
11:20 Order 503 AAR 503/ 3rd Bn/34 Reg/5th div Go to order
Town attacked but enemy bugged out. Relieved by Reg HQ issuing new orders.
etc
Sigh.
However, I would just settle to have COTA come out for now!
Perhaps the way all this would work is one opens up the oders objective where one can change the mode of tarvel (shortest, safest, etc) of the orientation of the defence (east . west, etc one could also have a small text window that can be edited by the player to record the textual part of the order.
Finally, (perhaps at the risk of being a bit greedy and wanting too much), it would be neat if these textual orders could be displayed as part of the event log (and declutterable features) inserted such that one could see what the orders were form a chronological standpoint. This would be great for AAR's and in fact (to be enven more greedy) one could add a AAR box with each objective where before issue new orders for a unit one could dash of a sentense or phrase on how the current order panned out such as "took the town easily because the Huns abondoned it without a fight" And even cooler (and at the risk of going beyond dreaming to wild fantasy) if this AAR window would then be inserted into the log would and the log would remember the location of the order along with its time of creation so that it could be called up by clicking on it so old orders are thus achieved as part of the embedded AAR. Thus one could have an embedded AAR capability integrated into the event log atht captured both the reason for the order (or as it is called today, commander's intent) plus a record of the AAR both filed in a chronological order within the event log and is archived so that once the order is canceleld or superceeded by another rather than going into the great bit bucket in the sky it is retrievable as part of the embedded AAR function. And if all this archiving drives up memory storgae perhaps the function can be enabled or diabled for those who are short on memory.
Thus the event log might look something like this:
event 1'
event 2. etc
10:20 Order 503/ 3rd Bn/34 Reg/5th div + attach ETA 11:00 go to location:
Attack town with Bn plus Eng attached and hold until relieved by reg HQ.
event 3
event 4
etc
11:20 Order 503 AAR 503/ 3rd Bn/34 Reg/5th div Go to order
Town attacked but enemy bugged out. Relieved by Reg HQ issuing new orders.
etc
Sigh.
However, I would just settle to have COTA come out for now!